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Drilldown: creatures

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creatures > movement m: 8-9 & constitution: 16-30 & charisma: 0-20

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movement m:
race:
Human (126) · Dwarf (26) · Zombie (18) · Vampire spawn (16) · Githyanki (15) · Half-Orc (15) · Gnome (13) · Redcap (13) · Drow (9) · Elemental (8) · Half-Elf (6) · Aberration (5) · Death Knight (4) · Skeleton (4) · Tiefling (4)
resistances:
None (230) · Poison immunity (31) · Piercing resistant nm (28) · Bludgeoning resistant nm (27) · Slashing resistant nm (27) · Necrotic resistant full (18) · Poison resistant full (13) · Necrotic immunity (10) · Poison resistance full (10) · psychic resistance full (8) · Cold resistant full (7) · Fire resistant full (7) · Bludgeoning resistant full (6) · Piercing resistant full (6) · poison full (6) · Acid resistant full (5) · Lightning resistant full (5) · Fire immunity (4)
conditions:
None (215) · Mage Armour (19) · Aura of Murder (Aura) (17) · Aura of Protection (Aura) (17) · Undead Fortitude (13) · Unstoppable (9) · Death Ward (8) · Eternally Bound (7) · Marshal Undead (4) · Stench of Death (4) · Dead (3) · Soul Oath (3) · Astral Conduit (2) · Freedom of Movement (2) · Mage-Animated (2) · Reconfigured: Undead (2)
passives:
Opportunity Attack (327) · Extra Attack (171) · Darkvision (121) · Great Weapon Fighting (51) · Protection (40) · Phalanx Formation (36) · Riposte (32) · Dwarven Resilience (28) · Magic Resistance (22) · Divine Health (20) · Danger Sense (19) · Fey Ancestry (18) · Tenacity (passive feature) (18) · Unarmoured Defence (Barbarian) (18) · Sunlight Hypersensitivity (17) · Sunlight Sensitivity (17) · Vampire Regeneration (17) · Tactical Discipline (16) · Fast Movement (14)

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