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Phalar Aluve: Shriek

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Phalar Aluve Shriek.webp

Phalar Aluve: Shriek is a Class Action granted by the Phalar Aluve. It is a variant of Phalar Aluve: Melody Phalar Aluve: Melody. The sword penalizes your enemies' Saving Throws, and causes you to deal extra Damage TypesThunder damage whenever you hit it with this weapon.

Description

The sword Shrieks. All enemies within 6 m / 20 ft of range have a D4 Piercing.png 1d4 penalty to all[See Notes] Saving throws. Affected creatures receive an extra 1d4Damage TypesThunderDRS damage.

The sword will stop shrieking if unequipped.

Properties

Cost:
Action
Details:
Recharge: Short rest

Condition: Singing Sword: Shrieking

Singing Sword: Shrieking Singing Sword: Shrieking

Duration: 5 turns

  • Enemies within 6 m / 20 ft of range have D4 Piercing.png 1d4 penalty to all[See Notes] Saving throws. The sword deals an additional 1d4Damage TypesThunder damage to creatures affected by the shrieked.

Condition: Singing Sword: Shriek

Singing Sword: Shriek Singing Sword: Shriek
  • Affected entity has D4 Piercing.png 1d4 penalty to all[See Notes] Saving throws. When it is attacked, it takes an additional 1d4Damage TypesThunder damage.

How to learn

Granted by items:

Notes

  • The condition Singing Sword: Shrieking is applied to the wielder of Phalar Aluve
  • The condition Singing Sword: Shriek is applied to an attacked target of Phalar Aluve
  • The in-game tooltip specifies that Shriek applies the penalty to mental Saving throws but it actually applies to all saving throws.