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List of rare weapons

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Weapon Enchant. Damage Damage Type Weight Price Special


Adamantine Longsword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

100
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Damage TypesSlashing damage.


Adamantine Mace

+1

1d6 + 1

Bludgeoning

1.9 kg
3.8 lb

190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores resistance to Damage TypesBludgeoning damage.


Adamantine Scimitar

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Damage TypesSlashing damage.


Ambusher

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Ambusher's Streak
In combat, you deal an additional 1d6Damage TypesNecrotic damage against creatures that haven't taken a turn yet.


Bigboy's Chew Toy

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

310

Whossa Large Fellow? Whossa Large Fellow? ()
Cast as a level 2 spell ( Recharge: Long rest.)


Blackguard's Sword

+2

1d8 + 2
1d4

Slashing
Necrotic

1.35 kg
2.7 lb

250
Dazing Smite
On a hit infused with one of your Smites, the target must succeed a Constitution saving throw or become Dazed Dazed.


Blade of Oppressed Souls

+1

1d8 + 1
1d4

Slashing
Psychic

1.35 kg
2.7 lb

250

Crowning Strike Crowning Strike ()

Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness Crown of Madness in the target.


Blooded Greataxe

+1

1d12 + 1

Slashing

3.15 kg
6.3 lb

380
Relentless Revenge
When the wielder has 50% HP Icon.png hit points or less, they deal an additional 1d4Damage TypesSlashing damage.


Bow of the Banshee

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Blood-Curdling Emission
On a hit, possibly inflict Frightened Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.


Breaching Pikestaff

+2

1d10 + 2
1d4

Piercing
Force

8.1 kg
16.2 lb

190


Cacophony

+1

1d6 + 1
1d4

Bludgeoning
Thunder

1.8 kg
3.6 lb

310

Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)


Caitiff Staff

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Caitiff's Restoration Caitiff's Restoration ()
Replenish 1 expended Warlock spell slots. ( Recharge: Long rest.)


Charge-Bound Warhammer

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

310
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Shocking Bound
This weapon deals an additional 1d6Damage TypesLightning damage.
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.


Clown Hammer

+2

1d8 + 2

Bludgeoning

2.7 kg
5.4 lb

310
Grim Irony
Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter.


Cold Snap

1d4
1d4

Piercing
Cold

0.45 kg
0.9 lb

190

Off-Hand Only

Chilling Counter
When a creature misses you with an attack, it becomes Chilled Chilled for 2 turns.


Corpsegrinder

+2

2d6 + 2
1d4

Bludgeoning
Thunder

4.5 kg
9 lb

190

Grand Slam Grand Slam ()

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.


Corrosive Flail

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

310

Corrosive Strike Corrosive Strike ()

Deal additional Damage TypesAcid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2.


Creation's Echo

1d6

Bludgeoning

1.8 kg
3.6 lb

310
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.


Cruel Sting

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250
Sting The Helpless
A drow elf wielding this weapon deals an additional 1d4Damage TypesPoison against restrained targets.
Ensnaring Strands Ensnaring Strands ()
Cast as a level 1 spell ( Recharge: Short rest.)


Dagger +2

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

95


Darkfire Shortbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480

Haste Haste ()
Cast as a level 3 spell ( Recharge: Long rest.)


Defender Flail

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

310
Steel Physiology
Reduce incoming Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage by 1.


Defender Greataxe

+2

1d12 + 2

Slashing

3.15 kg
6.3 lb

380
Defensive Attack (passive feature)
When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving throw bonus by 1.


Despair of Athkatla

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.


Dolor Amarus

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Drakethroat Glaive

+2

1d10 + 2

Slashing

2.7 kg
5.4 lb

960
Vicious Dragon Breath
Enemies have Disadvantage Icon.png Disadvantage on Saving throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon ()
Cast as a level 3 spell ( Recharge: Long rest.)


Dread Iron Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

190
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6Damage TypesNecrotic.


Duke Ravengard's Longsword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250
Stirring Execution
When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to their[See: Bugs] Charisma Modifier (minimum 1).
Commander's Strike Commander's Strike ( )
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. ( Recharge: Short rest.)


Flail +2

+2

1d8 + 2

Bludgeoning

0.9 kg
1.8 lb

155


Flail of Ages

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

320
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age ()
Cast as a level 3 spell ( Recharge: Long rest.)


Fleshrender

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190

Part the Flesh Part the Flesh ()

Thrust forward with diabolical precision, possibly stymying your target's ability to heal.


