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Gather Your Allies (quest)
Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
- Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
- Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
- Auntie Ethel is grateful for us letting her keep the child. We can rely on her help in the trials ahead.
- Halsin is grateful for our help protecting the sanctity of life. We can count on his formidable druidic powers, should the need arise.
- Yurgir, pleased to be free of his contract, will lend us the hellish might of an orthon in the trials to come.
- Mizora is sure to seek revenge for her abduction to Moonrise Towers. When the time comes to face the Absolute, we'll find her on our side.
- Isobel is grateful that, thanks to us, her beloved is safe. We are sure to have the light of Selûne guiding us in the darkness to come.
- Dame Aylin, the fearsome aasimar, is now our sworn ally. She'll have our backs in any fight - no matter the enemy.
- Lorroakan is more powerful than ever with the Nightsong in his possession, thanks to us. The might of Ramazith's Tower will be at our backs, should we ever need it.
- Rolan is grateful for our help securing his position in Ramazith's Tower. We can rely on the tower's full power, should we ever need it.
- Arabella is back from learning how to control her powers. We can trust that her magic will be there to help us when we need it most.
- The strange creature is thankful that we helped it enter the city. No doubt we'll have a powerful ally when we need it most.
- Valeria feels indebted to us for having saved her from an untimely death. She and her City Watch are prepared to support us in the final battle.
- Dammon the weaponsmith has become a staunch ally. We can rely on his ingenuity and the owlbear cub's might in our final battle.
- Wulbren and the Ironhand Gnomes no longer have to contend with the Gondians. We can rely on their aid, should we ever need it.
- The Gondians' lives were saved with our help. We've made loyal allies in them, should we ever need their aid.
- Barcus won't forget that we helped him become the new leader of the Ironhand Gnomes. We can count on his support should we ever need it.
- Grand Duke Ravengard is grateful for us saving him from the Absolute's clutches. He will stand by our side in the final battle.
- Florrick is immensely grateful that we freed her and helped with the threat at Moonrise. We are sure to have her and the Flaming Fist by our side when we need it most.
- The Zhentarim don't like to be in anyone's debt - it's bad for business. For helping them, we are sure to have their blades on our side, should it come to protecting the city. It's their new home, after all.
- Nine-Fingers is grateful that we helped her retain control of the Guild - she's not one to give away what's hers. We can count on her and her Lady's Court in the final battle.
- Mol isn't one to forget those who have helped her along the way. She'll have our back in the fight to come.
- We've made an ally of Kith'rak Voss. He and his mighty steed will aid us when the time comes.
- Astarion is grateful for us helping him become Vampire Ascendant. We can count on his dark magic in the final battle.
- The Gur people are grateful for our role in taking down Cazador Szarr. We are sure to have them by our side, come what may.
- Shadowheart is thankful that we helped her gain her rightful position in the Sharran Cloister. We can count on the dark power of the Sharrans in the battle to come.
- Viconia is grateful that we helped her establish her rightful position. We can count on Viconia and Lady Shar's faithful in the fight to come.
- Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
- Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
The following objectives are added for characters who leave or are killed:
- Halsin has left, forging his own path. He won't help us in the fight to come.
- We killed Dammon, so he and the owlbear cub can no longer aid us in the battle to come.
- Shadowheart has left, so we will be without her aid in the battle to come.
- We killed Viconia, so have lost the aid of her and Lady Shar's faithful.
- Auntie Ethel would have lent us her aid, but we killed her before she could.
- We killed Ulma, so we will no longer have the help of the Gur people in the final battle.
- Astarion is gone, so we will be without his aid in the fight to come.
- Counsellor Florrick was ready to support us in battle, but we killed her before she could.
- The Guild are leaderless. They're in no condition to help us in our fight.
- The Zhentarim are newly victorious, but leaderless. They will be busy with matters of their own, so will not be able to aid us.
- Jaheira has left us - and with her, any chance of aid from the Harpers in the fight to come.
- With Wyll dead, Mizora has little interest in helping us.
- We sent Yurgir, who could have been a powerful ally in our final battle, back to the Hells.
- We killed the owlbear cub, despite how far it had come. We will no longer have its support in the battle to come.
- The phasm would have aided us in battle, no matter how formidable our foe, but we killed it.
- We killed Grand Duke Ravengard, who can no longer help us in the fight to come.
- We killed Isobel despite all we did for her and Dame Aylin. She can no longer help us in the final battle.
- We killed Dame Aylin despite all we did for her and Isobel. She can no longer help us in the final battle.
- We killed Lorroakan, so no longer have his support from the heights of Ramazith's Tower.
