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Drilldown: creatures

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creatures > ac: 12-13 & strength: 12-18 & wisdom: 8-15

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name:
Act 2 differences (2) · Gordis (2) · Mask of Vengeance (2)
race:
Goblin (24) · Human (18) · Dwarf (13) · Tiefling (9) · None (6) · Halfling (6) · Undead (6) · Werewolf (6) · Wolf (5) · Gold dwarf (4) · High Half-Elf (4) · Ghast (3) · Ghost (3) · Half-Elf (3) · Worg (3)
type:
Goblin (24) · Human (18) · Dwarf (13) · Tiefling (9) · None (6) · Halfling (6) · Undead (6) · Werewolf (6) · Wolf (5) · Gold dwarf (4) · High Half-Elf (4) · Ghast (3) · Ghost (3) · Half-Elf (3) · Worg (3)
resistances:
None (83) · Poison immunity (16) · fire resistance full (11) · fire resistant full (10) · necrotic resistance full (7) · poison resistant full (6) · Necrotic immunity (5) · Necrotic resistant full (5) · poison resistance full (5) · poison resistance nm (5) · Bludgeoning Immunity nm (4) · Piercing Immunity nm (4) · Slashing Immunity nm (4) · Acid resistant full (3) · Cold immunity (3) · Fire vulnerability (3) · lightning resistance full (3) · lightning resistant full (3) · Thunder resistant full (3)
passives:
 Opportunity Attack (113) · Darkvision (71) · Opportunity Attack (35) ·  Extra Attack (22) ·  Dwarven Resilience (16) ·  Fey Ancestry (15) ·  Darkvision (14) ·  Sunlight Sensitivity (13) ·  Hellish Resistance (11) ·  Superior Darkvision (11) · Duergar Resilience (9) ·  Halfling Luck (7) ·  Pack Tactics (7) ·  Unarmoured Defence (Barbarian) (7) · Danger Sense (7) ·  Shadow Ambush (6) · Multiattack: Wounded (Werewolf) (6) ·  Fast Movement (5) · Brave (5)

Showing below up to 154 results in range #1 to #154.

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