Giantbreaker

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

380
Heavy Hitter
Your weapon hits hard enough to send your target Reeling for 2 turns.


Gleamdance Dagger

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

190
Gleamdance Dagger: Glowing Gleamdance Dagger: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.

Off-Hand Only

Gleamdancer
When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class Armour Class.


Gold Wyrmling Staff

+1

1d6 + 1
1d4

Bludgeoning
Fire

1.8 kg
3.6 lb

320

Fire Bolt Fire Bolt ()
Cast as a cantrip at will.


Greataxe +2

+2

1d12 + 2

Slashing

3.15 kg
6.3 lb

190


Hammer of the Just

+2

1d8 + 2
1d4

Bludgeoning
Radiant

2.7 kg
5.4 lb

310
Slay the Wicked (Bludgeoning)
This weapon deals an additional 1d6Damage TypesBludgeoning damage against Fiends and Undead.
Detect Thoughts Detect Thoughts ( )
Cast as a level 1 spell ( Recharge: Long rest.)


Hand Crossbow +2

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

155


Harmonic Dueller

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

380

Mellow Harmony Mellow Harmony ()

You make a DC 15 Performance check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage).


Harmonium Halberd

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380


Harold

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

480
Haroldish Doom
When dealing damage to a target with a ranged weapon, the target must succeed a Charisma Saving throw or be Baned Baned for 2 turns.


Harper Sacredstriker

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

310

Spiritual Weapon Spiritual Weapon ()
Cast as a level 6 spell ( Recharge: Long rest.)


Hellbeard Halberd

+2

1d10 + 2
6

Slashing
Poison

2.7 kg
5.4 lb

380


Hollow's Staff

+1

1d6 + 1
1d4

Bludgeoning
Necrotic

1.8 kg
3.6 lb

310
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Arms of Hadar Arms of Hadar ( )
Cast as a level 3 spell ( Recharge: Long rest.)


Infernal Mace

+2

1d6 + 2
3

Bludgeoning
Poison

1.8 kg
3.6 lb

190
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage and can possibly Poison its target.


Infernal Spear

+1

1d6 + 1
3

Piercing
Poison

1.35 kg
2.7 lb

190
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage and can possibly Poison its target.


Jorgoral's Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

380

Colossal Onslaught Colossal Onslaught ()

Channel your mettlesome strength and strike all creatures in a line, dealing bonus Damage TypesSlashing damage equal to your proficiency bonus.


Ketheric's Warhammer

+1

1d8 + 1
1d4

Bludgeoning
Psychic

2.7 kg
5.4 lb

310


Larethian's Wrath

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250

Razor Gale Razor Gale ()

Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range.


Least Expected

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Blinding Shot Blinding Shot ()

Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind Blind your target.


Longbow +2

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

155


Longsword +2

+2

1d8 + 2

Slashing

1.35 kg
2.7 lb

125


Mace +2

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

95


Monster Slayer Glaive

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380
Monsterslayer
This weapon deals an additional D4 Physical.png 1d4 damage against Monstrosity type foes.
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.


Moonlight Glaive

+2

1d10 + 2
1d4

Slashing
Radiant

2.7 kg
5.4 lb

380
Moonlight Glaive: Glowing Moonlight Glaive: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Moonlight Butterflies Moonlight Butterflies ()

Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Icon.png Advantage on attacks against the target.


Ne'er Misser

+1

1d6 + 1

Force

0.9 kg
1.8 lb

310

Magic Missile Magic Missile ()
Cast as a level 3 spell ( Recharge: Short rest.)


Ne'er Misser

+1

1d6 + 1

Force

0.9 kg
1.8 lb

310

Magic Missile Magic Missile ()
Cast as a level 3 spell ( Recharge: Short rest.)


Pale Oak

1d6

Bludgeoning

1.8 kg
3.6 lb

600
Faithwarden's Stride
Druidic vines cannot Ensnare Ensnare you and do not count as difficult terrain difficult terrain.
Faithwarden's Vines Faithwarden's Vines ()
Cast as a level 1 spell ( Recharge: Long rest.)


Phalar Aluve

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250

Phalar Aluve: Melody Phalar Aluve: Melody ()
The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. ( Recharge: Short rest.)


Punch-Drunk Bastard

+1

1d8 + 1

Bludgeoning

4.5 kg
9 lb

190
Tippler's Rage
While you are Drunk Drunk, you have Advantage Icon.png Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Damage TypesThunder for 3 m / 10 ft.


