Weapon
|
Enchant.
|
Damage
|
Damage Type
|
Weight
|
Price
|
Special
|

Adamantine Longsword
|
+1 |
1d8 + 1
|
Slashing
|
1.35 kg 2.7 lb
|
100 |
- Diamondsbane
- If an adamantine weapon hits an object, the hit is always critical.
- Lethal Weapon
- This weapon ignores Resistance to
Slashing damage.
|

Adamantine Mace
|
+1 |
1d6 + 1
|
Bludgeoning
|
1.9 kg 3.8 lb
|
190 |
- Diamondsbane
- If an adamantine weapon hits an object, the hit is always critical.
- Lethal Weapon
- This weapon ignores resistance to
Bludgeoning damage.
|

Adamantine Scimitar
|
+1 |
1d6 + 1
|
Slashing
|
1.35 kg 2.7 lb
|
190 |
- Diamondsbane
- If an adamantine weapon hits an object, the hit is always critical.
- Lethal Weapon
- This weapon ignores Resistance to
Slashing damage.
|

Ambusher
|
+1 |
1d6 + 1
|
Piercing
|
0.9 kg 1.8 lb
|
190 |
- Sentinel Weapon
- Gain a +1 bonus to Initiative rolls and
Advantage on Perception Ability Checks.
- Ambusher's Streak
- In combat, you deal an additional 1d6
Necrotic damage against creatures that haven't taken a turn yet.
|

Bigboy's Chew Toy
|
+1 |
1d6 + 1
|
Bludgeoning
|
1.8 kg 3.6 lb
|
310 |
Whossa Large Fellow? ( )
- Cast as a level 2 spell (
Recharge: Long rest.)
|

Blackguard's Sword
|
+2 |
1d8 + 2 1d4
|
Slashing Necrotic
|
1.35 kg 2.7 lb
|
250 |
- Dazing Smite
- On a hit infused with one of your Smites, the target must succeed a
Constitution saving throw or become Dazed.
|

Blade of Oppressed Souls
|
+1 |
1d8 + 1 1d4
|
Slashing Psychic
|
1.35 kg 2.7 lb
|
250 |
Crowning Strike ( )
Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness in the target.
|

Blooded Greataxe
|
+1 |
1d12 + 1
|
Slashing
|
3.15 kg 6.3 lb
|
380 |
- Relentless Revenge
- When the wielder has 50%
hit points or less, they deal an additional 1d4 Slashing damage.
|

Bow of the Banshee
|
+1 |
1d6 + 1
|
Piercing
|
0.9 kg 1.8 lb
|
190 |
- Blood-Curdling Emission
- On a hit, possibly inflict
Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.
|

Breaching Pikestaff
|
+2 |
1d10 + 2 1d4
|
Piercing Force
|
8.1 kg 16.2 lb
|
190 |
|

Cacophony
|
+1 |
1d6 + 1 1d4
|
Bludgeoning Thunder
|
1.8 kg 3.6 lb
|
310 |
Thunderous Smite ( )
- Cast as a level 1 spell (
Recharge: Short rest.)
|

Caitiff Staff
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
190 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Caitiff's Restoration ( )
- Replenish 1 expended Warlock spell slots. (
Recharge: Long rest.)
|

Charge-Bound Warhammer
|
+1 |
1d8 + 1
|
Bludgeoning
|
2.7 kg 5.4 lb
|
310 |
- Favoured Weapon
- This weapon has a +1 bonus to damage and
Attack rolls.
- Shocking Bound
- This weapon deals an additional 1d6
Lightning damage.
- This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
|

Clown Hammer
|
+2 |
1d8 + 2
|
Bludgeoning
|
2.7 kg 5.4 lb
|
310 |
- Grim Irony
- Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by
fits of laughter.
|

Cold Snap
|
|
1d4 1d4
|
Piercing Cold
|
0.45 kg 0.9 lb
|
190 |
Off-Hand Only
- Chilling Counter
- When a creature misses you with an attack, it becomes
Chilled for 2 turns.
|

Corpsegrinder
|
+2 |
2d6 + 2 1d4
|
Bludgeoning Thunder
|
4.5 kg 9 lb
|
190 |
Grand Slam ( )
Slam your weapon into the ground, dealing additional Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.
|

