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Drilldown: creatures

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creatures > dexterity: 14-22 & wisdom: 1-10 & charisma: 0-13

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
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race:
Goblin (48) · Human (23) · Vampire spawn (16) · Undead (10) · Ghoul (8) · Tiefling (8) · Halfling (7) · Elemental (6) · Half-Elf (6) · Kobold (6) · None (5) · Aberration (5) · Elf (5) · Gnome (5) · Skeleton (5) · Spider (5) · Dwarf (4)
subclass:
resistances:
None (119) · Poison immunity (46) · Bludgeoning resistant nm (30) · piercing resistant nm (30) · Slashing resistant nm (30) · Necrotic resistant full (27) · Fire resistance full (16) · Fire resistant full (11) · lightning resistant full (10) · Necrotic immunity (10) · Psychic immunity (9) · Acid resistant full (8) · Poison resistant full (7) · necrotic resistance full (6) · Radiant vulnerability (6) · Thunder resistant full (6) · Cold resistant full (5)
passives:
Opportunity Attack (197) · Darkvision (128) · Extra Attack (42) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Ethereal (13) · Sunlight Sensitivity (12) · Fey Ancestry (10) · Uncanny Dodge (9) · Evasion (8) · Brave (7) · Halfling Luck (7) · Hellish Resistance (7) · Great Weapon Master: Bonus Attack (6) · Pack Tactics (6) · Sunlight Weakness (6) · Web Walker (6)

Showing below up to 217 results in range #1 to #217.

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