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Karlach

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Revision as of 05:41, 19 August 2023 by DrakeCross22 (talk | contribs) (Added approval conditions)
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Fury of Avernus
Karlach
Karlach.png
Stats
Level 1

STR

17
(+3)

DEX

13
(+1)

CON

15
(+2)

INT

8
(-1)

WIS

12
(+1)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Zariel Tiefling Zariel Tiefling|Zariel Tiefling Zariel Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 14
Creature AC Icon.png  AC TBC
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 90kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Resistances
Resistant to Non-Magical Fire
Character information
Class Barbarian Barbarian
Background Outlander
Location The Risen Road
Enemies Zariel, Enver Gortash
In-game
Karlach in Early Access

Karlach is an Origin character and Companion in Baldur's Gate 3. She is a Tiefling Barbarian with the Outlander background.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

Gameplay

In Early Access Patch 9, Karlach's class was stated to be Fighter; however, her actual class upon full release is Barbarian.

Passive Features

Martial Prodigy

A lifetime of relentless training gave you Armour Proficiency with Light and Medium Armour, as well as Proficiency with Shortswords Shortswords, Longswords Longswords, and Greatswords Greatswords.

Proficiencies

Equipment
Saving Throws
Skills
  • Currently unknown in Early Access

Spells Known

Cantrips Known

Background

Karlach was a citizen of Elturel before being taken prisoner and forced to fight in the Blood War, the eternal conflict between demons and devils. She was a prisoner and champion of Zariel, Archdevil and ruler of Avernus, the first layer of the Nine Hells. Taking a risky chance on escape, Karlach boarded a hostile Mind Flayer ship when it appeared in the sky of Avernus. Using it, she made her escape from the Hells but was infected with a Mind Flayer Tadpole in the process. Now hunted, Karlach is a fugitive on the run from Zariel's forces, who seeks to have her warrior returned to her, and punished.


Personality

Karlach is a foul-mouthed and brusque warrior. She's independent, but not afraid to accept outside help when necessary.


Interactions

  • To be added.

Approval

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act 1

  • Give Ethel's Bitter Divorce wand to Mayrina
  • Deceive the goblins, say 'you can't be serious', then fling poo at them
  • Tell Gandrel that Astarion is under your protection
  • Convince Nadira to give you her Soul Coin after saving her from the bugbear
  • Allow Lae'zel to speak with the Gith patrol
  • Persuade Kagha to fight against the Shadow Druids
  • Agree with Zevlor to kill the goblin horde's leaders
  • Successfully deceive the ogres in the Blighted Village to get their horn
  • If you refuse to kill Rugan in the Zhentarim Hideout, available if you try to do a side deal with the missing shipment
  • If you purchase the artist in the Zhent hideout
  • If you agree to pay the extra 200 gold to the artist after you free him
  • If you give an antidote to Thulla in the Myconid Colony
  • When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times)

Grymforge

  • Standing up for the deep gnome slaves when their threatened by Nere once he's freed.
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere.

Camp/Conversation

Act 2

Disapproval

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act 1

  • Swear to Nettie you will take the Wyvern poison.
  • Choose to attack the owlbear in dialog.
  • Tell Gandrel where you can find Astarion (Hag hut)
  • Convince Flind to attack the other Gnolls
  • Yell "boo, get off the stage!" at Volo in the goblin camp
  • Agree to Vlaakith's request to kill the person inside the Astral Prism
  • Disapproves of persuading/intimidating/deceiving Gimblebock and friends into leaving.
  • Letting Volo follow through with his attempt to remove the parasite

Grymforge

Act 2

Romance

Trivia

Gallery

External Links

Karlach on the Forgotten Realms Wiki Template:CharactersNavbox