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Cyril

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Cyril is a human fighter and a member of the Flaming Fist. He is under the command of Counsellor Florrick and on a mission to rescue Duke Ravengard.

Involvement

Last Light Inn

Initially on a mission led by Florrick to rescue Duke Ravengard, Cyril and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. Cyril can initially be found within the inn, in the same room as several other Fists, and Art Cullagh.

If Florrick wasn't rescued from Waukeen's Rest in Act One, Cyril will never appear in the game.

Resolve the Abduction

When Flaming Fist Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Cyril will not be affected by the Impaled Impaled condition and instead be Surprised Surprised, or will join the battle on his own without being affected by any conditions if the door to the room he is in is opened after the encounter starts. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

After the battle is over, Cyril will take up position in front of the door to the Flaming Fists' room alongside Gretta. Speaking with him will have him disclose that he knew Marcus well and didn't expect his betrayal[1]. He also sorrowfully wonders if they could've helped Marcus and prevented him from joining the Cult of the Absolute[2].

Leaving for Baldur's Gate

After a Long Rest, Cyril, along with Manip Vidor and Fist Thadwick will depart Last Light Inn and head to Baldur's Gate with Florrick in order to seek out reinforcements; particularly reinforcements in the form of automatons unaffected by the Shadow Curse, known as the Steel Watch.

Cyril is never seen again after this point. He is presumably killed or imprisoned upon his arrival in the city[note 1].

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Lacerate.webp
Lacerate Lacerate ()   –  Longsword
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Rush Attack.webp
Rush Attack Rush Attack ()   –  Longsword

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Longsword

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Trip Attack Melee.webp
Trip Attack (Melee) Trip Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful attack that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn

Loot

Related quests

Notes

  1. As Florrick is immediately captured and imprisoned upon her arrival in Baldur's Gate, it can be assumed that Vidor either suffered the same fate, or possibly worse.

References

  1. "I knew Marcus well - never suspected a thing." - Cyril
  2. "Maybe we could've helped him. Marcus, I mean. Before... you know." - Cyril