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Drilldown: creatures

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creatures > strength: 14-30 & wisdom: 8-10 & charisma: 0-13

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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wisdom:
race:
Human (22) · Vampire spawn (16) · Githyanki (11) · Half-Orc (11) · Tiefling (10) · Elemental (9) · Halfling (8) · Undead (8) · None (7) · Half-Elf (7) · Elf (5) · Goblin (5) · Aberration (4) · Skeleton (4) · Animated Armour (3) · Ghast (3) · Ghoul (3) · Gnome (3) · Mummy (3) · Steel Watcher (3)
resistances:
None (90) · Poison immunity (32) · Bludgeoning resistant nm (29) · Piercing resistant nm (29) · Slashing resistant nm (29) · Necrotic resistant full (24) · fire resistant full (12) · Fire resistance full (10) · necrotic resistance full (7) · Poison resistant full (6) · psychic immunity (6) · Lightning resistant full (5) · Necrotic immunity (5) · Acid resistant full (4) · Fire vulnerability (4) · Piercing resistant full (4) · Bludgeoning vulnerability (3) · lightning vulnerability (3) · Thunder resistant full (3)
passives:
Opportunity Attack (164) · Darkvision (67) · Extra Attack (50) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Hellish Resistance (10) · Brave (8) · Halfling Luck (8) · Danger Sense (7) · Fey Ancestry (7) · Tenacity (passive feature) (7) · Unarmoured Defence (Barbarian) (7) · Great Weapon Master: Bonus Attack (6) · Superior Darkvision (6)

Showing below up to 173 results in range #1 to #173.

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