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Conditions

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Revision as of 11:56, 9 October 2023 by Sky (talk | contribs) (add condition types initial)
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Conditions are the effects of certain Spells, Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.

Condition Type

Some conditions have a "type" that indicates how the condition can be removed.

Type Method
Condition Type Icon.pngCursed Remove Curse
Condition Type Icon.pngDiseased Cure Disease
Condition Type Icon.pngPoisoned Antidote

List of Conditions

More...
Condition Effects

{{{page}}} [[{{{page}}}|A Clown in Town]]

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

{{{page}}} [[{{{page}}}|A Mist Most Scarlet]]

{{{page}}} [[{{{page}}}|A Most Bloody Inheritance]]

{{{page}}} [[{{{page}}}|Aberrant Shape]]

{{{page}}} [[{{{page}}}|Ability Drain: Dexterity]]

{{{page}}} [[{{{page}}}|Ability Drain: Strength]]

{{{page}}} [[{{{page}}}|Abjure Enemy: Frightened]]

{{{page}}} [[{{{page}}}|Abjure Enemy: Slow]]

{{{page}}} [[{{{page}}}|Absolute Consumption]]

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

{{{page}}} [[{{{page}}}|Absolute's Enemy]]

  • Enemies have Advantage Icon.png Advantage on attacks against you.

{{{page}}} [[{{{page}}}|Absorb Elements: Acid Damage]]

  • The affected entity deals an additional 1d6Damage TypesAcid damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Cold Damage]]

  • The affected entity deals an additional 1d6Damage TypesCold damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Fire Damage]]

  • The affected entity deals an additional 1d6Damage TypesFire damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Lightning Damage]]

  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Thunder Damage]]

  • The affected entity deals an additional 1d6Damage TypesThunder damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorbed Essence: Abazigal]]

  • Sarevok's attacks deal maximum damage.

{{{page}}} [[{{{page}}}|Absorbed Essence: Amelyssan]]

  • Sarevok's attacks now heal him by 2d12hit points each time.

{{{page}}} [[{{{page}}}|Absorbed Essence: Illasera]]

{{{page}}} [[{{{page}}}|Absorbed Essence: Sendai]]

{{{page}}} [[{{{page}}}|Absorbed Intellect]]

{{{page}}} [[{{{page}}}|Acid]]

{{{page}}} [[{{{page}}}|Acid Infusion]]

  • The affected entity deals an additional 1d4Damage TypesAcid the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Acid Reflux]]

{{{page}}} [[{{{page}}}|Acid Resistance]]

{{{page}}} [[{{{page}}}|Acid Resistance Aura]]

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesAcid damage.

{{{page}}} [[{{{page}}}|Action Surge]]

  • Can take an extra Action this turn.

{{{page}}} [[{{{page}}}|Adamantine Reverberation]]

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Damage TypesThunder.

{{{page}}} [[{{{page}}}|Adrip with Kereska's Acid]]

{{{page}}} [[{{{page}}}|Adroit Caster]]

  • Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

{{{page}}} [[{{{page}}}|Aegis of the Absolute]]

  • The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.

{{{page}}} [[{{{page}}}|Against All Odds]]

  • The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.
  • The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

{{{page}}} [[{{{page}}}|Agitated]]

  • The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage Icon.png Advantage on Attack rolls.

{{{page}}} [[{{{page}}}|Aid]]

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

{{{page}}} [[{{{page}}}|Alarmed Debtor]]

  • This creature has spotted you as an intruder.

{{{page}}} [[{{{page}}}|Alcohol]]

{{{page}}} [[{{{page}}}|Alternate Form: Dire Wolf]]

Transformed into a Dire Wolf in all the ways that matter.

{{{page}}} [[{{{page}}}|Alternate Form: Minotaur]]

Transformed into a Minotaur in all the ways that matter.

{{{page}}} [[{{{page}}}|Alternate Form: Phase Spider]]

Transformed into a Phase Spider in all the ways that matter.

{{{page}}} [[{{{page}}}|Alternate Form: Shadow Mastiff]]

Transformed into a Shadow Mastiff in all the ways that matter.

{{{page}}} [[{{{page}}}|Ambushed]]

  • Taking damage or being Helped ends this condition.

{{{page}}} [[{{{page}}}|Ambushing]]

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

{{{page}}} [[{{{page}}}|Ambushing Bite]]

  • The creature's next bite may Ambush Ambush its target.

{{{page}}} [[{{{page}}}|Ancient Grudges]]

{{{page}}} [[{{{page}}}|Animalistic Vitality]]

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

{{{page}}} [[{{{page}}}|Anointed in Splendour]]

{{{page}}} [[{{{page}}}|Ansur's Ire]]

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

{{{page}}} [[{{{page}}}|Aquatic Siphon]]

  • A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional 3d8Damage TypesCold damage to Elemental Retort Elemental Retort.
  • The affected entity also gains temporary access to Cone of Cold Cone of Cold and an additional Reaction per turn.

{{{page}}} [[{{{page}}}|Arcane Acuity]]

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

{{{page}}} [[{{{page}}}|Arcane Ammunition]]

  • Ranged weapon attacks deal an additional 1d4Damage TypesForce.

{{{page}}} [[{{{page}}}|Arcane Battery]]

  • Affected entity's next spell doesn't cost a spell slot in order to cast.

{{{page}}} [[{{{page}}}|Arcane Charge]]

  • While Threatened Threatened, deal +2 bonus to damage with spells.

{{{page}}} [[{{{page}}}|Arcane Critical]]

  • The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

{{{page}}} [[{{{page}}}|Arcane Hunger]]

{{{page}}} [[{{{page}}}|Arcane Lock]]

  • Locked through magical means. Can't be opened by lockpicking or the use of Knock Knock.

{{{page}}} [[{{{page}}}|Arcane Synergy]]

{{{page}}} [[{{{page}}}|Arcane Ward]]

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

{{{page}}} [[{{{page}}}|Arcanely Honed]]

{{{page}}} [[{{{page}}}|Ardent Apostle]]

{{{page}}} [[{{{page}}}|Armour of Agathys]]

Gained x Temporary Hit Points. If hit with a melee attack, the attacker takes x Cold damage and this effect ends.

{{{page}}} [[{{{page}}}|Arms of Hadar]]

{{{page}}} [[{{{page}}}|Arrow of Ilmater]]

{{{page}}} [[{{{page}}}|Arsonist's Oil]]

{{{page}}} [[{{{page}}}|Ascended Fiend]]

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge Soul Overcharge will not prevent him from using Souls to cast spells.

