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Oath of Vengeance

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Revision as of 22:31, 10 January 2025 by 24.225.102.9 (talk) (→‎Oathbreaking actions: I don't think changing everything to imperative was an improvement. It's more encyclopedic to say "these are the actions that break the oath", rather than "do these to break your oath")
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Oath of Vengeance is one of the Subclasses of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary.

Subclass features

Paladin's default armour

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Oath of Vengeance Tenets Oath of Vengeance Tenets
Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.

Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.

No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
Inquisitor's Might Inquisitor's Might
Channel Oath
You or an ally's weapon attacks deal an additional Damage TypesRadiant damage equal to your Charisma modifier (minimum 1) and can Daze Daze enemies 2 turns.

Level 3

Abjure Enemy Abjure Enemy
Channel Oath
Use an Action to Frighten Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw.
Bg3 content hr.png
Vow of Enmity Vow of Enmity
Channel Oath
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
Bg3 content hr.png
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 5

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 7

Relentless Avenger Relentless Avenger
If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.
This movement does not provoke any further opportunity attacks.

Level 9

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions

This section details actions which cause Paldins to break the Oath of the Vengeance.

Act 1

Roadside Cliffs

  • Attacking Damays and Nymessa (tieflings who guard trapped Lae'zel) by any means, including options that occur through the dialogue.
  • As The Dark Urge, chopping off Gale's hand at the point of his possible recruitment

Emerald Grove

Forest

Sunlit Wetlands/Putrid Bog

  • Succumbing to Auntie Ethel's will after putting on a Whispering Mask.
  • Letting Auntie Ethel get away from the fight alive in exchange for her boon, even if Mayrina is allowed to go free

Goblin Camp

Rosymorn Monastery/Creche Y'llek

Underdark

Camp

  • At the camp celebration with tieflings, trying to stop Komira from killing Kagha, if Arabella has died during her judgement (regardless of the roll result)
  • As The Dark Urge, after killing Alfira, choosing to "admire this beautiful death".

Act 2

Shadow-Cursed Lands

Last Light Inn

Moonrise Towers

Gauntlet of Shar

Act 3

Rivington

Wyrm's Crossing/Wyrm's Rock Fortress

Lower City

External links