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Drilldown: creatures

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creatures > hp: 30-200 & ac: 10-16 & wisdom: 3-11

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name:
Act 2 differences (2)
race:
Human (20) · Gnome (13) · Half-Orc (9) · Undead (9) · Ogre (8) · None (7) · Dwarf (7) · Elemental (7) · Werewolf (6) · Worg (5) · Dark Justiciar (4) · Drow (3) · Ghast (3) · Zombie (3)
type:
Human (20) · Gnome (13) · Half-Orc (9) · Undead (9) · Ogre (8) · None (7) · Dwarf (7) · Elemental (7) · Werewolf (6) · Worg (5) · Dark Justiciar (4) · Drow (3) · Ghast (3) · Zombie (3)
resistances:
None (86) · Poison immunity (25) · Necrotic resistant full (12) · Bludgeoning resistant nm (8) · Piercing resistant nm (8) · Slashing resistant nm (8) · fire resistance full (7) · necrotic resistance full (7) · Necrotic immunity (6) · Poison resistant full (6) · Acid resistant full (5) · Lightning resistant full (5) · Radiant vulnerability (5) · Bludgeoning Immunity nm (4) · Cold resistant full (4) · Fire immunity (4) · Fire resistant full (4) · Piercing Immunity nm (4) · Slashing Immunity nm (4) · Thunder resistant full (4)
passives:
 Opportunity Attack (100) · Darkvision (61) · Opportunity Attack (37) ·  Extra Attack (23) ·  Darkvision (15) ·  Shortened Stride (15) ·  Gnome Cunning (14) ·  Sunlight Sensitivity (12) ·  Fey Ancestry (11) ·  Unarmoured Defence (Barbarian) (11) ·  Tenacity (passive feature) (10) ·  Fast Movement (9) ·  Ogre's Mark (8) ·  Dwarven Resilience (7) · Danger Sense (7) ·  Superior Darkvision (6) ·  Uncanny Dodge (6) · Multiattack: Wounded (Werewolf) (6)

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