{{{page}}} [[{{{page}}}|Aspect of the Elk]]

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

{{{page}}} [[{{{page}}}|Aspect of the Elk Aura]]

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

{{{page}}} [[{{{page}}}|Aspect of the Stallion]]

{{{page}}} [[{{{page}}}|Aspect of the Wolf]]

{{{page}}} [[{{{page}}}|Aspect of the Wolf Aura]]

{{{page}}} [[{{{page}}}|Astral Conduit]]

  • The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.

{{{page}}} [[{{{page}}}|Astral Gravity]]

{{{page}}} [[{{{page}}}|Astral Knowledge]]

{{{page}}} [[{{{page}}}|Astral Knowledge: Charisma]]

  • Has Proficiency in Deception, Intimidation, Performance, and Persuasion.

{{{page}}} [[{{{page}}}|Astral Knowledge: Dexterity]]

  • Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.

{{{page}}} [[{{{page}}}|Astral Knowledge: Intelligence]]

  • Has Proficiency in Arcana, History, Investigation, Nature, and Religion.

{{{page}}} [[{{{page}}}|Astral Knowledge: Strength]]

{{{page}}} [[{{{page}}}|Astral Knowledge: Wisdom]]

  • Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

  • The more the creature rests, the worse it feels.

{{{page}}} [[{{{page}}}|Atrophied]]

  • One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.

{{{page}}} [[{{{page}}}|Auntie Ethel's Special Brew]]

{{{page}}} [[{{{page}}}|Aura of Bloodthirst]]

  • Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.

{{{page}}} [[{{{page}}}|Aura of Brutality]]

  • All servants of Bane around this character gain an additional +1 Strength. This effect can stack.

{{{page}}} [[{{{page}}}|Aura of Conquest]]

  • Frightened Frightened enemies within 3 m / 10 ft take 5Damage TypesPsychic damage per turn.

{{{page}}} [[{{{page}}}|Aura of Courage]]

  • Can't be Frightened Frightened within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Courage]]

  • The paladin and any nearby allies can't be Frightened Frightened.

{{{page}}} [[{{{page}}}|Aura of Devotion]]

  • Can't be Charmed Charmed within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Devotion]]

  • The paladin and any nearby allies can't be Charmed Charmed.

{{{page}}} [[{{{page}}}|Aura of Hate]]

  • Deals an additional +Charisma modifier to damage dealt with melee weapons within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Hate]]

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

{{{page}}} [[{{{page}}}|Aura of Murder]]

{{{page}}} [[{{{page}}}|Aura of Murder]]

{{{page}}} [[{{{page}}}|Aura of Possibility]]

  • Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.

{{{page}}} [[{{{page}}}|Aura of Possibility]]

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

{{{page}}} [[{{{page}}}|Aura of Protection]]

{{{page}}} [[{{{page}}}|Aura of Protection]]

{{{page}}} [[{{{page}}}|Aura of Terror]]

  • Bane's oppressive aura gives the affected entity Disadvantage Icon.png Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Terror]]

{{{page}}} [[{{{page}}}|Aura of Vile Oblivion]]

  • All nearby light sources get extinguished when the Wraith is nearby.

{{{page}}} [[{{{page}}}|Aura of Warding]]

  • Resistant to damage from spells within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Warding]]

  • The paladin and any nearby allies have Resistance to damage from spells.

{{{page}}} [[{{{page}}}|Avatar of BOOOAL]]

  • The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6hit points when it kills a creature and can attack three times.

{{{page}}} [[{{{page}}}|Avatar of Tyranny]]

{{{page}}} [[{{{page}}}|Aversion of Fire]]

{{{page}}} [[{{{page}}}|Baleful Knowledge]]

{{{page}}} [[{{{page}}}|Bane]]

{{{page}}} [[{{{page}}}|Bane's Brutality]]

  • Affected entity gains +1 to its Strength ability. This effect can stack.

{{{page}}} [[{{{page}}}|Baneful Strike]]

  • Affected entity has a -1d4 penalty to Saving throws against it's attacker's next spell.

{{{page}}} [[{{{page}}}|Banished]]

{{{page}}} [[{{{page}}}|Bardic Inspiration]]

Grants:

{{{page}}} [[{{{page}}}|Barkskin]]

{{{page}}} [[{{{page}}}|Beacon of Hope]]

{{{page}}} [[{{{page}}}|Bear's Endurance]]

{{{page}}} [[{{{page}}}|Beckoning Darkness]]

  • Haunted by darkness.
  • Affected entity takes 2d8Damage TypesNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

{{{page}}} [[{{{page}}}|Befuddled]]

  • Affected entity can't control its actions and wanders around without direction.

{{{page}}} [[{{{page}}}|Beguiled]]

  • This creature has been charmed by Raphael and cannot target him with attacks or spells.

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Bonus]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Penalty]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Benign Transposition: Spent]]

  • Affected entity has used its Benign Transposition Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.

{{{page}}} [[{{{page}}}|Berserk]]

  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Damage TypesBludgeoning damage and knocks targets Prone Prone
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.

{{{page}}} [[{{{page}}}|Bhaal's Edict]]

  • If you don't kill another creature before the end of your next turn, you will die instantly.

{{{page}}} [[{{{page}}}|Bhaal's Murderous Mark]]

  • Affected entity's death grants a +1 Armour Class Armour Class bonus to the Slayer.

{{{page}}} [[{{{page}}}|Bhaalist Ritual Target]]

  • As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Abazigal]]

  • When Abazigal's ghost dies, Sarevok will absorb his essence and deal maximum damage on all his attacks.

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Amelyssan]]

  • When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12hit points

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Illasera]]

  • When Illasera's ghost dies, Sarevok will be permanently Hastened Hastened and will be unaffected by Paralysis, Restraints, or any attempts to reduce his movement speed.

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Sendai]]

  • When Sendai's ghost dies, Sarevok will have his Armour Class Armour Class increased by 6.

{{{page}}} [[{{{page}}}|Big Pig]]

  • Pigs are smart and pigs are fun - that's why Dolly made you one!

{{{page}}} [[{{{page}}}|Black Hole]]

{{{page}}} [[{{{page}}}|Black Tentacles]]

  • Restrained by dark tendrils. Affected entity can't move and takes 3d6Damage TypesBludgeoning damage per turn.

