Ad placeholder

Overgrown Tunnel

From bg3.wiki
Revision as of 17:41, 9 August 2023 by Crashaholic (talk | contribs) (DC changed in release (should confirm if this is 10 on explorer))
Jump to navigation Jump to search

The Overgrown Tunnel is a dungeon Location accessed from the Riverside Teahouse, located in the Sunlit Wetlands. The Overgrown Tunnel is the lair of the hag, Auntie Ethel.

The Overgrown Tunnel is divided into three main sub areas: the Entrance Gallery, the Ancient Abode, and the Acrid Workshop.

Reaching the Overgrown Tunnel

The Overgrown Tunnel is an optional dungeon. It is reached by passing through an illusory wall found in the Riverside Teahouse. The back wall of the fireplace can be passed through, and leads to this location.

Entrance Gallery

The Entrance Gallery of the tunnel.

The Entrance Gallery is the first of the three main sections of the dungeon. What remains of previous victims of the hag, Auntie Ethel, are scattered about the area. Some yet still live. Speak with Dead can reveal some of their pasts.

Access to the rest of the dungeon is blocked off by a Gnarled Door. The door is one of the hag's previous victims, transformed. The player can speak with it and succeed at persuading or intimidating it to allow them them through. This door will reveal that it is an illusion. Alternatively, wearing one of the nearby Whispering Masks will reveal the true nature of the door.


Overgrown Tunnel

The next room is unmarked on the map, labeled only as the Overgrown Tunnel. This section of the dungeon, past the Gnarled Door, contains four more previous victims of the hag. They are controlled by the Whispering Masks they wear. If the party is not also wearing the masks, they will be attacked. This room is covered with Mud (difficult terrain).

Notable NPCs

The Descent

Past the four masked victims is a waterfall. Jumping through the water will bring the party to final part of the Overgrown Tunnel section of the dungeon. This area is a steep descent down to the Ancient Abode, covered with climbable vines and many traps.

The next part of the hag's lair, the Ancient Abode, is at the end of the descent.

Traps

  • Ruptured Stone - These traps emit Noxious Fumes. The stones resemble piles of rocks, and can be covered by objects to block the fumes. They can also be disabled with a DC 30 Sleight of Hand check.
    • If Auntie Ethel is later defeated, the Ruptured Stones will stop emitting fumes.
  • Peculiar Flowers - These traps are which are hidden until spotted with a Perception check. They will explode if a party member draws too close. They litter the walkways leading down to the Ancient Abode.

Misty Step Icon.png Misty Step and Feather Fall Icon.png Feather Fall are useful for avoiding the traps safely.

Mushroom Circle

There is a second Gnarled Door that can be reached from the trapped descent. A Whispering Mask is required to gain access to the room beyond. Inside is a Mushroom Circle that will teleport the party to a similar circle in the Underdark, X: 98 Y: -283.

Notable Loot

Notable NPCs


Ancient Abode

The Ancient Abode in the Overgrown Tunnel.

The Ancient Abode is where Auntie Ethel keeps Mayrina locked up in a cage suspended over a gaping pit.

If Ethel is alive, she will fight any intruders that make it here.

Notable Loot

Notable NPCs


Acrid Workshop

The hag's workshop.

This small workshop is where Auntie Ethel concocted all manner of wicked brews. She also stores some of her treasures here.

There is a Mushroom Circle at the end of the workshop that will teleport the party to the Sunlit Wetlands X: -72 Y: 210 when used.

Notable Loot


Related Locations


Related Quests