Drar patrols the area near the enslaved deep gnomes. If the party conspire with Elder Brithvar against Nere, Drar joins combat with Sergeant Thrinn and the other cultists to fight against the party.
Your attack summons thorny vines that possibly Ensnare your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help action to try and tear away the vines.