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Drilldown: creatures

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creatures > ac: 13-20 & movement m: 8-9 & constitution: 16-24

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movement m:
race:
Human (124) · Dwarf (23) · Vampire spawn (16) · Half-Orc (14) · Githyanki (13) · Redcap (12) · Gnome (11) · Elemental (8) · Drow (7) · Half-Elf (6) · Death Knight (4) · Aberration (3) · Alioramus (3) · Cambion (3) · Elf (3) · Gold Dwarf (3) · Halfling (3) · Merregon (3) · Skeleton (3) · Tiefling (3)
resistances:
None (214) · Piercing resistant nm (28) · Bludgeoning resistant nm (27) · slashing resistant nm (27) · Necrotic resistant full (18) · Poison Immunity (17) · Poison resistant full (11) · Necrotic immunity (8) · Psychic resistance full (8) · Cold resistant full (7) · poison resistance full (7) · Fire resistant full (6) · Acid resistant full (5) · Lightning resistant full (5) · poison full (5) · Fire resistance full (4)
conditions:
None (198) · Aura of Protection (Aura) (17) · Mage Armour (16) · Aura of Murder (Aura) (15) · Unstoppable (10) · Death Ward (8) · Eternally Bound (7) · Marshal Undead (4) · Dead (3) · Soul Oath (3) · Astral Conduit (2) · Freedom of Movement (2)
passives:
Opportunity Attack (289) · Extra Attack (171) · Darkvision (102) · Great Weapon Fighting (48) · Protection (37) · Phalanx Formation (33) · Riposte (29) · Tactical Discipline (29) · Dwarven Resilience (24) · Magic Resistance (23) · Divine Health (19) · Danger Sense (18) · Sunlight Hypersensitivity (17) · Tenacity (passive feature) (17) · Unarmoured Defence (Barbarian) (17) · Vampire Regeneration (17) · Fey Ancestry (16) · Sunlight Sensitivity (14) · Fast Movement (13) · Infernal Weapon (13)

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