{{{page}}} [[{{{page}}}|Blacked Out]]

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.

{{{page}}} [[{{{page}}}|Blade Barrier]]

  • Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
  • Affected entities take 6d10Damage TypesSlashing damage per turn.
  • Affected entities can make a DC 15  Dexterity saving throw on the initial application to halve the damage.
  • Affected entities can make a Dexterity saving throw equal or higher to the caster's Spell Save DC on subsequent applications to halve the damage.

{{{page}}} [[{{{page}}}|Blade Ward]]

{{{page}}} [[{{{page}}}|Blazing Retaliation]]

  • When a melee attack misses it, deal 1d6Damage TypesFire damage to the attacker.

{{{page}}} [[{{{page}}}|Bleeding]]

{{{page}}} [[{{{page}}}|Bless]]

{{{page}}} [[{{{page}}}|Blessing of Authority]]

  • Affected entity's next non-lethal attack gains a +1d4 bonus to Attack rolls.

{{{page}}} [[{{{page}}}|Blessing of Selûne]]

  • Selûne's radiance protects you against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
  • Permits safe passage through some of the Shadow-Cursed Lands without a light source.
  • Resistant to Damage TypesNecrotic damage.

{{{page}}} [[{{{page}}}|Blessing of the Trickster]]

Has Advantage Icon.png Advantage on Stealth Checks.

{{{page}}} [[{{{page}}}|Blinded]]

{{{page}}} [[{{{page}}}|Blinked to the Ethereal Plane]]

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

{{{page}}} [[{{{page}}}|Bliss Spores]]

{{{page}}} [[{{{page}}}|Bloated]]

  • Restrained due to sickness and bloat.

{{{page}}} [[{{{page}}}|Blocked by Bhaalist Mischief]]

  • This door cannot be opened until the Farslayer is defeated.

{{{page}}} [[{{{page}}}|Blocked Warrens]]

  • Kobolds cannot emerge from this tunnel while it is obstructed.

{{{page}}} [[{{{page}}}|Blood-draw Sickness]]

  • Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.

{{{page}}} [[{{{page}}}|Blood-Sapped]]

Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0.

{{{page}}} [[{{{page}}}|Blood-scent Frenzy]]

  • Affected entity has Advantage Icon.png Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.

{{{page}}} [[{{{page}}}|Bloodless]]

{{{page}}} [[{{{page}}}|Bloodlust]]

  • Creature can attack three times. It regains 3d8hit points if it lands a killing blow.

{{{page}}} [[{{{page}}}|Bloodrender]]

  • Affected entity deals an additional 1d4Damage Typespiercing on all hits while taking 1d4Damage Typespiercing per turn.
  • Whenever the affected entity kills a target, it regains 3d6hit points.

{{{page}}} [[{{{page}}}|Bloodthirst]]

  • Gains Bite Bite as a bonus action.

{{{page}}} [[{{{page}}}|Bloody Favour]]

  • Bhaal's Chosen will be granted a profane boon at the start of every turn.

{{{page}}} [[{{{page}}}|Blooming Dead]]

  • This Undead heals 4d6hit points at the start of every turn while it is within The Dead Wastes The Dead Wastes.

{{{page}}} [[{{{page}}}|Bludgeon the Weak]]

{{{page}}} [[{{{page}}}|Blurred]]

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

{{{page}}} [[{{{page}}}|Bolstering Brew]]

  • Affected entity's Strength score is increased by 6 while it is infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Bolstering Magic: Boon]]

{{{page}}} [[{{{page}}}|Bone Chilled]]

{{{page}}} [[{{{page}}}|Boon of Servitude]]

  • Armour Class increased by 2. Regains 2d4+Spellcasting Modifierhit points each turn.

{{{page}}} [[{{{page}}}|BOOOAL's Blessing]]

{{{page}}} [[{{{page}}}|BOOOAL's Faithful]]

{{{page}}} [[{{{page}}}|Bottled Breath]]

  • Affected Entity is able to cast Gust of Wind Gust of Wind once per long rest.

{{{page}}} [[{{{page}}}|Bound]]

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

{{{page}}} [[{{{page}}}|Bound Weapon]]

  • Ritually bound to its wielder.
  • The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when Thrown.

{{{page}}} [[{{{page}}}|Braced]]

  • On Damage Rolls, roll twice and use the higher result.

{{{page}}} [[{{{page}}}|Brain-Starved]]

  • The Creature's Ability Scores are reduced by 10 while wracked with a ravening hunger for brain matter.

{{{page}}} [[{{{page}}}|Brand of the Silverlight]]

  • This creature's weapon attacks deal an additional 5d8Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Branding Smite]]

{{{page}}} [[{{{page}}}|Breathless Lungs]]

  • Mystic Carrion can't be Silenced Silenced while his lungs are still intact.

{{{page}}} [[{{{page}}}|Brew Sickness]]

  • While in the vicinity of Thisobald's Spoiled Brew Spoiled Brew, this creature takes 1d6Damage TypesNecrotic every turn.

{{{page}}} [[{{{page}}}|Brewed-Up Bellyglummer]]

{{{page}}} [[{{{page}}}|Brittle]]

{{{page}}} [[{{{page}}}|Broken Promises]]

{{{page}}} [[{{{page}}}|Browbeaten]]

  • Affected entity has a +1 bonus to spell save DC while threatened.

{{{page}}} [[{{{page}}}|Bufotoxin]]

{{{page}}} [[{{{page}}}|Bull's Strength]]

{{{page}}} [[{{{page}}}|Burden of Time]]

{{{page}}} [[{{{page}}}|Burden of Time Aura]]

  • Beasts and Humanoids have Disadvantage Icon.png Disadvantage on Saving Throws while within 3 m / 10 ft of this creature. Elves are unaffected by this temporal magic.

{{{page}}} [[{{{page}}}|Burned Out Optics]]

  • Affected entity's optical lens has been distorted, causing its vision become impaired. Entity recieves 1d6 penalty to Attack Rolls.

{{{page}}} [[{{{page}}}|Burning]]

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

{{{page}}} [[{{{page}}}|Burning Acid]]

  • The hatchery waters burn through all those who'd intrude upon it.

{{{page}}} [[{{{page}}}|Burning Fiercely]]

  • Takes 1d10Damage TypesFire damage per turn.

{{{page}}} [[{{{page}}}|Burning Reflux]]

{{{page}}} [[{{{page}}}|Burst of Accuracy]]

  • You have a +1d4 bonus to attack rolls after using Action Surge.

