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Drilldown: creatures

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creatures > ac: 12-13 & strength: 11-18

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name:
Act 2 differences (2) · Hyena (2) · Mask of Vengeance (2) · Mind Flayer (2)
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race:
Human (40) · Goblin (24) · Dwarf (22) · Tiefling (13) · None (11) · Half-Elf (8) · Halfling (8) · Undead (8) · Elf (6) · Werewolf (6) · Wolf (6) · Ghost (4) · Elemental (3) · Ghast (3) · Gnome (3) · Kuo-toa (3) · Myconid (3) · Worg (3)
resistances:
None (118) · Poison Immunity (23) · Fire resistance full (15) · Fire resistant full (13) · Necrotic immunity (9) · Poison resistant full (9) · Lightning Resistance full (7) · necrotic resistance full (7) · Necrotic resistant full (7) · poison resistance full (7) · Acid Resistance full (6) · Bludgeoning resistance nm (5) · Cold immunity (5) · Fire vulnerability (5) · piercing resistance nm (5) · poison resistance nm (5) · Slashing Resistance nm (5) · Thunder resistance full (5)
passives:
Opportunity Attack (197) · Darkvision (119) · Extra Attack (27) · Dwarven Resilience (22) · Fey Ancestry (16) · Sunlight Sensitivity (15) · Hellish Resistance (13) · Duergar Resilience (11) · Pack Tactics (11) · Superior Darkvision (11) · Ethereal (10) · Incorporeal Movement (9) · Brave (8) · Danger Sense (8) · Halfling Luck (8) · Unarmoured Defence (Barbarian) (7) · Born into Darkness (6) · Multiattack: Wounded (Werewolf) (6) · Shadow Ambush (6)

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