Quarterstaff +2

+2

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb


Rapier +2

+2

1d8 + 2

Piercing

0.9 kg
1.8 lb

190


Rat Bat

+1

1d8 + 1
1d6

Bludgeoning
Piercing

4.5 kg
9 lb

190
Rat Catcher
Attack Rolls against beasts have Advantage Icon.png Advantage.


Ravengard's Scourger

+2

1d8 + 2

Piercing

1.8 kg
3.6 lb

310

Commander's Strike Commander's Strike ()
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. ( Recharge: Short rest.)


Salty Scimitar(rrr)

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

190

Command Command ()
Cast as a level 1 spell ( Recharge: Long rest.)


Scimitar +2

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

95


Shadow Lantern

1d4

Bludgeoning

0.9 kg
1.8 lb

190

Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith ()
Cast as a level 6 spell ( Recharge: Long rest.)


Shattered Flail

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad Mad if they don't continue hitting an enemy each turn. Healing through this item doesn't trigger other passives that react to healing.


Shortsword +2

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

95


Sickle of BOOOAL

2d4

Slashing

0.9 kg
1.8 lb

190


Slicing Shortsword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Deepflesh Slice
When the wielder attacks with Advantage Icon.png Advantage, the attack inflicts Bleeding Bleeding.


Sorrow

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380

Sorrowful Lash Sorrowful Lash ()
Cast as a cantrip ( Recharge: Per turn.)


Soulbreaker Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

380
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4Damage TypesPsychic damage.
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Soulbreaker Soulbreaker ()

Rend the enemy's body and soul, dealing additional Damage TypesPsychic damage equal to your proficiency bonus, and possibly Stun Stun them.


Spear +2

+2

1d6 + 2

Piercing

1.35 kg
2.7 lb

95


Spear of Night

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

190
Shar's Blessing
If Shar allows it, use this spear to kill Nightsong.


Staff of Interruption

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190

Counterspell Counterspell ()
Cast as a level 5 spell ( Recharge: Long rest.)


Staff of the Emperor

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Imperial Retaliation
When the wielder succeeds a Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be Stunned Stunned for 1 turn.


Sussur Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

80


Sussur Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

150


Sussur Sickle

+1

1d4 + 1

Slashing

0.9 kg
1.8 lb

120


Sword of Clutching Umbra

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190

Shadowsoaked Blow Shadowsoaked Blow ()

Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6Damage TypesPsychic damage. This attack doesn't break concealment.


Sword of the Emperor

+2

1d8 + 2

Slashing

1.35 kg
2.7 lb

250
Shapeshifter Slayer
This weapon deals an additional D4 Physical.png 1d4 damage against shapeshifters or polymorphed creatures.
Magical Durability
The wielder has a +2 bonus to Saving throws against spells.


The Baneful

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Baneful Bond
On a hit, possibly Bane Bane your target.


The Joltshooter

1d8

Piercing

1.1 kg
2.2 lb

310
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.


The Long Arm of the Gur

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

380
Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.


The Sparky Points

1d6

Piercing

1.8 kg
3.6 lb

390
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.


The Spellsparkler

1d6

Bludgeoning

1.8 kg
3.6 lb

310
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.


Thermodynamo Axe

+1

1d8 + 1

Slashing

1.8 kg
3.6 lb

310
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.


Thorn Blade

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

190
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4Damage TypesPoison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()
Cast as a level 1 spell ( Recharge: Long rest.)


Titanstring Bow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

310
Titan Weapon
This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Titanstring Bow) Pushing Attack (Titanstring Bow) ()

Pushes your target back 4.5 m / 15 ft.


Trident +2

+2

1d6 + 2

Piercing

1.8 kg
3.6 lb

125


Twist of Fortune

+1

1d8 + 1

Piercing

1.8 kg
3.6 lb

310
Twist of Fortune
When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money Blood Money ()

Strike out greedily, dealing an additional proficiency bonusDamage TypesPiercing damage per 300 gold that the target possesses. The gold will be consumed.


Unseen Menace

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Icon.png Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.


Vicious Battleaxe

+2

1d8 + 2

Slashing

1.8 kg
3.6 lb

310
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Vicious Shortbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Warhammer +2

+2

1d8 + 2

Bludgeoning

2.7 kg
5.4 lb

155


Wavemother's Sickle

+2

1d4 + 2
1d4

Slashing
Cold

0.9 kg
1.8 lb

190
Watery Guidance
This weapon has Advantage Icon.png Advantage against Wet Wet creatures.