{{{page}}} [[{{{page}}}|Buthir's Wrath]]

Tactician Difficulty:

  • Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.

{{{page}}} [[{{{page}}}|Call Lightning]]

{{{page}}} [[{{{page}}}|Call of the Dark Lady]]

  • When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4Damage TypesNecrotic. Attacks made by the Justiciar in its Umbral Form Umbral Form deal an additional 1d6Damage TypesNecrotic damage to the entity.

{{{page}}} [[{{{page}}}|Calling Reinforcements]]

  • This creature's allies will appear next turn to defend it.

{{{page}}} [[{{{page}}}|Calmed]]

{{{page}}} [[{{{page}}}|Castigated By Divinity]]

  • Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.

{{{page}}} [[{{{page}}}|Cat's Grace]]

{{{page}}} [[{{{page}}}|Catatonic]]

  • Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.

{{{page}}} [[{{{page}}}|Cattle Prattle]]

  • Want to converse like a cow? Dolly Thrice will show you how.

{{{page}}} [[{{{page}}}|Caustic Brew]]

  • Affected entity deals an additional 2d6Damage TypesAcid damage while infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Caustic Brine]]

  • Takes 1d4Damage TypesAcid damage per turn.

{{{page}}} [[{{{page}}}|Caustic Retort]]

  • Whenever you take damage, reflect it back at your attacker threefold as Damage TypesAcid damage.

{{{page}}} [[{{{page}}}|Celestial Haste]]

{{{page}}} [[{{{page}}}|Chain of Tyranny]]

  • Affected entity has only half its movement speed. When the chain breaks, it'll take 8d8Damage TypesForce damage.

{{{page}}} [[{{{page}}}|Chains of Karsus]]

  • The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
  • The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.

{{{page}}} [[{{{page}}}|Channel Divinity: Cloak of Shadows]]

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

{{{page}}} [[{{{page}}}|Channelling Karsus' Compulsion]]

{{{page}}} [[{{{page}}}|Charged Lightning: Tempest Steps]]

  • Wherever you walk, create a crackling explosion with 2 radius that deals 1d4Damage TypesLightning.

{{{page}}} [[{{{page}}}|Charmed]]

{{{page}}} [[{{{page}}}|Cheater's Folly]]

  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.

{{{page}}} [[{{{page}}}|Chest Trauma]]

{{{page}}} [[{{{page}}}|Chicken Chaser]]

  • Engrossed in a game of Chicken Chase.

{{{page}}} [[{{{page}}}|Chilled]]

{{{page}}} [[{{{page}}}|Chilling Grace]]

  • Has Resistance to Damage TypesFire damage as long as you have 50% hit points or less.

{{{page}}} [[{{{page}}}|Cindersnap Reflexes]]

{{{page}}} [[{{{page}}}|Clear Area]]

  • Hiding in an unobscured area. Will be caught on sight.

{{{page}}} [[{{{page}}}|Click Heels]]

{{{page}}} [[{{{page}}}|Clinging Shadows]]

{{{page}}} [[{{{page}}}|Cloak of Shadows]]

{{{page}}} [[{{{page}}}|Cloud of Daggers]]

  • Takes 4d4Damage TypesSlashing per turn.

{{{page}}} [[{{{page}}}|Cloudkill]]

  • While it remains in the cloud, affected entity takes 5d8Damage TypesPoison damage every turn.

{{{page}}} [[{{{page}}}|Clown Face-Paint]]

{{{page}}} [[{{{page}}}|Coated in Arsonist's Oil]]

{{{page}}} [[{{{page}}}|Coated in Basic Poison]]

{{{page}}} [[{{{page}}}|Coated in Brewed-up Bellyglummer]]

{{{page}}} [[{{{page}}}|Coated in Crawler Mucus]]

{{{page}}} [[{{{page}}}|Coated in Diluted Oil of Sharpness]]

  • The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks.

{{{page}}} [[{{{page}}}|Coated in Drow Poison]]

{{{page}}} [[{{{page}}}|Coated in Malice]]

{{{page}}} [[{{{page}}}|Coated in Oil of Bane]]

{{{page}}} [[{{{page}}}|Coated in Oil of Combustion]]

  • Coated in flammable oil.
  • On a hit, the target is doused in oil for 2 turns. If it takes Damage TypesFire damage, the oil immolates, dealing 3d6Damage TypesFire damage in an area around it.

{{{page}}} [[{{{page}}}|Coated in Oil of Diminution]]

{{{page}}} [[{{{page}}}|Coated in Oil of Freezing]]

{{{page}}} [[{{{page}}}|Coated in Purple Worm Toxin]]

{{{page}}} [[{{{page}}}|Coated in Serpent Venom Toxin]]

{{{page}}} [[{{{page}}}|Coated in Toxin]]

{{{page}}} [[{{{page}}}|Coated in Wizardsbane Oil]]

{{{page}}} [[{{{page}}}|Coated in Wyvern Toxin]]

{{{page}}} [[{{{page}}}|Cocooned]]

{{{page}}} [[{{{page}}}|Coerced]]

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.

{{{page}}} [[{{{page}}}|Coin Cuirass]]

  • Cursed coins have gathered around the Toll Collector's chest, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Cuisse]]

  • Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Cuisse (R)]]

  • Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Helmet]]

  • Cursed coins have gathered around the Toll Collector's head, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Vambrace (L)]]

  • Cursed coins have gathered around the Toll Collector's left arm, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Vambrace (R)]]

  • Cursed coins have gathered around the Toll Collector's right arm, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Cold Brew]]

  • Affected entity deals an additional 2d6Damage TypesCold damage while infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Cold Infusion]]

  • The affected entity deals an additional 1d4Damage TypesCold the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Cold Reflux]]

  • Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation Icy Regurgitation.

{{{page}}} [[{{{page}}}|Cold Resistance]]

{{{page}}} [[{{{page}}}|Cold Resistance Aura]]

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesCold damage.

{{{page}}} [[{{{page}}}|Colour Spray]]

  • Attack Rolls against Blinded creatures have Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Combat Inspiration]]

Grants:

{{{page}}} [[{{{page}}}|Command: Approach]]

{{{page}}} [[{{{page}}}|Command: Flee]]

{{{page}}} [[{{{page}}}|Command: Grovel]]

{{{page}}} [[{{{page}}}|Command: Halt]]

{{{page}}} [[{{{page}}}|Compelled Duel]]

  • Cannot attack creatures other than the spellcaster.

