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Farlin

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Farlin is a member of The Guild and envoy of Nine-Fingers Keene.

Portrait Farlin.png
Nine-Fingers sends her love, arsehole. Your Stone Lord's a dead man walking.
Farlin

Involvement

Farlin can be found on a beach west of the South Span Checkpoint in Wyrm's Crossing during Act Three X: -212 Y: Y:87. He and a group of Guild members are arguing with the Minsc Stome Lord's crew near a docked ship from Moonrise Towers, accessible by taking the western path between the South Span Checkpoint and Open Hand Temple.

Upon approaching the two groups, the party will be drawn into the conflict. Farlin will ask for help fighting the Stone Lord's men, promising that the Guild will pay. If the player agrees to help, they will join the Guild in a fight against the Stone Lord's men. If they decline, try to appeal to Cairos Cairos, or try to prevent either side from fighting then both factions will turn hostile.

The party can also wait nearby for the fight to begin, and then join or wait for it to end.

If the party chooses to side with Farlin, then she will put in a good word for them with Tusgront Tusgront who guards the entrance to The Guild. He will let the party inside without requiring a dialogue check.

Speak with Dead

If Farlin is killed, she can be spoken to using Speak with Dead Speak with Dead. She will explain that she was sent from the Guild to seize the Stone Lord's haul for Nine-Fingers, though they did not know what it was besides being a valuable item.

Combat

Attacks and abilities

Dash Bonus Action.webp
Cunning Action: Dash Cunning Action: Dash ()
Cover more distance this turn: double your movement speed.
 Range: Self
Off-Hand Attack Melee.webp
Off-Hand Attack (Melee) Off-Hand Attack (Melee) ()   –  Dagger
Normal weapon damage Make a melee attack with your off-hand weapon.
 Melee: 1.5 m / 5  ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Gleamdance Dagger
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Notable loot

Related quests