Corrosive Flail
|
+1 |
1d8 + 1
|
Bludgeoning
|
0.9 kg 1.8 lb
|
310 |
Corrosive Strike ( )
Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2.
|

Creation's Echo
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
310 |
- Elemental Resonance
- If the wielder deals
Acid, Fire, Lightning, Radiant, or Necrotic damage, it become resistant to that damage type for 2 turns.
|

Cruel Sting
|
+1 |
1d8 + 1
|
Slashing
|
1.35 kg 2.7 lb
|
250 |
- Sting The Helpless
- A drow elf wielding this weapon deals an additional 1d4
Poison against restrained targets.
Ensnaring Strands ( )
- Cast as a level 1 spell (
Recharge: Short rest.)
|

Dagger +2
|
+2 |
1d4 + 2
|
Piercing
|
0.45 kg 0.9 lb
|
95 |
|

Darkfire Shortbow
|
+2 |
1d6 + 2
|
Piercing
|
0.9 kg 1.8 lb
|
480 |
Haste ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
|

Defender Flail
|
+1 |
1d8 + 1
|
Bludgeoning
|
0.9 kg 1.8 lb
|
310 |
- Steel Physiology
- Reduce incoming
Bludgeoning, Piercing, and Slashing damage by 1.
|

Defender Greataxe
|
+2 |
1d12 + 2
|
Slashing
|
3.15 kg 6.3 lb
|
380 |
- Defensive Attack (passive feature)
- When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your
Armour Class and Saving throw bonus by 1.
|

Despair of Athkatla
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
190 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
|

Dolor Amarus
|
+2 |
1d4 + 2
|
Piercing
|
0.45 kg 0.9 lb
|
190 |
- Dolor Amarus
- When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.
|

Drakethroat Glaive
|
+2 |
1d10 + 2
|
Slashing
|
2.7 kg 5.4 lb
|
960 |
- Vicious Dragon Breath
- Enemies have
Disadvantage on Saving throws against your dragonborn breath weapon.
Draconic Elemental Weapon ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
|

Dread Iron Dagger
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
190 |
- Dread Iron Ambush
- While its wielder is hidden, this weapon deals an extra 1d6
Necrotic.
|

Duke Ravengard's Longsword
|
+1 |
1d8 + 1
|
Slashing
|
1.35 kg 2.7 lb
|
250 |
- Stirring Execution
- When you kill an enemy, allies within
9 m / 30 ft gain temporary hit points equal to their[See: Bugs] Charisma Modifier (minimum 1).
Commander's Strike ( + )
- Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a
weapon attack. ( Recharge: Short rest.)
|

Flail +2
|
+2 |
1d8 + 2
|
Bludgeoning
|
0.9 kg 1.8 lb
|
155 |
|

Flail of Ages
|
+1 |
1d8 + 1
|
Bludgeoning
|
0.9 kg 1.8 lb
|
320 |
- Elements of an Epoch
- Depending on what kind of damage this weapon does, it also inflicts:
Acid condition, Chilled condition, or Burning condition.
Elemental Age ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
|

Fleshrender
|
+2 |
1d6 + 2
|
Piercing
|
0.9 kg 1.8 lb
|
190 |
Part the Flesh ( )
Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
|

Giantbreaker
|
+1 |
1d10 + 1
|
Piercing
|
8.1 kg 16.2 lb
|
380 |
- Heavy Hitter
- Your weapon hits hard enough to send your target
Reeling for 2 turns.
|

Gleamdance Dagger
|
+2 |
1d4 + 2
|
Piercing
|
0.45 kg 0.9 lb
|
190 |
Gleamdance Dagger: Glowing- This object shines with a glowing light in a radius of
6 m / 20 ft.
Off-Hand Only
- Gleamdancer
- When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to
Armour Class.
|

Gold Wyrmling Staff
|
+1 |
1d6 + 1 1d4
|
Bludgeoning Fire
|
1.8 kg 3.6 lb
|
320 |
Fire Bolt ( )
- Cast as a cantrip at will.
|