{{{page}}} [[{{{page}}}|Compelled to Duel]]

{{{page}}} [[{{{page}}}|Conduit of Kereska's Ice]]

{{{page}}} [[{{{page}}}|Confused]]

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

{{{page}}} [[{{{page}}}|Confused Stupor]]

  • Too confused to act - affected entity wastes its turn doing nothing.

{{{page}}} [[{{{page}}}|Conquered]]

  • If Frightened Frightened, affected entity takes 5Damage TypesPsychic damage when starting its turn within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Constricted]]

{{{page}}} [[{{{page}}}|Constricting]]

  • Wrapped around a target to Constrict Constrict it and can't move.

{{{page}}} [[{{{page}}}|Contagion Poisoned]]

  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

{{{page}}} [[{{{page}}}|Continual Flame]]

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

{{{page}}} [[{{{page}}}|Controlled]]

  • This undead is under the control of a Paladin. It will follow the Paladin and attack their enemies.

{{{page}}} [[{{{page}}}|Controlling Undead]]

  • This paladin has control over an undead creature. The creature will follow them and attack their enemies.

{{{page}}} [[{{{page}}}|Corrosive Spit]]

  • Takes 1d10Damage TypesAcid damage per turn.
  • Affected entity's Armour Class Armour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.

After 5 turns:

  • Affected entity's Armour Class Armour Class has been reduced by 5. The spit can be removed with water.

{{{page}}} [[{{{page}}}|Countercharm]]

{{{page}}} [[{{{page}}}|Covert Critical]]

  • As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.

{{{page}}} [[{{{page}}}|Crackling with Kereska's Lightning]]

{{{page}}} [[{{{page}}}|Craven Heart]]

  • To end this effect, the creature must deny its Craven Heart by bravely ending its turn within 3 m / 10 ft of Viconia without using any actions or bonus actions.

{{{page}}} [[{{{page}}}|Crawling Gnaw]]

  • Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
  • Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition Newborn Zombie Newborn Zombie, causing them to take 1Damage TypesNecrotic damage per turn.
  • Newborn Zombies will follow the original Summoned Zombie.

{{{page}}} [[{{{page}}}|Critical Hit!]]

  • You've critically hit an opponent, dealing more damage.

{{{page}}} [[{{{page}}}|Crown of Madness]]

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

{{{page}}} [[{{{page}}}|Crusader's Mantle]]

  • Near a paladin's holy aura. Weapon attacks deal an additional 1d4Damage TypesRadiant.

{{{page}}} [[{{{page}}}|Crusader's Mantle Aura]]

  • Emitting a holy aura. Weapon attacks of nearby allies deal an additional 1d4Damage TypesRadiant.

{{{page}}} [[{{{page}}}|Crystal skin]]

{{{page}}} [[{{{page}}}|Curative Antidote]]

{{{page}}} [[{{{page}}}|Curdled Liver]]

  • Mystic Carrion is not Vulnerable to Firevulnerable to fire damage while his liver is intact.

{{{page}}} [[{{{page}}}|Curse of Regret]]

  • Takes 1d4+Spellcasting ModifierDamage TypesPsychic every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition.

{{{page}}} [[{{{page}}}|Curse of the Dire Raven]]

{{{page}}} [[{{{page}}}|Curse of the Sired]]

{{{page}}} [[{{{page}}}|Cursed Skull]]

{{{page}}} [[{{{page}}}|Cursed Vengeance]]

  • Any damage done against Oliver will be reflected twofold at the attacker.

{{{page}}} [[{{{page}}}|Cursed: Additional Damage]]

  • Receives an additional 1d8Damage TypesNecrotic damage from the spellcaster's attacks or spells.

{{{page}}} [[{{{page}}}|Cursed: Attack Disadvantage]]

{{{page}}} [[{{{page}}}|Cursed: Charisma]]

{{{page}}} [[{{{page}}}|Cursed: Constitution]]

{{{page}}} [[{{{page}}}|Cursed: Dexterity]]

{{{page}}} [[{{{page}}}|Cursed: Dread]]

{{{page}}} [[{{{page}}}|Cursed: Intelligence]]

{{{page}}} [[{{{page}}}|Cursed: Strength]]

{{{page}}} [[{{{page}}}|Cursed: Wisdom]]

{{{page}}} [[{{{page}}}|Dammon's Special Brew]]

  • Dammon's concoction enrages the owlbear.

{{{page}}} [[{{{page}}}|Dancing Lights]]

Illuminates a 9 m / 30 ft radius.

{{{page}}} [[{{{page}}}|Daredevil Proximity]]

  • Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature.

{{{page}}} [[{{{page}}}|Dark Lady's Awareness]]

  • Has earned Shar's approval through an impressive display of good sense. Has a +5 bonus to Wisdom until finishing a Long Rest

{{{page}}} [[{{{page}}}|Dark Lady's Erudition]]

  • Has earned Shar's approval through an impressive display of wit. Has a +5 bonus to Intelligence until finishing a Long Rest

{{{page}}} [[{{{page}}}|Dark Lady's Fool]]

  • Has earned Shar's condemnation while failing to impress her with their wit. Has a -5 penalty to Intelligence until finishing a Long Rest.

{{{page}}} [[{{{page}}}|Dark Lady's Grace]]

  • Has earned Shar's approval through their charming nature. Has a +5 bonus to Charisma until finishing a Long Rest

{{{page}}} [[{{{page}}}|Dark Lady's Ire]]

  • Has earned Shar's condemnation due to a poor display of charm. Has a -5 penalty to Charisma until finishing a Long Rest.

{{{page}}} [[{{{page}}}|Dark Lady's Reckoning]]

  • Has earned Shar's condemnation by showing a lack of judgement. Has a -5 penalty to Wisdom until finishing a Long Rest.

{{{page}}} [[{{{page}}}|Dark One's Blessing]]

{{{page}}} [[{{{page}}}|Darkveil Precision]]

  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.

{{{page}}} [[{{{page}}}|Darkvision]]

  • Can see in the dark out to the range of 24 m / 80 ft.

{{{page}}} [[{{{page}}}|Darkvision]]

  • Can see in the dark out to the range of 12 m / 40 ft.

{{{page}}} [[{{{page}}}|Dash]]

{{{page}}} [[{{{page}}}|Daylight]]

  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.

