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Drilldown: creatures

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creatures > ac: 12-19 & movement m: 9-40 & wisdom: 8-10

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movement m:
wisdom:
race:
Goblin (80) · Human (40) · Tiefling (16) · Vampire spawn (16) · Undead (14) · Elemental (13) · Half-Elf (12) · None (8) · Skeleton (8) · Elf (7) · Half-Orc (7) · Aberration (5) · Dark Justiciar (4) · Ghoul (4) · Dwarf (3) · Ghast (3) · Kuo-toa (3) · Steel Watcher (3)
resistances:
None (169) · Poison immunity (37) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · Slashing resistant nm (28) · Necrotic resistant full (27) · fire resistance full (24) · Fire resistant full (12) · necrotic resistance full (10) · Lightning resistant full (9) · Fire immunity (8) · Necrotic immunity (7) · Acid resistant full (6) · bludgeoning vulnerability (6) · Poison resistant full (6) · Radiant vulnerability (6) · Piercing resistant full (5) · psychic immunity (5) · Cold immunity (4) · Thunder resistant full (4)
passives:
Opportunity Attack (254) · Darkvision (159) · Extra Attack (52) · Fey Ancestry (17) · Hellish Resistance (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Danger Sense (11) · Unarmoured Defence (Barbarian) (11) · Ethereal (10) · Fast Movement (10) · Sunlight Sensitivity (9) · Tenacity (passive feature) (8) · Feral Instinct (7)

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