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Drilldown: creatures

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creatures > ac: 12-13 & constitution: 12-14

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name:
Act 2 differences (2) · Gordis (2) · Hyena (2) · Lorroakan (2) · Mind Flayer (2)
constitution:
race:
Human (40) · Dwarf (15) · Tiefling (8) · None (6) · Gold dwarf (6) · Halfling (6) · Undead (6) · Werewolf (6) · Wolf (5) · Half-Elf (4) · Ghost (3) · Goblin (3) · High Half-Elf (3) · Lightfoot Halfling (3) · Myconid (3) · Worg (3)
type:
Human (40) · Dwarf (15) · Tiefling (8) · None (6) · Gold dwarf (6) · Halfling (6) · Undead (6) · Werewolf (6) · Wolf (5) · Half-Elf (4) · Ghost (3) · Goblin (3) · High Half-Elf (3) · Lightfoot Halfling (3) · Myconid (3) · Worg (3)
resistances:
None (98) · fire resistant full (13) · Fire resistance full (10) · Poison Immunity (10) · Necrotic immunity (8) · poison resistance full (8) · necrotic resistance full (7) · Acid resistant full (6) · Lightning resistant full (6) · poison resistant full (6) · Thunder resistant full (6) · Bludgeoning Immunity nm (4) · Cold immunity (4) · cold resistant full (4) · Piercing Immunity nm (4) · poison resistance nm (4) · Slashing Immunity nm (4)
passives:
 Opportunity Attack (112) · Darkvision (64) · Opportunity Attack (38) ·  Dwarven Resilience (20) ·  Extra Attack (15) ·  Sunlight Sensitivity (15) ·  Darkvision (14) ·  Fey Ancestry (12) ·  Pack Tactics (12) ·  Superior Darkvision (12) · Duergar Resilience (11) ·  Halfling Luck (9) ·  Hellish Resistance (9) ·  Ethereal (7) · Brave (7) · Multiattack: Wounded (Werewolf) (6) ·  Incorporeal Movement (5) ·  Shadow Ambush (5)

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