- We killed Rolan, despite having helped him accomplish his goals. He can no longer aid us when the time comes.
- We killed Wulbren. He can no longer aid us in our final battle.
- We killed Barcus, an unfortunate gnome until the end. He can no longer aid us in our final battle.
- We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
- We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
- The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.
Walkthrough
Note that objectives for this quest are often mutually exclusive (ie, those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)
Companions
For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
Volo
Volo can be recruited after he is saved twice. The first occurs in Act One, when Volo is imprisoned by Goblins. By completing Rescue Volo, Volo travels with the party in camp for a time before leaving for Baldur's Gate. Volo is once again be encountered during Act Three near the Steel Watch Foundry in the Lower City, tied to a chair by a number of Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he once again returns to camp. Rescuing Volo results in a passive buff during the final fight - Volo's Guide to Monsters (+2 to Attack Rolls, Saving Throws and Ability Checks).
Auntie Ethel
Auntie Ethel can be recruited by completing Get Help from Auntie Ethel and following part of the Save Mayrina questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact. If the party killed Ethel, they can still work with her by finding her disguised as Captain Grisly during Save Vanra. If the party kills Lora, then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.Halsin
In order to recruit Halsin, Rescue the Druid Halsin must be completed with Halsin found alive. Save the Refugees must be completed with the Tieflings rescued and the Grove left intact. After this Halsin comes with the party to the Shadow-Cursed Lands. In Act Two, Isobel must remain alive and not kidnapped by Marcus in Resolve the Abduction. After speaking with Art Cullagh, visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, Wake up Art Cullagh must be completed, as well as Lift the Shadow Curse. Along with Halsin joining as a permanent companion, he also provides a passive buff in the final fight - Spirit of the Land.
Rolan
To recruit Rolan as an ally, Save the Refugees must be completed and the Tieflings sided with. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. Find Rolan in the Shadows with Rolan saved from the Shades. In Act Three, Rolan is found in Sorcerous Sundries. If the party chooses to defeat Lorroakan in Find the Nightsong, then Rolan takes over the Ramazith's Tower and aids the party in the final fight. His special skill, Rolan's Firestorm, calls down a massive fire attack during the final fight.Arabella
To recruit Arabella as an ally, Save the Refugees must be completed and the Tieflings sided with. Find Arabella's Parents must be completed in Act Two, after which Arabella briefly joins the camp until Ketheric Thorm is defeated. In Act Three, Arabella can be found in the City Sewers, where she agrees to help the party. Arabella offers a passive buff in the final fight - Weavewalker.
Dammon
To recruit Dammon as an ally, Save the Refugees must be completed and the Tieflings sided with. The Owlbear in the Owlbear Nest in Act One must also have been slain, and the Owlbear Cub rescued from the Goblin Camp. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. After this, Dammon appears in High Hall with the Owlbear Cub juiced up on potions and fitted with a suit of armour.Mol
To recruit Mol as an ally, Save the Refugees must be completed and the Tieflings sided with. During Act Three, Mol can be found in the Guildhall. Mol can only become an ally in the final fight by learning about her contract with Raphael. If her contract is stolen from the House of Hope, she agrees to help in the final fight. Mol offers a passive buff - Fetcher's Favour (affected entities can cast Rays of Fire, reduce all Fire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws).
Yurgir
Yurgir can be recruited in Act Three, if the party resolves Deal with the Devil by breaking into the House of Hope. His willingness to help the party depends on if Break Yurgir's Contract was completed by defeating the Dark Justiciar Lyrthindor. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during Kill Raphael's Old Enemy. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. Yurgir never agrees to help the party if he is tricked into killing himself. If Yurgir is allied with, he can be summoned in the final fight.Mizora
To recruit Mizora, she must be found in the Mind Flayer Colony during Act Two and she must be left alive. During Act Three, after arriving at Wyrm's Rock, Mizora appears in the city to speak to Wyll as part of The Grand Duke. After this, she appears in camp after the next long rest. Once this occurs, Mizora remains in camp. By speaking to her and choosing "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight.Isobel
To recruit Isobel as an ally, Resolve the Abduction must be completed without Isobel's death. During Find the Nightsong, Aylin must be spared by Shadowheart. Invite Isobel and Aylin back to camp after Ketheric Thorm has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves Aylin free, making both Isobel and Aylin become allies to the party. Isobel has the skill Balm of the Moonmaiden, which heals multiple allies.Dame Aylin
To recruit Aylin as an ally, during Find the Nightsong, Aylin must be spared by Shadowheart. Invite Aylin back to camp after Ketheric Thorm has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves Aylin free, making her become an ally to the party. As a result, Aylin can be summoned to fight alongside the party in the final battle.Jaheira
Jaheira can become an ally in the final fight by completing The High Harper with Minsc left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party and Jaheira counts herself as a loyal ally to the party. Her allyship comes with a special summon of elite Harpers.Valeria
Valeria can be recruited in Act Three if the player completes Solve the Open Hand Temple Murders, Investigate the Murders, and rejects the Murder Tribunal during Impress the Murder Tribunal. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued. After this, she becomes an ally of the party for the final fight. During the final fight, several members of Valeria's City Watch can be summoned.Lorroakan
Lorroakan can be recruited in Act Three if Dame Aylin was spared during Find the Nightsong. After arriving in the Lower City, Lorroakan can be found at Ramazith's Tower above Sorcerous Sundries. In order for Lorroakan to aid the player, they must agree to help him capture Aylin by notifying her of Lorroakan's intentions at camp and then speaking with him at the tower.