{{{page}}} [[{{{page}}}|Dazed]]

{{{page}}} [[{{{page}}}|Dazzling Ray]]

{{{page}}} [[{{{page}}}|Dead]]

  • This creature is dead.

{{{page}}} [[{{{page}}}|Deadly Orders]]

  • Affected entity was ordered to attack a specific enemy.
  • It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Death Ward]]

  • The next time damage would reduce the affected entity to 0 Hit Points. it remains conscious with 1 Hit Point left.

{{{page}}} [[{{{page}}}|Death Wish]]

  • Creature carries a powder keg. It could explode at any moment.

{{{page}}} [[{{{page}}}|Deathbringer's Legacy]]

{{{page}}} [[{{{page}}}|Defensive Flourish]]

{{{page}}} [[{{{page}}}|Defensive Protocol: Bulwark]]

{{{page}}} [[{{{page}}}|Defensive Stance]]

{{{page}}} [[{{{page}}}|Demonspirit]]

{{{page}}} [[{{{page}}}|Demonspirit Aura]]

{{{page}}} [[{{{page}}}|Demonspirit Madness]]

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

{{{page}}} [[{{{page}}}|Despair]]

  • Despondency from deep within the Shadowfell has perforated your very being.

{{{page}}} [[{{{page}}}|Despair: Apathy]]

{{{page}}} [[{{{page}}}|Despair: Dread]]

{{{page}}} [[{{{page}}}|Despair: Madness]]

{{{page}}} [[{{{page}}}|Detect Evil and Good]]

Character can detect aberration, celestial, elemental, fey, fiend, and undead.

{{{page}}} [[{{{page}}}|Detect Thoughts]]

  • Can read the thoughts of certain creatures while talking to them.

{{{page}}} [[{{{page}}}|Detecting Presence]]

{{{page}}} [[{{{page}}}|Detonation Impending!]]

{{{page}}} [[{{{page}}}|Devilishly Strong]]

  • While within 18 m / 60 ft of Raphael, this creature's weapon attacks deal an additional 3d6Damage TypesPiercing damage and it has Advantage Icon.png Advantage on Strength and Dexterity Checks and attacks.

{{{page}}} [[{{{page}}}|Devoured Intellect]]

{{{page}}} [[{{{page}}}|Devouring Brain]]

  • The starving illithid is fully focused on eating its first brain in an age.
  • Consuming the brain provides the equivalent of one Mind Flayer Parasite Specimen.

{{{page}}} [[{{{page}}}|Diamond Scales]]

  • This creature has HP Icon.png 100 temporary hit points.
  • While it has these temporary hit points:
    • It is grounded.
    • Any damage lower than 15 will not affect it.
    • It can use Shredding Scales Shredding Scales immediately after being hit for the first time in a round.

{{{page}}} [[{{{page}}}|Difficult Terrain]]

{{{page}}} [[{{{page}}}|Difficult Terrain: Vines]]

{{{page}}} [[{{{page}}}|Digestive Juices]]

  • While doused in corrosive digestive juice, this creature takes 1d6Damage TypesAcid per turn, is Vulnerable to Piercing and Bludgeoning damage, and can be Devoured Devoured if it is also Restrained Restrained.
  • Water can wash off these juices.

{{{page}}} [[{{{page}}}|Dipped in Fire]]

  • Weapon deals additional 1d4Damage TypesFire damage.

{{{page}}} [[{{{page}}}|Dipped in Poison]]

  • Weapon deals additional 1d4Damage TypesPoison damage.

{{{page}}} [[{{{page}}}|Disarmed]]

  • Affected entity has dropped its weapon to the ground.

{{{page}}} [[{{{page}}}|Disengage]]

{{{page}}} [[{{{page}}}|Disguise Self]]

  • Appearance is entirely changed.

{{{page}}} [[{{{page}}}|Disintegrating Corpse]]

This corpse is not long for this world.

  • The affected entity's corpse disintegrates into a pile of ash upon death.

{{{page}}} [[{{{page}}}|Dislocated Shoulder]]

{{{page}}} [[{{{page}}}|Dispel Evil and Good]]

Grants: Dispel Evil And Good: Break Enchantment Dispel Evil And Good: Break Enchantment

{{{page}}} [[{{{page}}}|Displace]]

  • Creatures suffering Falling damage as a result of your actions take an additional 1d8Damage TypesPsychic damage.

{{{page}}} [[{{{page}}}|Displaced]]

{{{page}}} [[{{{page}}}|Displacer Beast Form]]

  • Affected entity has adopted the eldritch pantherlike form of a displace beast.

{{{page}}} [[{{{page}}}|Distracted]]

Not paying any attention to their surroundings.

The distractor's allies have Advantage Icon.png Advantage on their next Attack Roll against the creature.

{{{page}}} [[{{{page}}}|Distressed]]

{{{page}}} [[{{{page}}}|Divine Favour]]

  • Your weapons deal an additional 1d4Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Divine Guardian]]

Protected by a paladin's divine essence. Resistant to all damage.

{{{page}}} [[{{{page}}}|Divine Intervention: Miracle of Refuge]]

Cannot be harmed by damage or conditions thanks to the grace of a generous deity.

{{{page}}} [[{{{page}}}|Divine Sense]]

{{{page}}} [[{{{page}}}|Dominated]]

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

{{{page}}} [[{{{page}}}|Dominated]]

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

{{{page}}} [[{{{page}}}|Dominated Will]]

  • The affected entity is under the control of a nearby True Soul.

{{{page}}} [[{{{page}}}|Downed]]

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die die.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

{{{page}}} [[{{{page}}}|Draconic Prowess: Acid]]

{{{page}}} [[{{{page}}}|Draconic Prowess: Fire]]

{{{page}}} [[{{{page}}}|Draconic Prowess: Frost]]

{{{page}}} [[{{{page}}}|Draconic Prowess: Lightning]]

{{{page}}} [[{{{page}}}|Draconic Prowess: Poison]]

{{{page}}} [[{{{page}}}|Drained]]

  • Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by HP Icon.png 15 hit points.

{{{page}}} [[{{{page}}}|Dread Ambusher]]

  • Movement speed increased by 10ft. Affected entity can also make an extra weapon attack that deals an additional 1d8 damage.

{{{page}}} [[{{{page}}}|Dream Mist Apparitions]]

  • This creature is seeing myriad visions of a world beyond reckoning - or so they keep insisting.
  • The affected entity is incapacitated.

{{{page}}} [[{{{page}}}|Drenched]]

  • Your melee attacks inflict Wet Wet on the target.