Greataxe +2
|
+2 |
1d12 + 2
|
Slashing
|
3.15 kg 6.3 lb
|
190 |
|

Hammer of the Just
|
+2 |
1d8 + 2 1d4
|
Bludgeoning Radiant
|
2.7 kg 5.4 lb
|
310 |
- Slay the Wicked (Bludgeoning)
- This weapon deals an additional 1d6
Bludgeoning damage against Fiends and Undead.
Detect Thoughts ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
|

Hand Crossbow +2
|
+2 |
1d6 + 2
|
Piercing
|
0.9 kg 1.8 lb
|
155 |
|

Harmonic Dueller
|
+1 |
1d8 + 1
|
Piercing
|
0.9 kg 1.8 lb
|
380 |
Mellow Harmony ( )
You make a DC 15 Performance check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage).
|

Harmonium Halberd
|
+1 |
1d10 + 1
|
Slashing
|
2.7 kg 5.4 lb
|
380 |
|

Harold
|
+1 |
1d10 + 1
|
Piercing
|
8.1 kg 16.2 lb
|
480 |
- Haroldish Doom
- When dealing damage to a target with a ranged weapon, the target must succeed a Charisma
Saving throw or be Baned for 2 turns.
|

Harper Sacredstriker
|
+1 |
1d6 + 1
|
Bludgeoning
|
1.8 kg 3.6 lb
|
310 |
Spiritual Weapon ( )
- Cast as a level 6 spell (
Recharge: Long rest.)
|

Hellbeard Halberd
|
+2 |
1d10 + 2 6
|
Slashing Poison
|
2.7 kg 5.4 lb
|
380 |
|

Hollow's Staff
|
+1 |
1d6 + 1 1d4
|
Bludgeoning Necrotic
|
1.8 kg 3.6 lb
|
310 |
- Heightened Necromancy
- Creatures have
Disadvantage on Saving throws against your necromancy spells.
Arms of Hadar ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
|

Infernal Mace
|
+2 |
1d6 + 2 3
|
Bludgeoning Poison
|
1.8 kg 3.6 lb
|
190 |
- Infernal Weapon
- On a hit, this weapon deals an additional 3
Poison damage and can possibly Poison its target.
|

Infernal Spear
|
+1 |
1d6 + 1 3
|
Piercing Poison
|
1.35 kg 2.7 lb
|
190 |
- Infernal Weapon
- On a hit, this weapon deals an additional 3
Poison damage and can possibly Poison its target.
|

Jorgoral's Greatsword
|
+1 |
2d6 + 1
|
Slashing
|
2.7 kg 5.4 lb
|
380 |
Colossal Onslaught ( )
Channel your mettlesome strength and strike all creatures in a line, dealing bonus Slashing damage equal to your proficiency bonus.
|

Ketheric's Warhammer
|
+1 |
1d8 + 1 1d4
|
Bludgeoning Psychic
|
2.7 kg 5.4 lb
|
310 |
|

Larethian's Wrath
|
+1 |
1d8 + 1
|
Slashing
|
1.35 kg 2.7 lb
|
250 |
Razor Gale ( )
Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range.
|

Least Expected
|
+2 |
1d6 + 2
|
Piercing
|
0.9 kg 1.8 lb
|
190 |
- Darkveil Precision
- While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Blinding Shot ( )
Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target.
|

Longbow +2
|
+2 |
1d8 + 2
|
Piercing
|
1.1 kg 2.2 lb
|
155 |
|

Longsword +2
|
+2 |
1d8 + 2
|
Slashing
|
1.35 kg 2.7 lb
|
125 |
|

Mace +2
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
95 |
|

Monster Slayer Glaive
|
+1 |
1d10 + 1
|
Slashing
|
2.7 kg 5.4 lb
|
380 |
- Monsterslayer
- This weapon deals an additional
1d4 damage against Monstrosity type foes.
- Refined Vaulting
Jump distance is increased by 1.5 m / 5 ft.
|

Moonlight Glaive
|
+2 |
1d10 + 2 1d4
|
Slashing Radiant
|
2.7 kg 5.4 lb
|
380 |
Moonlight Glaive: Glowing- This object shines with a glowing light in a radius of
6 m / 20 ft.
Moonlight Butterflies ( )
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage on attacks against the target.
|

Ne'er Misser
|
+1 |
1d6 + 1
|
Force
|
0.9 kg 1.8 lb
|
310 |
Magic Missile ( )
- Cast as a level 3 spell (
Recharge: Short rest.)
|

