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creatures > ac: 11-13 & movement m: 9-10 & constitution: 11-15

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name:
Act 2 differences (2) · Dryad (2)
movement m:
constitution:
race:
Human (44) · Goblin (20) · Dwarf (16) · Tiefling (12) · Elf (7) · Mephit (7) · Half-Elf (6) · Undead (6) · Werewolf (6) · High Half-Elf (5) · None (4) · Drow (4) · Hobgoblin (4) · Worg (4) · Kuo-toa (3) · Wolf (3)
type:
Human (44) · Goblin (20) · Dwarf (16) · Tiefling (12) · Elf (7) · Mephit (7) · Half-Elf (6) · Undead (6) · Werewolf (6) · High Half-Elf (5) · None (4) · Drow (4) · Hobgoblin (4) · Worg (4) · Kuo-toa (3) · Wolf (3)
resistances:
None (122) · Poison Immunity (14) · Fire resistance full (11) · Fire resistant full (11) · Poison resistant full (7) · necrotic resistance full (6) · poison resistance nm (5) · Bludgeoning Immunity nm (4) · Bludgeoning resistant nm (4) · Bludgeoning vulnerability (4) · Cold resistant full (4) · Fire immunity (4) · Piercing Immunity nm (4) · Piercing resistant nm (4) · poison resistance full (4) · Slashing Immunity nm (4) · Slashing resistant nm (4) · Fire vulnerability (3) · Lightning resistance full (3)
passives:
 Opportunity Attack (139) · Darkvision (88) · Opportunity Attack (38) ·  Fey Ancestry (21) ·  Darkvision (20) ·  Sunlight Sensitivity (20) ·  Extra Attack (19) ·  Dwarven Resilience (15) ·  Hellish Resistance (14) ·  Superior Darkvision (13) · Extra Attack (12) · Duergar Resilience (11) ·  Shadow Ambush (7) ·  Pack Tactics (6) · Multiattack: Wounded (Werewolf) (6) · None (5) ·  Death Burst: Force (5) ·  Martial Advantage (4) · Blindsight (4) · Born into Darkness (4)

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