Hello, darling. Don't be shy, I promise not to bite until we've been formally introduced. My name's Astarion, and I've spent a century stalking the night, hunting for pretty morsels just like you. A man called Cazador made me what I am, kept me like a pet, and forced me to do his bidding. No more. The tadpole's influence broke his dominance over me, and now I can finally pursue the one thing I've hungered for these long, dark years. Revenge. I'm going back to Baldur's Gate, to track Cazador down in his lair. I'll be the last thing the bastard ever sees.
„
— Astarion, introducing himself in the Character Creation Menu
Objectives and journal entries may vary pending story decisions and outcomes.
Face your hunger.
I'm... alive? Well - I'm not on fire - which is something for a vampire spawn standing in the sun. And I'm free! Free from those vile mind flayers and free from Cazador Szarr. But it won't be long before my old master realises I'm missing, so I had better find out what in the hells is going on and quickly.
Even in my dreams, I'm not safe from Cazador. He haunts me - taunts me! But I'm free of him here. And free of his rules: I can feed on whatever, or whoever, I want.
I decided not to feed on any of my travelling companions. They may not have appreciated my attentions, so best not to ruffle any feathers. Anyway, who knows where they've been?
As I no longer have to feed on rats, I tried tasting one of my companions. It almost went too well - I nearly lost control, but did stop myself before I had a corpse on my hands.
As I no longer have to feed on rats, I tried tasting one of my companions. It went a little too well - I lost control and drained them dry. This will complicate matters...
As I no longer have to feed on rats, I tried tasting a travelling companion. It almost went disastrously - they woke up to my fangs at their neck, but were surprisingly understanding once I explained the situation. And now that they know what I am, perhaps they can help if anyone comes after me.
As I no longer have to feed on rats, I tried tasting a travelling companion. It almost went disastrously - they woke up, but were convinced it was just a bad dream. I got lucky this time, but hiding what I am will only get more difficult the longer we're together...
As I no longer have to feed on rats, I tried tasting a travelling companion. It went... poorly. They awoke to my fangs at their neck and, despite my very reasonable explanation, seem wary of me now. Still, at least I no longer have to hide what I am.
As I no longer have to feed on rats, I tried tasting a travelling companion. It went... poorly. They awoke to my fangs at their neck and, despite my very reasonable explanation, declared they could no longer trust me. They have left the camp and - honestly? Good riddance.
As I no longer have to feed on rats, I tried tasting a travelling companion. Unfortunately, I bit Gale, who tasted absolutely foul! The gods only know what's wrong with him. Not only was I left hungry, but now my secret is out. Everyone knows what I truly am.
As I no longer have to feed on rats, I tried tasting a travelling companion. Unfortunately, I bit Gale, who tasted absolutely foul! What else did I expect, biting a living bomb? Not only was I left hungry, but now my secret is out. Everyone knows what I truly am.
I decided to tell my travelling companions that I'm a vampire spawn. No one tried to drive a stake through my heart, so I guess they took it as well as can be expected.
I bit someone in front of my companions, which caused a stir to say the least. So now they know what I am - for better or for worse. Thank the gods I don't have to hide it anymore, though.
My companions came to speak to me - it seems they figured out my little secret. They're more observant than I gave them credit for, but it means I am done hiding my vampirism. From them, at least.
There was a monster hunter lurking in a hag's swamp who claimed he was sent to capture me and drag me back to Baldur's Gate. Is this some ploy of Cazador's, or do I have other unfinished business in the city?
I killed the monster hunter, of course. One less threat to worry about.
It seems this monster hunter served someone named Ulma. Not a name I recognise, although I hardly stop to introduce myself to monster hunters. Whatever's afoot, this 'Ulma' will have some answers.
Seek Raphael.
Cazador returned to haunt my dreams last night. I relived the night he spent carving symbols into my back. I don't know if it's the tadpole's influence or my own imagination, but I swear they were Infernal runes he carved. If anyone can help me translate them, the cambion Raphael can. I need to find him.
Await the secrets of the scars.
I met Raphael at Last Light Inn and asked him about the scars on my back. He seemed intrigued, but said he'd need time to consider my offer. He implied I'd see him again soon, but when - or where - I can't say. Nothing to do but explore this shadow-blighted land until I find him again.
Raphael made an appearance at Last Light Inn, but disappeared before I could ask him about the scars on my back. There's nothing to do but explore this shadow-blighted land until he pops up again.
Do the devil's work.
I found Raphael at the entrance of a mausoleum. He agreed to tell me about my scars, if I kill the orthon - an infernal beast - living beneath the mausoleum for him.
Wait...
Raphael's orthon is dead, which means it's up to the devil to fulfil his part of the bargain. I just need to wait for him to contact me and tell me all about these scars gracing my back.
Take the long road home.