Duke Ravenguard
Duke Ravenguard agrees to aid the party if he is found alive at the end of Rescue the Grand Duke. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the Save the Gondians quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.
Counsellor Florrick
Florrick can be recruited after she is saved two times. The first occurs during Act One, when she must be rescued from a burning building in the initial stages of Rescue the Grand Duke at Waukeen's Rest. After this, she must be rescued in Act Three during Free Counsellor Florrick. If Florrick is freed from Wyrm's Rock Prison and saved from her execution in five days from the party's arrival at Baldur's Gate, she agrees to help gather allies. - Florrick's Cohort (3 guards)The Guild
As part of Aid the Underduke, the Guild is invaded by the Zhentarim, who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. If the party helps the Guild and Nine-Fingers Keene is left alive, she lends the player her two bodyguards - Guildmaster Keene's Fixers (summon two elite assassin mercenaries).Zhentarim
The Zhentarim can be recruited by overthrowing the Guild during Aid the Underduke in Act Three.Wulbren
In order to recruit Wulbren and the Ironhand Gnomes, Rescue Wulbren must be completed, with Wulbren saved. In Act Three, Deal with the Gnomes and Avenge the Ironhands must be completed, with the Steel Watch disabled. If Save the Gondians was also completed, Wulbren must be sided with and the Gondians defeated.Barcus
In order to recruit Barcus, Rescue the Gnome must be completed with Barcus left alive. During Act Three, Save the Grymforge Gnomes and Rescue Wulbren must be completed, with Wulbren saved. During Act Three, Deal with the Gnomes, Avenge the Ironhands, and Save the Gondians must be completed with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader.Ulma
Ulma and the Gur can be recruited in Act Three during Investigate Cazador's Palace. If Cazador is defeated and the Black Mass ritual stopped, then the Gur are grateful and agree to help during the final fight. Several Gur hunters can be summoned in the final fight.Astarion
If Cazador is defeated and the Black Mass ritual is completed with Astarion becoming an ascended vampire in Act Three, his undead horde can be summoned to help during the final fight - Retinue of the Vampire Lord (summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf).Kith'rak Voss
Kith'rak Voss can be recruited by completing Help Kith'rak Voss and retrieving the Orphic Hammer in the House of Hope. If the player choses to free Orpheus in Free Orpheus, Voss aids the party in the final battle.
Viconia
Viconia is recruited in Act Three. During Investigate the House of Grief, the party encounters her deep within the Sharran sanctuary. If Shadowheart chose to spare Aylin during Find the Nightsong, the party can betray Shadowheart and turn her over to Viconia in Surrender Shadowheart to Viconia. In return, Viconia and her Sharran forces agree to help in the final fight.Shadowheart
If Shadowheart stays Sharran and overthrows Viconia in the House of Grief in Act Three and becomes the Sharran cloister leader, her Sharran forces help during the final fight.
Bhaal
Bhaal's support can be given if the Murder Tribunal is impressed and the player becomes a Bhaalist worshipper during Impress the Murder Tribunal.
Zevlor
If the Emerald Grove was saved in Act One and later Zevlor freed from the pod in the Mind Flayer Colony during Act Two's quest Find Zevlor, the Hellrider Platoon can be summoned. This currently has no journal entry.Results
After resolving the quest Free Orpheus, the final battle begins to Confront the Elder Brain. The player receives the special skill Call Forth Allies which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.Trivia
- Volo's Guide to Monsters is also a manual for the Dungeons and Dragons tabletop game.