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Drilldown: creatures

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creatures > ac: 11-20 & wisdom: 6-10 & conditions: None

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race:
Goblin (66) · Human (45) · Gnome (23) · Tiefling (18) · Half-Elf (12) · Skeleton (12) · Elemental (11) · Githyanki (11) · Half-orc (9) · Halfling (9) · Vampire Spawn (9) · None (8) · Ogre (8) · Undead (8) · Elf (7) · Dwarf (6) · Boar (4) · Drow (4) · Ghoul (4) · Kobold (4)
type:
Goblin (66) · Human (45) · Gnome (23) · Tiefling (18) · Half-Elf (12) · Skeleton (12) · Elemental (11) · Githyanki (11) · Half-orc (9) · Halfling (9) · Vampire Spawn (9) · None (8) · Ogre (8) · Undead (8) · Elf (7) · Dwarf (6) · Boar (4) · Drow (4) · Ghoul (4) · Kobold (4)
resistances:
None (226) · Poison immunity (48) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · slashing resistant nm (28) · fire resistant full (17) · Fire resistance full (16) · Necrotic resistant full (15) · Bludgeoning vulnerability (12) · Lightning resistant full (11) · Necrotic immunity (11) · Acid resistant full (9) · Poison resistant full (9) · Thunder resistant full (8) · Fire immunity (7) · Necrotic resistance full (7) · Radiant vulnerability (7) · Cold resistant full (5) · Psychic immunity (5) · Fire vulnerability (4)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (240) · Darkvision (170) · Opportunity Attack (65) ·  Extra Attack (47) ·  Darkvision (25) ·  Shortened Stride (23) ·  Gnome Cunning (21) ·  Fey Ancestry (19) ·  Hellish Resistance (17) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Tenacity (passive feature) (14) · Mobile: Evade Difficult Terrain (14) ·  Sunlight Sensitivity (13) ·  Unarmoured Defence (Barbarian) (11) · None (10) ·  Fast Movement (9) ·  Halfling Luck (9) ·  Sunlight Hypersensitivity (9) ·  Vampire Regeneration (9)

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