{{{page}}} [[{{{page}}}|Druidic Trance]]

  • Engaged in ritual.

{{{page}}} [[{{{page}}}|Drunk]]

{{{page}}} [[{{{page}}}|Duel: Murder's Chosen]]

  • The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished.

{{{page}}} [[{{{page}}}|Duergar Antidote]]

{{{page}}} [[{{{page}}}|Dwarven Resilience]]

{{{page}}} [[{{{page}}}|Dying]]

  • This creature is dying. It will not move, take actions, or respond to damage in any way.
  • Attacks at melee range are guaranteed to hit and be critical hits. Ranged attacks have Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Eagle's Splendour]]

{{{page}}} [[{{{page}}}|Earthen Siphon]]

  • A nearby earth myrmidon grants the affected entity Immunity to Poison damage and an additional 3d8Damage TypesPoison damage to Elemental Rebuke Elemental Rebuke.

{{{page}}} [[{{{page}}}|Edict of the Old Lord Skull]]

  • The Deathless One protects his fetid flock. Myrkul grants the affected entity Necrotic Veil Necrotic Veil every turn.

{{{page}}} [[{{{page}}}|Eggbearer]]

  • Carries an owlbear's egg. Its scent will attract the egg's mother.

{{{page}}} [[{{{page}}}|Electrified Reflux]]

{{{page}}} [[{{{page}}}|Electrocuted]]

  • Takes 1d4Damage TypesLightning damage at the start of each turn.

{{{page}}} [[{{{page}}}|Elemental Affinity: Acid Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Cold Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Fire Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Lightning Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Poison Resistance]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Acid]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Cold]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Fire]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Lightning]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Thunder]]

{{{page}}} [[{{{page}}}|Elixir of Arcane Cultivation]]

  • Has an additional Level 1 Spell Slot.

{{{page}}} [[{{{page}}}|Elixir of Barkskin]]

{{{page}}} [[{{{page}}}|Elixir of Battlemage's Power]]

  • Affected entity has Arcane Acuity Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.
    • Gain Arcane Acuity for Duration: 3 turns.
    • Arcane Acuity cannot go below Duration: 3 turns.

{{{page}}} [[{{{page}}}|Elixir of Bloodlust]]

  • Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains HP Icon.png 5 temporary hit points and an Action.

{{{page}}} [[{{{page}}}|Elixir of Cloud Giant Strength]]

{{{page}}} [[{{{page}}}|Elixir of Darkvision]]

  • Can see in the dark up to 12 m / 40 ft.

{{{page}}} [[{{{page}}}|Elixir of Heroism]]

{{{page}}} [[{{{page}}}|Elixir of Hill Giant Strength]]

{{{page}}} [[{{{page}}}|Elixir of Peerless Focus]]

{{{page}}} [[{{{page}}}|Elixir of The Colossus]]

{{{page}}} [[{{{page}}}|Elixir of Viciousness]]

  • The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.

{{{page}}} [[{{{page}}}|Elixir of Vigilance]]

  • Affected entity has a +5 bonus to initiative and can't be Surprised Surprised. Replaces effects from other elixirs when drunk.

{{{page}}} [[{{{page}}}|Elven Elegance]]

{{{page}}} [[{{{page}}}|Enchanted Security]]

  • Intricate arcane lockmaking prevents Knock Knock spells from opening this safe.

{{{page}}} [[{{{page}}}|Encrusted with Frost]]

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

{{{page}}} [[{{{page}}}|Encumbered]]

  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.

{{{page}}} [[{{{page}}}|Endless Rage]]

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4Damage TypesPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4Damage TypesPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

{{{page}}} [[{{{page}}}|Enemy of Justice]]

  • Wanted for killing a guard. Allied guards will attack on sight, but Disguise Self will fool them.

{{{page}}} [[{{{page}}}|Enhanced Armour Class]]

{{{page}}} [[{{{page}}}|Enlarged]]

{{{page}}} [[{{{page}}}|Ensnared]]

{{{page}}} [[{{{page}}}|Entangled]]

{{{page}}} [[{{{page}}}|Enthralled]]

  • Peripheral vision reduced. Will keep looking at the spellcaster.

{{{page}}} [[{{{page}}}|Entranced Murderer]]

  • Affected entity has been entranced by the Farslayer. Defeating the Farslyayer will break the trance and garner you victory.

{{{page}}} [[{{{page}}}|Entropic Ward]]

  • Missed an attack on a warlock. The warlock has Advantage Icon.png Advantage on their next Attack roll against the affected entity.

{{{page}}} [[{{{page}}}|Enwebbed]]

{{{page}}} [[{{{page}}}|Ephemeral Whispers]]

{{{page}}} [[{{{page}}}|Eternally Bound]]

  • Cazador will not let this spawn die - it is Immune to all damage.

{{{page}}} [[{{{page}}}|Ether-Essence Slumber]]

  • A deep, dream-ridden sleep has overcome the creature , induced by judicious ingesting of Ether.
  • The creature cannot move or act.
  • The creature automatically fails Strength and Dexterity Saving throws.
  • Attack rolls against the creature have Advantage Icon.png Advantage
  • Removed by taking damage or being Shoved.

{{{page}}} [[{{{page}}}|Ethereal Escape]]

  • As a Reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.

{{{page}}} [[{{{page}}}|Evasive Footwork]]

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

{{{page}}} [[{{{page}}}|Ever Radiant]]

  • Deals an additional 1d4Damage TypesRadiant.

{{{page}}} [[{{{page}}}|Executioner]]

{{{page}}} [[{{{page}}}|Exhausted]]

Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1.

{{{page}}} [[{{{page}}}|Expeditious Retreat]]

{{{page}}} [[{{{page}}}|Exploding Flumph]]

  • This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6Damage TypesForce.

{{{page}}} [[{{{page}}}|Explosion Imminent!]]

{{{page}}} [[{{{page}}}|Explosive Hoard]]

  • This mound of coins is primed to explode.

{{{page}}} [[{{{page}}}|Exposing Bite]]

  • Creature is distracted. The next attack against the creature from within 1.5 m / 5 ft is guaranteed to be a critical hit.

{{{page}}} [[{{{page}}}|Extinguished]]

  • This light was snuffed out.

{{{page}}} [[{{{page}}}|Extra Bonus Action]]

{{{page}}} [[{{{page}}}|Eyebite: Sickened]]

{{{page}}} [[{{{page}}}|Faerie Fire]]

{{{page}}} [[{{{page}}}|False Heart]]

  • To end this effect, the creature must deny its False Heart by Silencing Silencing itself.

