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Drilldown: creatures

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creatures > ac: 13-15 & wisdom: 6-10

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name:
Act 2 differences (2)
race:
Goblin (75) · Human (22) · Gnome (13) · Undead (8) · Half-Orc (6) · Tiefling (6) · None (5) · Elemental (5) · Skeleton (5) · Dark Justiciar (4) · Half-Elf (4) · Halfling (4) · Crawling Claw (3) · Ghast (3)
type:
Goblin (75) · Human (22) · Gnome (13) · Undead (8) · Half-Orc (6) · Tiefling (6) · None (5) · Elemental (5) · Skeleton (5) · Dark Justiciar (4) · Half-Elf (4) · Halfling (4) · Crawling Claw (3) · Ghast (3)
resistances:
None (146) · poison immunity (26) · Necrotic resistant full (11) · fire resistant full (9) · bludgeoning resistant nm (8) · fire resistance full (8) · Piercing resistant nm (8) · slashing resistant nm (8) · Lightning resistant full (7) · Necrotic immunity (7) · Radiant vulnerability (7) · Acid resistant full (6) · necrotic resistance full (6) · Thunder resistant full (6) · Cold resistant full (5) · Bludgeoning vulnerability (4) · Poison resistant full (3) · Cold immunity (2) · Fire immunity (2) · Fire vulnerability (2)
passives:
 Opportunity Attack (166) · Darkvision (131) · Opportunity Attack (27) ·  Extra Attack (19) ·  Shortened Stride (14) ·  Gnome Cunning (13) ·  Darkvision (11) ·  Fey Ancestry (11) ·  Unarmoured Defence (Barbarian) (11) ·  Sunlight Sensitivity (10) ·  Fast Movement (9) · Danger Sense (8) ·  Ethereal (6) ·  Sunlight Weakness (6) ·  Halfling Luck (5) ·  Hellish Resistance (5) ·  Living Shadow (5) ·  Shar's Sight (5) ·  Tenacity (passive feature) (5) ·  Uncanny Dodge (5)

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