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Drilldown: creatures

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creatures > hp: 13-60 & ac: 11-13 & wisdom: 10-12

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name:
Act 2 differences (2)
race:
Human (42) · Dwarf (21) · Gnome (9) · Tiefling (9) · None (6) · Gold Dwarf (6) · Halfling (6) · Undead (6) · Werewolf (6) · Wood Elf (6) · Mephit (5) · Bear (4) · Worg (4) · Half-Elf (3) · High Half-Elf (3) · Kuo-toa (3) · Lightfoot Halfling (3) · Shadow (3)
type:
Human (42) · Dwarf (21) · Gnome (9) · Tiefling (9) · None (6) · Gold Dwarf (6) · Halfling (6) · Undead (6) · Werewolf (6) · Wood Elf (6) · Mephit (5) · Bear (4) · Worg (4) · Half-Elf (3) · High Half-Elf (3) · Kuo-toa (3) · Lightfoot Halfling (3) · Shadow (3)
resistances:
None (109) · Poison immunity (17) · poison resistance full (11) · fire resistance full (7) · fire resistant full (7) · Necrotic resistance full (7) · Poison resistant full (7) · poison resistance nm (6) · Bludgeoning Immunity nm (4) · bludgeoning resistant nm (4) · Cold resistant full (4) · Necrotic immunity (4) · Necrotic resistant full (4) · Piercing Immunity nm (4) · Piercing resistant nm (4) · Slashing Immunity nm (4) · Slashing resistant nm (4) · Fire full (3) · Fire Immunity (3)
passives:
 Opportunity Attack (132) · Darkvision (75) · Opportunity Attack (37) ·  Dwarven Resilience (29) ·  Extra Attack (22) ·  Sunlight Sensitivity (22) ·  Darkvision (19) ·  Superior Darkvision (19) · Duergar Resilience (17) ·  Fey Ancestry (12) ·  Shadow Ambush (10) ·  Gnome Cunning (9) ·  Halfling Luck (9) ·  Shortened Stride (9) ·  Hellish Resistance (7) · Born into Darkness (7) · Brave (7) · Multiattack: Wounded (Werewolf) (6) ·  Sunlight Weakness (5) · Extra Attack (5)

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