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Drilldown: creatures

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creatures > hp: 30-120 & ac: 12-14 & wisdom: 10-12

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name:
Act 2 differences (2)
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race:
Dwarf (28) · Human (24) · Doppelganger (20) · Gnome (13) · Undead (12) · None (8) · Halfling (8) · Elf (7) · Half-Orc (7) · Werewolf (6) · Wolf (6) · Dark Justiciar (5) · Ghost (5) · Worg (5) · Beast (4) · Half-Elf (4) · Redcap (4) · Alioramus (3) · Elemental (3) · Ghast (3)
resistances:
None (123) · Poison immunity (18) · fire resistance full (12) · Necrotic resistance full (11) · poison resistance full (11) · Poison resistant full (11) · Necrotic resistant full (10) · Necrotic immunity (9) · Fire resistant full (8) · Acid resistant full (7) · Bludgeoning resistant nm (7) · Lightning resistant full (7) · Piercing resistant nm (7) · poison resistance nm (7) · Slashing resistant nm (7) · Thunder resistant full (6) · Cold immunity (5) · Fire Immunity (5) · Radiant vulnerability (5)
passives:
Opportunity Attack (198) · Darkvision (98) · Extra Attack (51) · Dwarven Resilience (28) · Sunlight Sensitivity (24) · Superior Darkvision (23) · Multiattack: Morphic Ambush (21) · Duergar Resilience (20) · Danger Sense (17) · Unarmoured Defence (Barbarian) (17) · Fey Ancestry (16) · Fast Movement (13) · Gnome Cunning (13) · Shortened Stride (13) · Ethereal (9) · Pack Tactics (9) · Brave (8) · Halfling Luck (8) · Feral Instinct (7) · Incorporeal Movement (7)

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