According to Raphael, Cazador has been preparing a ritual with me and his other vampire spawn at its centre. He means to sacrifice us so he can become the Vampire Ascendant - free to walk in the sun's light and free from the hunger that consumes us. If I'm ever to be free, I have to return to Baldur's Gate and stop him.
Raphael's gone, and with him my chance to learn about the scars on my back. If I want to know the truth, I'll have to find it in Baldur's Gate.
Instead of killing the orthon, I helped the Infernal thing. I reneged on our deal, so Raphael won't tell me a thing about my scars now. If I want answers, I'll have to go back to the source - Baldur's Gate and Cazador's mansion.
Find Cazador Szarr.
Baldur's Gate - home, sweet home! Cazador's palace is in the Lower City. And hopefully the answers I seek are in Cazador's palace.
I met Ulma, the leader of a tribe of monster hunters who lost their children to Cazador. (Well, I took their children, but on Cazador's orders.) Ulma said that if I can help their children and kill Cazador, she would call off the hunt for me. I agreed to try.
I met Ulma, the leader of a tribe of monster hunters who lost their children to Cazador. (Well, I took their children, but on Cazador's orders.) Ulma said that if I can help their children and kill Cazador, she would call off the hunt for me, but negotiations broke down and a fight broke out.
Ulma, the leader of the monster hunters, is dead. Baldur's Gate just got a little bit brighter.
I found Petras and Dalyria, two of my vampire spawn 'siblings', in Fraygo's Flophouse - an old hunting spot of ours. They told me that Cazador is almost ready to perform a ritual that would grant him incredible power, but he still needs me before he can begin. They said it would take place in a secret defiled chapel beneath the Szarr Palace before turning to mist and disappearing.
Some of my brothers and sisters appeared at my camp, trying to take me 'home' to Cazador. They failed.
Some of my brothers and sisters appeared at my camp and succeeded in taking me 'home' to Cazador. Now I'm back in the palace I spent nearly two centuries in. All I have to do is escape, find Cazador, and destroy him forever.
Find Cazador Szarr.
After everything, I'm back in Cazador's palace. Now I just need to find the bastard...
An elevator brought me into the depths of the palace, revealing secret dungeons I never knew existed.
I always thought that Cazador killed every victim I brought him, but no. Sebastian was one of my first, but Cazador turned him into a spawn and left him to starve in these secret dungeons. How many other spawn are trapped down here? Hundreds? Thousands?
The 'Rite of Profane Ascension': that's the name a scroll gave to Cazador's ritual. He plans to sacrifice thousands of vampire spawn in exchange for tremendous power - power he does not deserve to have.
It seems the staff Cazador carries can control the prison. With it, I can decide the fates of all the vampire spawn he's locked down here.
Some of my brothers and sisters appeared at my camp and succeeded in taking me "home" to Cazador. Now I'm back in the palace I spent nearly two centuries in. All I have to do is escape, find Cazador, and destroy him forever.
Face Cazador Szarr.
This is it - I found my old, wretched master. All I have to do now is end him.
I found Cazador, but wasn't able to resist his blood magic. He dragged me into the ritual - now my companions are my only hope to survive this.
Cazador's been defeated and is trying to recover in his sarcophagus. I can't let that happen - this is my chance to change my fate forever.
Quest Complete
I am the Vampire Ascendant! I am born anew, with all the power Cazador wanted. All that remains is to dispose of the mind flayer's parasite nesting in my skull and then I will be truly free.
It's over. Cazador is dead, the ritual is ruined, and the spawn have been set free. They will find a place for themselves in the Underdark, while I enjoy the time I still have in the sun. But once I'm free of this mind flayer tadpole, I too will return to the shadows.
It's over. Cazador is dead, the ritual is ruined, and the spawn Cazador imprisoned have been destroyed. They'll never know the taste of blood. I, meanwhile, will savour the time I have left in the sun. Once I'm rid of the mind flayer tadpole, I'll have no choice but to return to the shadows.
It's over. Cazador is dead, the ritual is ruined, and the spawn Cazador imprisoned will remain in their cells forevermore. They'll never know the taste of blood, but they'll not have death's release either. I, meanwhile, will savour the time I have left in the sun. Once I'm rid of the mind flayer tadpole, I'll have no choice but to return to the shadows.
Well, it's time to decide the fate of the world. Cazador will have to wait for now, but I will have my justice someday.
Playing as an Origin naturally locks the player out of multiple interaction cutscenes that may occur when playing as any other character (including Custom (Tav) and the Dark Urge). Many cutscenes concerning various interactions with other companions, NPCs and the environment, are left intact in their core. Most, though, are augmented with Astarion's own feelings and memories, voiced by the Narrator within the dialogue.
As a playable character, Astarion also has several unique cutscenes which are connected to his vampiric nature and his story.
