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Murmath

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Murmath is a duergar in Grymforge during Act One.

Portrait Murmath.png
Don't like strangers here, but... Absolute must'a took you in.

Involvement[edit | edit source]

Act One[edit | edit source]

Murmath can be encountered near the entrance of Grymforge at X: -626 Y: 373, surrounded by drow corpses, among them Jhaam Jhaam, and several spiders.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace Ranged.webp
Brace (Ranged) Brace (Ranged) ( 6 m / 20 ft)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ( +  + )   –  Heavy Crossbow
Damage: 6~20
D10 Piercing.pngD6 Piercing.png
1d10 + 4Damage TypesPiercing
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

STR Save
 Range: 18 m / 60 ft
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ( + )
Damage: 1~6

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Pin Down.webp
Pin Down Pin Down ()
Deal regular damage and reduce target's Movement Speed by 3m.
 Range: 18 m / 60 ft
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]