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Drilldown: creatures

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creatures > ac: 13-21 & movement m: 9-40 & wisdom: 5-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Lady Durinbold's Attendant (2)
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movement m:
race:
Goblin (76) · Human (39) · Vampire spawn (16) · Elemental (12) · Half-Elf (10) · Undead (8) · Elf (7) · Half-orc (7) · Tiefling (7) · None (6) · Aberration (6) · Skeleton (6) · Dark Justiciar (4) · Animated Armour (3) · Ghast (3) · Steel Watcher (3)
resistances:
None (163) · Poison immunity (33) · Necrotic resistant full (29) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · Fire resistant full (11) · fire resistance full (10) · Lightning resistant full (9) · psychic immunity (8) · Acid resistant full (7) · necrotic resistance full (6) · Radiant vulnerability (6) · bludgeoning vulnerability (5) · Fire immunity (5) · Necrotic immunity (5) · Piercing resistant full (5)
passives:
Opportunity Attack (239) · Darkvision (144) · Extra Attack (56) · Fey Ancestry (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Danger Sense (10) · Sunlight Sensitivity (10) · Unarmoured Defence (Barbarian) (10) · Fast Movement (9) · Tenacity (passive feature) (9) · Ethereal (8) · Feral Instinct (7) · Hellish Resistance (7)

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