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Oath of Devotion

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Oath of Devotion is one of the Subclasses of Paladin. These Paladins gain abilities that aid them in protecting the weak, dispelling falsehoods, and defeating fiends and undead.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Paladin's default armour

Level 1

Oath of Devotion Tenets Oath of Devotion Tenets
For more details, see Oaths and Oathbreaking.
Courage. Stride dauntlessly into action.

Compassion. Show clemency when prudent, and lend your arm to those in need.

Duty. Tend your responsibilities, obey just laws, and support those entrusted to your care.
Holy Rebuke Holy Rebuke
Channel Oath
Call upon your Oath to grant a vengeful aura that deals 1d4Damage TypesRadiant damage to anyone who hits them with a melee attack.

Level 3

Sacred Weapon Sacred Weapon
Channel Oath
Using an action, you can turn your weapon into a Sacred Weapon. Adds your Charisma modifier to Attack Rolls on your weapon and it also emits a bright light.
Bg3 content hr.png
Turn the Unholy Turn the Unholy
Channel Oath
Turn Turn nearby undead and fiends. They are forced to flee and cannot come close to you.
Bg3 content hr.png
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 5

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 7

Aura of Devotion Aura of Devotion
You and any nearby allies can't be Charmed Charmed. The aura disappears if you fall Unconscious.

Level 9

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions[edit | edit source]

This section details actions which cause the Paladins to break the Oath of Devotion.

Act 1[edit | edit source]

Roadside Cliffs

  • Attacking Damays and Nymessa (tieflings who guard trapped Lae'zel) by any means, including options that occur through the dialogue
  • As The Dark Urge, chopping off Gale's hand at the point of his possible recruitment

Emerald Grove/The Hollow

  • When talking to Zevlor, choosing dialogue options that imply the player character will kill the goblin leaders because Kagha asked them to
    • OR Telling Zevlor that the player character is here to make sure the tieflings leave
  • When the Shadow Druids reveal themselves, telling Kagha the player character won't stand in her way
  • Prodding the wing of the Exhausted Bird. As The Dark Urge, the option is "Tear her wings off".
  • As The Dark Urge, break Pandirna's legs

Sunlit Wetlands/Putrid Bog

Goblin Camp

Risen Road

Rosymorn Monastery/Creche Y'llek

  • Killing any Githyanki in the Infirmary without being provoked
  • Killing Varrl when he refuses to spar with the player character, or failing the roll to stab him non-fatally
  • As The Dark Urge, kicking the Githyanki Egg off the cliffside when talking to Lady Esther

Underdark

Camp

Act 2[edit | edit source]

Shadow-Cursed Lands

Last Light Inn

Moonrise Towers

Gauntlet of Shar

Mind Flayer Colony

  • Killing the prisoners in the pods in the Tadpoling Centre rather than releasing them

Camp

  • Lying to Arabella that about not yet having found out what happened to her parents

Act 3[edit | edit source]

Rivington

Wyrm's Crossing/Wyrm's Rock Fortress

  • Agreeing to take gold from Arfur Gregorio to 'forget' about rigged toys he donated for refugees
  • Accepting Gortash's proposal of alliance at the ordaining ceremony
  • Bringing Wulbren's head to Manip Falcäo
  • Killing the jailers in Wyrm's Rock Prison

Lower City

External links[edit | edit source]