{{{page}}} [[{{{page}}}|False Life]]

{{{page}}} [[{{{page}}}|Faltering Will]]

{{{page}}} [[{{{page}}}|Fangs of the Fire Snake]]

  • Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4Damage TypesFire damage.

{{{page}}} [[{{{page}}}|Favoured Weapon]]

  • This weapon has +1 bonus to damage and attack rolls.

{{{page}}} [[{{{page}}}|Fear Aura]]

  • Can possibly Frighten Frighten nearby beasts and humanoids with its fey presence.

{{{page}}} [[{{{page}}}|Fearful]]

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

{{{page}}} [[{{{page}}}|Feather Fall]]

{{{page}}} [[{{{page}}}|Feeble]]

  • Deal only half damage with weapon attacks that use Strength.

{{{page}}} [[{{{page}}}|Feigning Death]]

  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except Damage TypesPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped

{{{page}}} [[{{{page}}}|Festering Frenzy]]

  • This gnoll will become Frenzied Frenzied at the start of his next turn.

{{{page}}} [[{{{page}}}|Festering Spores]]

{{{page}}} [[{{{page}}}|Fetcher's Favour]]

  • Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.

{{{page}}} [[{{{page}}}|Fetid Aura]]

  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Damage TypesAcid per turn.

{{{page}}} [[{{{page}}}|Fetid Fumes]]

D6 Acid.png 1d6 (1~6) Damage TypesAcid damage
  • The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2 m / 7 ft.
  • 1d6Damage TypesAcid at the start of each round.

{{{page}}} [[{{{page}}}|Feverish]]

{{{page}}} [[{{{page}}}|Feywild Sparks]]

{{{page}}} [[{{{page}}}|Fiendish Obeisance]]

  • Affected entity must obey the commands of the fiend directly controlling it.

{{{page}}} [[{{{page}}}|Fiendish Obeisance: Kneel]]

  • Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage Icon.png Disadvantage on Strength and Dexterity Saving throws.
  • Attacks against it have Advantage Icon.png Advantage if they're made within 3 m / 10 ft of the entity. The entity must spend half its movement speed to stand up.

{{{page}}} [[{{{page}}}|Fiendish Resilience: Acid]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Bludgeoning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Cold]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Fire]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Force]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Lightning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Necrotic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Piercing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Poison]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Psychic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Radiant]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Slashing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Thunder]]

{{{page}}} [[{{{page}}}|Fiendish Vice]]

{{{page}}} [[{{{page}}}|Fierce Perilous Stakes]]

  • Affected entity's attacks deal an additional 15Damage TypesPsychic damage and heal 2d8hit points. The entity scores a Critical Hit when rolling a 15 or higher. The entity is Vulnerable to all damage.

{{{page}}} [[{{{page}}}|Fiery Brew]]

  • Affected entity deals an additional 2d6Damage TypesFire damage while infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Filth Fever]]

  • Duration: 25 turns

{{{page}}} [[{{{page}}}|Fire Infusion]]

  • The affected entity deals an additional 1d4Damage TypesFire the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Fire Resistance]]

{{{page}}} [[{{{page}}}|Fire Resistance Aura]]

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesFire damage.

{{{page}}} [[{{{page}}}|Fire Shield: Chill]]

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesFire damage.
  • Deals 2d8Damage TypesCold damage to anyone who hits with a melee attack.

{{{page}}} [[{{{page}}}|Fire Shield: Warm]]

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesCold damage.
  • Deals 2d8Damage TypesFire damage to anyone who hits with a melee attack.

{{{page}}} [[{{{page}}}|Firewine Belly]]

{{{page}}} [[{{{page}}}|Flame-Feeble]]

{{{page}}} [[{{{page}}}|Flaming Aura]]

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6Damage TypesFire at the end of its turn. On a successful save, it will still take half damage.

{{{page}}} [[{{{page}}}|Flaming Sphere]]

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    D6 Fire.png 2d6 (2~12) Damage TypesFire damage
    damage. On a second save, it will still take half damage.

{{{page}}} [[{{{page}}}|Fleeting Protection]]

If the affected entity is attacked with Damage TypesRadiant damage, Raphael's protection reflects twice that amount as Damage TypesFire damage and this condition ends.

{{{page}}} [[{{{page}}}|Flesh Rot]]

Flesh is decaying.

{{{page}}} [[{{{page}}}|Flesh to Stone: Restrained Stage 1]]

{{{page}}} [[{{{page}}}|Flesh to Stone: Restrained Stage 2]]

{{{page}}} [[{{{page}}}|Flesh to Stone: Restrained Stage 3]]

{{{page}}} [[{{{page}}}|Flight]]

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

{{{page}}} [[{{{page}}}|Flying Strike]]

  • Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4Damage TypesPsychic.

{{{page}}} [[{{{page}}}|Foolish Little Pup]]

  • Shouldn't have done that, petal. Frightened.

{{{page}}} [[{{{page}}}|Force Conduit]]

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

{{{page}}} [[{{{page}}}|Force Resistance]]

{{{page}}} [[{{{page}}}|Force Steadfast]]

  • Affected entity can't be moved against its will.

{{{page}}} [[{{{page}}}|Forced Manoeuvre]]

{{{page}}} [[{{{page}}}|Form of Artifice]]

{{{page}}} [[{{{page}}}|Form of Dread]]

{{{page}}} [[{{{page}}}|Formless Slaughter]]

  • This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.

{{{page}}} [[{{{page}}}|Fox's Cunning]]

{{{page}}} [[{{{page}}}|Fractured Psyche]]

{{{page}}} [[{{{page}}}|Fractured Psyche]]

{{{page}}} [[{{{page}}}|Freedom of Movement]]

{{{page}}} [[{{{page}}}|Frenzied]]

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

{{{page}}} [[{{{page}}}|Frenzied Fury]]

  • Overwhelmed with rage, the gnoll can attack three times per turn.

{{{page}}} [[{{{page}}}|Frenzied Spores]]

  • Glut has increased hit points and Strength. It has access to more spore spells.

{{{page}}} [[{{{page}}}|Frenzied Strain]]

  • Using Frenzied Strike Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
  • All stacks are removed when Frenzy Frenzy ends.

{{{page}}} [[{{{page}}}|Friends]]

In higher difficulty modes, the target might accuse you of enchanting them.