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SG Restrained

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Condition Type Icon.pngSG_Restrained is a status group.

Removal

The following conditions remove all conditions in this status group:

Immunity

The following items grant immunity to all conditions in this status group:

The following spells/actions grant immunity to all conditions in this status group:

The following passive features grant immunity to all conditions in this status group:

The following conditions grant immunity to all conditions in this status group:

List of conditions in SG_Restrained[edit source]

Condition Effects

Black Tentacles (Condition) Black Tentacles

  • Restrained by dark tendrils. Affected entity can't move and takes 3d6Damage TypesBludgeoning damage per turn.

Chains of Karsus (Condition) Chains of Karsus

  • The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
  • The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.

Constricted (Condition) Constricted

Ensnared (Condition) Ensnared

Entangled (Condition) Entangled

Enwebbed (Condition) Enwebbed

Flesh to Stone: Restrained Stage 1 (Condition) Flesh to Stone: Restrained Stage 1

Flesh to Stone: Restrained Stage 2 (Condition) Flesh to Stone: Restrained Stage 2

Flesh to Stone: Restrained Stage 3 (Condition) Flesh to Stone: Restrained Stage 3

Garrotted (Condition) Garrotted

  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Damage TypesBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.

Hamstrung (Condition) Hamstrung

Muddy (Condition) Muddy

Nature's Wrath (Condition) Nature's Wrath

Pinned Down (Condition) Pinned Down

Restrained (Condition) Restrained

Shadow-Cursed Vines (Condition) Shadow-Cursed Vines

Weavebound Vines (Condition) Weavebound Vines

  • Vines crafted from the very Weave itself - a most unorthodox enchantment.
  • Incapacitates the affected entity. Dispelled when the entity is attacked.