Pale Oak
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
600 |
- Faithwarden's Stride
- Druidic vines cannot
Ensnare you and do not count as difficult terrain.
Faithwarden's Vines ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
|

Phalar Aluve
|
+1 |
1d8 + 1
|
Slashing
|
1.35 kg 2.7 lb
|
250 |
Phalar Aluve: Melody ( )
- The sword hums in anticipation, ready to
Sing or Shriek. ( Recharge: Short rest.)
|

Punch-Drunk Bastard
|
+1 |
1d8 + 1
|
Bludgeoning
|
4.5 kg 9 lb
|
190 |
- Tippler's Rage
- While you are
Drunk, you have Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4 Thunder for 3 m / 10 ft.
|

Quarterstaff +2
|
+2 |
1d6 + 1
|
Bludgeoning
|
1.8 kg 3.6 lb
|
|
|

Rapier +2
|
+2 |
1d8 + 2
|
Piercing
|
0.9 kg 1.8 lb
|
190 |
|

Rat Bat
|
+1 |
1d8 + 1 1d6
|
Bludgeoning Piercing
|
4.5 kg 9 lb
|
190 |
- Rat Catcher
- Attack Rolls against beasts have
Advantage.
|

Ravengard's Scourger
|
+2 |
1d8 + 2
|
Piercing
|
1.8 kg 3.6 lb
|
310 |
Commander's Strike ( )
- Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a
weapon attack. ( Recharge: Short rest.)
|

Salty Scimitar(rrr)
|
+2 |
1d6 + 2
|
Slashing
|
1.35 kg 2.7 lb
|
190 |
Command ( + )
- Cast as a level 1 spell (
Recharge: Long rest.)
|

Scimitar +2
|
+2 |
1d6 + 2
|
Slashing
|
1.35 kg 2.7 lb
|
95 |
|

Shadow Lantern
|
|
1d4
|
Bludgeoning
|
0.9 kg 1.8 lb
|
190 |
Conjure Shadow Lantern Wraith ( )
- Cast as a level 6 spell (
Recharge: Long rest.)
|

Shattered Flail
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
190 |
- Yeenoghu's Gift
- Hitting an enemy with this weapon heals the wielder for 1d6
hit points - but they can go Mad if they don't continue hitting an enemy each turn.
Healing through this item doesn't trigger other passives that react to healing.
|

Shortsword +2
|
+2 |
1d6 + 2
|
Piercing
|
0.9 kg 1.8 lb
|
95 |
|

Sickle of BOOOAL
|
|
2d4
|
Slashing
|
0.9 kg 1.8 lb
|
190 |
|

Slicing Shortsword
|
+1 |
1d6 + 1
|
Piercing
|
0.9 kg 1.8 lb
|
190 |
- Deepflesh Slice
- When the wielder attacks with
Advantage, the attack inflicts Bleeding.
|

Sorrow
|
+1 |
1d10 + 1
|
Slashing
|
2.7 kg 5.4 lb
|
380 |
Sorrowful Lash ( )
- Cast as a cantrip (
Recharge: Per turn.)
|

Soulbreaker Greatsword
|
+1 |
2d6 + 1
|
Slashing
|
2.7 kg 5.4 lb
|
380 |
- Githborn Psionic Weapon
- When wielded by a githyanki this weapon deals an additional 1d4
Psychic damage.
- Seldom Caught Unawares
- You gain a +2 bonus to
Initiative rolls.
Soulbreaker ( )
Rend the enemy's body and soul, dealing additional Psychic damage equal to your proficiency bonus, and possibly Stun them.
|

Spear +2
|
+2 |
1d6 + 2
|
Piercing
|
1.35 kg 2.7 lb
|
95 |
|

Spear of Night
|
+1 |
1d6 + 1
|
Piercing
|
1.35 kg 2.7 lb
|
190 |
- Shar's Blessing
- If Shar allows it, use this spear to kill Nightsong.
|

Staff of Interruption
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
190 |
Counterspell ( )
- Cast as a level 5 spell (
Recharge: Long rest.)
|

Staff of the Emperor
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
190 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Imperial Retaliation
- When the wielder succeeds a
Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be Stunned for 1 turn.
|

