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Drilldown: creatures

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creatures > strength: 14-30 & wisdom: 3-11 & charisma: 7-12

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Worg (2)
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resistances:
None (108) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · Necrotic resistant full (24) · poison immunity (22) · fire resistance full (14) · Fire resistant full (10) · necrotic resistance full (10) · Necrotic immunity (6) · acid resistant full (5) · Bludgeoning Immunity nm (4) · Fire vulnerability (4) · Lightning resistant full (4) · Piercing Immunity nm (4) · psychic immunity (4) · Slashing Immunity nm (4) · Cold immunity (3) · lightning vulnerability (3) · Thunder resistant full (3)
passives:
Opportunity Attack (177) · Darkvision (70) · Extra Attack (47) · Tenacity (passive feature) (21) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Brute (10) · Hellish Resistance (10) · Brave (8) · Halfling Luck (8) · Ogre's Mark (8) · Fey Ancestry (7) · Danger Sense (6) · Great Weapon Master: Bonus Attack (6) · Multiattack: Wounded (Werewolf) (6) · Unarmoured Defence (Barbarian) (6)

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