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creatures > ac: 12-13 & movement m: 9 & dexterity: 14-22

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name:
Act 2 differences (2)
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movement m:
race:
Goblin (39) · Human (31) · Tiefling (17) · Cat (10) · Undead (8) · Half-Elf (7) · Dwarf (6) · None (5) · Elf (5) · Kobold (4) · Spider (4) · Drow (3) · Ghast (3) · Imp (3) · Wolf (3) · Bird (2) · Ghost (2) · Githyanki (2) · Quasit (2) · Skeleton (2)
resistances:
None (116) · Fire resistance full (20) · Poison immunity (17) · Fire resistant full (11) · Bludgeoning resistant nm (7) · Lightning resistance full (7) · Piercing resistant nm (7) · Slashing resistant nm (7) · Acid resistance full (6) · necrotic resistance full (6) · Bludgeoning resistance nm (5) · Necrotic immunity (5) · Necrotic resistant full (5) · Piercing Resistance nm (5) · Slashing resistance nm (5) · Thunder resistance full (5)
passives:
Opportunity Attack (161) · Darkvision (132) · Extra Attack (17) · Hellish Resistance (17) · Fey Ancestry (15) · Feline Fall (11) · Sunlight Sensitivity (11) · None (9) · Ethereal (8) · Dwarven Resilience (7) · Pack Tactics (7) · Incorporeal Movement (6) · Duergar Resilience (5) · Superior Darkvision (5) · Web Walker (5) · Magic Resistance (4) · Metamagic: Distant Spell (4) · Turn Resistance (4) · Blindsight (3) · Devil's Sight (3)

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