Sussur Dagger
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
80 |
|

Sussur Greatsword
|
+1 |
2d6 + 1
|
Slashing
|
2.7 kg 5.4 lb
|
150 |
|

Sussur Sickle
|
+1 |
1d4 + 1
|
Slashing
|
0.9 kg 1.8 lb
|
120 |
|

Sword of Clutching Umbra
|
+1 |
1d6 + 1
|
Piercing
|
0.9 kg 1.8 lb
|
190 |
Shadowsoaked Blow ( )
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6 Psychic damage. This attack doesn't break concealment.
|

Sword of the Emperor
|
+2 |
1d8 + 2
|
Slashing
|
1.35 kg 2.7 lb
|
250 |
- Shapeshifter Slayer
- This weapon deals an additional
1d4 damage against shapeshifters or polymorphed creatures.
- Magical Durability
- The wielder has a +2 bonus to
Saving throws against spells.
|

The Baneful
|
+1 |
1d6 + 1
|
Piercing
|
0.9 kg 1.8 lb
|
190 |
- Favoured Weapon
- This weapon has a +1 bonus to damage and
Attack rolls.
- Baneful Bond
- On a hit, possibly
Bane your target.
|

The Joltshooter
|
|
1d8
|
Piercing
|
1.1 kg 2.2 lb
|
310 |
- Electric Blood
- When the wielder deals damage using this weapon, they gain 2
Lightning Charges.
|

The Long Arm of the Gur
|
+2 |
1d10 + 2
|
Piercing
|
8.1 kg 16.2 lb
|
380 |
- Revenant Scourge
- When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.
|

The Sparky Points
|
|
1d6
|
Piercing
|
1.8 kg 3.6 lb
|
390 |
- Electric Blood
- When the wielder deals damage using this weapon, they gain 2
Lightning Charges.
|

The Spellsparkler
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
310 |
- Electric Veins
- When the wielder deals damage with a spell or cantrip, they gain 2
Lightning Charges.
|

Thermodynamo Axe
|
+1 |
1d8 + 1
|
Slashing
|
1.8 kg 3.6 lb
|
310 |
- Thermodynamo
- Whenever you deal damage with this weapon, you gain 2 turns of
Heat.
|

Thorn Blade
|
+1 |
1d6 + 1
|
Slashing
|
1.35 kg 2.7 lb
|
190 |
- Poisonous Synergy
- While concentrating, your melee weapon attacks deal an additional 1d4
Poison.
Ensnaring Strike (Melee) ( + )
- Cast as a level 1 spell (
Recharge: Long rest.)
|

Titanstring Bow
|
+1 |
1d8 + 1
|
Piercing
|
1.1 kg 2.2 lb
|
310 |
- Titan Weapon
- This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Titanstring Bow) ( )
Pushes your target back 4.5 m / 15 ft.
|

Trident +2
|
+2 |
1d6 + 2
|
Piercing
|
1.8 kg 3.6 lb
|
125 |
|

Twist of Fortune
|
+1 |
1d8 + 1
|
Piercing
|
1.8 kg 3.6 lb
|
310 |
- Twist of Fortune
- When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money ( )
Strike out greedily, dealing an additional proficiency bonus Piercing damage per 300 gold that the target possesses. The gold will be consumed.
|

Unseen Menace
|
+1 |
1d10 + 1
|
Piercing
|
8.1 kg 16.2 lb
|
190 |
- Invisible Weapon
- This weapon is
Invisible while equipped. It has Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.
|

Vicious Battleaxe
|
+2 |
1d8 + 2
|
Slashing
|
1.8 kg 3.6 lb
|
310 |
- Dolor Amarus
- When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.
|

Vicious Shortbow
|
+2 |
1d6 + 2
|
Piercing
|
0.9 kg 1.8 lb
|
190 |
- Dolor Amarus
- When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.
|

Warhammer +2
|
+2 |
1d8 + 2
|
Bludgeoning
|
2.7 kg 5.4 lb
|
155 |
|

Wavemother's Sickle
|
+2 |
1d4 + 2 1d4
|
Slashing Cold
|
0.9 kg 1.8 lb
|
190 |
- Watery Guidance
- This weapon has
Advantage against Wet creatures.
|