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Drilldown: creatures

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creatures > strength: 14-16 & dexterity: 10-18 & charisma: 10-12

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
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strength:
charisma:
resistances:
None (44) · Bludgeoning resistant nm (20) · Necrotic resistant full (20) · Piercing resistant nm (20) · Slashing resistant nm (20) · Fire resistance full (10) · Lightning resistant full (9) · Fire resistant full (7) · necrotic resistance full (7) · Necrotic immunity (6) · Poison immunity (6) · poison resistance full (4) · Acid resistance full (3) · Bludgeoning Immunity nm (3) · Fire vulnerability (3) · Lightning resistance full (3) · Piercing Immunity nm (3) · poison resistance nm (3) · Radiant vulnerability (3) · Slashing Immunity nm (3)
passives:
Opportunity Attack (103) · Darkvision (36) · Extra Attack (27) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Sunlight Sensitivity (9) · Dwarven Resilience (7) · Hellish Resistance (7) · Danger Sense (6) · Fey Ancestry (6) · Born into Darkness (5) · Brave (5) · Duergar Resilience (5) · Halfling Luck (5) · Multiattack: Wounded (Werewolf) (5) · Superior Darkvision (5) · Unarmoured Defence (Barbarian) (5)

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