Realizing the freedom. The very first long rest in Act One enacts a dream, where Astarion sees himself wandering in the woods. He constantly hears the voice of his former master Cazador Szarr, who recites the rules he has been enforcing on Astarion (as well as the other vampire spawns) while having them in his possession. Astarion searches for the source of the voice and finally stumbles upon his master on a misty clearing. Regardless of the dialogue options which Astarion chooses within the cutscene, the result is the same: Astarion realizes that he can now do something that Cazador cannot, probably due to the illithid tadpole. This leads him to suggestion that all other restrictions imposed by the master - including prohibited "feeding on thinking creatures" - have also somehow ceased to be effective after the abduction and being infected.
Vampirism acceptance. The ability of Vampire Bite is available to Astarion from the beginning of Act One. However, he is still wary of his newfound companions' reaction on his true nature. After the nighttime dream described above, during the same long rest, Astarion may try and bite any of his companions. Doing this safely requires a sequence of rolls: DC 10 Stealthcheck to act unnoticed, and DC 5 Wisdomcheck to stop at the right moment. Failing the latter causes the untimely death of the victimized companion, while failing the former leads to explaining himself and subsequential rolls ( DC 10 Persuasioncheck or DC 20 Deceptioncheck) to amend the situation. If both rolls are successful, the drained victim wakes up with Bloodless condition and complains about it, not understanding the reason, while Astarion gains Happy condition, same as in the companion playthrough after getting fed. However, there is no possibility to discuss the nighttime endeavour in the dialogue with the victim.
The Blood-drinking interaction has two exceptions: Gale (whose blood is disgusting to taste due to Netherese blight inside him), and Karlach all the way before the second upgrade of her heart (knowing her story, Astarion feels reluctant to bite her altogether).
Alternatively, if Astarion did not use his chance to taste any of his fellows, his dialogues with companions afterwards have an additional option to confess to the interlocutor of his nature. In response, each one of them notices that they have already had some suspicions. The companion's reaction depends directly on their current level of approval of Astarion as the player character. Regardless, to placate them, Astarion has to make a DC 10 Charismacheck to convince them to stay in the party. If successful, Astarion's vampirism becomes kind of in-party common knowledge, and since that point he may use the Vampire Bite freely and unquestioned. Unlike companion playthrough, there is no opportunity for Astarion as an Origin to make an agreement with any party member to get fed regularly.
However, this mechanism is not bereft of some logical omissions. For example, in the romance scene with Shadowheart near waterfall it is possible for Astarion to tell her "of your death - how you'd been attacked by a Gur tribe and 'saved' by Cazador" and still continue to conceal from her his vampiric state within his personal quest progression.
If Astarion uses Vampire Bite in a fight while still keeping his nature a secret, the party member standing closest to him after the battle is resolved, initiates a dialogue, demanding from Astarion to explain his actions. Caught red-handed, Astarion may choose to confess or to deny everything, but the latter option requires various ability check rolls.
If Astarion continues to conceal his nature from other party members throughout the whole Act One, any of them may approach him and ask directly close to its end. In this case, the ability check rolls needed either to continue deceiving them or to placate them are higher. More so, a dishonesty may earn a great deal of disapproval from a party member in question (i.e., lying to Gale costs -30). In summary, attempting to lie to his fellows in misfortune puts Astarion in danger of losing companions once and for all - failing to convince in most cases causes them to leave the party permanently.
Meeting Gandrel. Dialogue with Gandrel in the Sunlit Wetlands unravels mostly the same, save for two details: Astarion's own memories of his and other spawns' assault on the Gur camp, and an in-dialogue attempt to subtly explain this, appealing to irresistible obeyance to Cazador's orders. Nevertheless, journal entries on the event still contain Astarion's guesses on whether the hunter was sent by his master, even if the party has interrogated Gandrel's corpse to find out it is not true.
Reassessing the scars. This is another unique long rest cutscene for Astarion as an Origin, which replaces all those cutscenes with him as a companion that might help his counterparts find out the story with the ritual circle on his back. Sleepless, Astarion recalls the horrific night when Cazador carved the runes in his skin. However, going through the agonizing flashback offers Astarion an in-dialogue opportunity to roll DC 14 Intelligencecheck to either push the memory away and finally rest, or to surmount the pain and analyze cold-mindedly the moves of the knife to his backskin to fit the pieces together in a wholesome picture. The latter successful roll helps to define the strokes' style as Infernal runes, still telling nothing, though, of the composition meaning.
Meeting other spawns. Same as in the companion playthrough in Act Three, the party led by Astarion Origin can meet Pale Petras and Dalyria in Fraygo's Flophouse. The dialogue and the cutscene evolve as much as when playing with Astarion as companion. The only distinction here is that when holding Petras near the window, Astarion can get approval (or disapproval) from various companions either for letting his sibling go or continuing to roast him in the rays of sunlight. These points are not available for any other player character if Astarion is a recruited companion, regardless of the chosen option.