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Karlach
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Karlach | |||||||||||||
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Role | Origin character, companion | ||||||||||||
Voiced by | Samantha Béart | ||||||||||||
Information | |||||||||||||
Full name | Karlach Cliffgate | ||||||||||||
Title | Fury of Avernus | ||||||||||||
Race | Zariel tiefling | ||||||||||||
Class | Barbarian | ||||||||||||
Background | Outlander | ||||||||||||
Hometown | Baldur's Gate Avernus, Nine Hells | ||||||||||||
Family | Pluck Cliffgate (father, deceased) Caerlack Cliffgate (mother, deceased) | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points | 14 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 90 kg (180 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Fire | ||||||||||||
Features | |||||||||||||
| Gain Resistance to Fire damage. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Karlach Cliffgate is an Origin character and a recruitable Companion with the Outlander background. She is a Tiefling and a Barbarian first appearing during Act 1.
Once a soldier in Zariel's army, circumstances have given her a new chance at life. Now, freed from Avernus, she will make the most out of it, and no one will get in her way. She can be found and recruited on The Risen Road during Act 1, and romanced by characters of any gender.
In multiplayer sessions, if Karlach is chosen as an origin by a player, Wyll will be locked as an option to any other players.
“ | Avernus was never my home. It was my prison. I'm free now. And I'm never going back! |
„ |
— Karlach, confronting servants of Zariel. |
Overview
Background
Trapped in Avernus under Zariel's banner due to the machinations of those she trusted the most, Karlach has been fighting in the Blood War for a decade, away from all that she loved. Fate would smile on her and give her a way out, only to turn on her just as quickly, and she was tadpoled as she made her escape from Avernus. Now, free at last, though with an unwelcome guest in her head, she must protect her hard-won liberty with her life as she seeks revenge on those who crossed her many years ago. With a malfunctioning engine for a heart, and a burning desire to live, will she be able to save herself, or will hell catch up with her sooner or later?
Starting class
Karlach starts as a Barbarian, with a focus on two-handed weapons. Upon reaching level 3, she will default to the Wildheart subclass, granting her useful, if not sometimes unreliable, magic boons to pair with her martial skills.
Special features
- Karlach can use Soul Coins to power up her mechanical heart, giving her the passive Infernal Fury, granting her an additional 1d4Fire damage on her attacks when raging or when her HP drops below 25%
- Karlach's first heart upgrade grants her Advantage on Saving Throws against Charmed effects , giving her
- Karlach's second heart upgrade grants her Charmed effects , giving her immunity against
Personal quest
Karlachs's personal quest is Our Fiery Friend, spanning all acts of the game. Throughout it, Karlach's past will attempt to catch up to her as she is just beginning to enjoy her freedom.
One more subquest ties into her personal quest: The Hellion's Heart. In it, Karlach and the party must deal with her mechanical heart and the problems it causes her. Furthermore, Hunt the Devil will have her hunted by Zariel's agents, and Wyll's companion quest, The Blade of Frontiers, also features her as an important character.
An origin Karlach replaces Our Fiery Friend and The Hellion's Heart with Servant of None and Forging a Heart, respectively.
Recruitment
Karlach will refuse to join the party if they have sided with the goblins and laid waste to the Emerald Grove before meeting her. She will also abandon the party if they decide to side with goblins.
Act One
- Karlach can be found on The Risen Road, on a road near the Toll House, precicely at X: 111 Y: 503. Cornered by Zariel's bloodhounds, she can be found nursing her wounds after battle. The party can talk to her, and recruit her provided they agree to help her get rid of the ones hounding her. Returning to Anders and co. with Karlach in the party will ultimately result in battle.
- If Wyll is brought along for the first meeting with Karlach, the two will confront each other. Wyll reveals that Karlach is the quarry he's been hunting for his patron, while Karlach claims to be a victim, not an agent of Zariel. Either party can be sided with, though siding with Wyll results in battle with Karlach. The situation can also be defused by convincing Wyll that Karlach's words are true, as backed by the the vision everyone shares thanks to their tadpoles.
Approval
Karlach has a very strong sense of right and wrong. She enjoys helping innocent people with their troubles and not expecting anything in return, something she finds in common with Wyll after their rocky first meeting. She approves of kind interactions with those in need, standing up for what's right and being decisive with enemies. Anything that lets her have some fun, either through food, drink or both, also has earns her approval, and being a compassionate friend to her, or a kind partner, is a fast way of earning her trust and love.
Karlach disapproves of indiscriminate violence, being insensitive to the plights of others and dismissive of her when she attempts to get closer. Dealing favourably with villains doesn't sit well with her, and siding with Gortash, even if strategically sound, earns her disdain. Minimizing her problems, especially that of her malfunctioning mechanical heart, is a sure way of earning her contempt.
Romance
Karlach can be romanced by characters of any gender. When romanced, Karlach's inability to touch their partner, and the scars of being physically isolated from everyone for so long, are issues that are explored and need to be overcome together.
Description
Appearance
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Personality
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Karlach is an extremely passionate individual who strives to live life to the fullest. She tends to speak excitedly regarding any of life's simple pleasures, whether that be food, drink, friends, or intimacy. Her demeanor is generally joyous and very forward, having no fear of loudly proclaiming her love of being alive and how much she cares for those close to her. Her positive disposition and infectious energy seem to allow her to make friends easily.[note 1]
Her honesty can cause her to come off as somewhat naive at times. Karlach is very impulsive and easy to provoke, always ready to jump into a fight, especially if it means fighting someone attempting to talk their way out of answering for their crimes. She also gets along well with Astarion, despite their moral differences, due to both wanting to live their life outside the shadow of their abusers.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
History
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-01-23. If multiple days have passed since, this template should be removed. |
Karlach was a citizen of the Lower City of Baldur's Gate before being taken prisoner and forced to fight in the Blood War, the eternal conflict between demons and devils. She was a prisoner and champion of Zariel, Archdevil and ruler of Avernus, the first layer of the Nine Hells. Taking a risky chance on escape, Karlach boarded a hostile Mind Flayer ship when it appeared in the sky of Avernus. Using it, she made her escape from the Hells but was infected with a Mind Flayer Tadpole in the process. Now hunted, Karlach is a fugitive on the run from Zariel's forces, who seeks to have her warrior returned to her, and punished.
Karlach's lust for life hides the trauma of betrayal and fear of a life cut short. After becoming a trusted confidant (or so she believed) of Enver Gortash, the Banite sold Karlach out to Zariel as a lab rat to test her new invention, The Hellion's Heart. This forced her to live a life of conflict in the Nine Hells, as well as die relatively soon should she ever leave. Tyrants like Gortash and Zariel are some of the only things that can make Karlach act genuinely bitter and hateful due to how they stole away her chance at a normal life. Attempting to stop (or at least delay) the destruction of the infernal engine is the driving force of Karlach's personal mission, hoping to live in the world she loves for at least a while longer. [note 2]
Events of Baldur's Gate 3
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Our Fiery Friend
Act One
Act Two
Act Three
Endings
Quest rewards
Interactions
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Act One
Act Two
Act Three
While either played as an Origin, or in the party as a companion, Karlach has unique interactions in conversations with the following characters listed here. (List may not yet be complete)
Characters are grouped by the Act they are first encounterable in.
Act One:
Act Two:
Act Three:
Loot
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Lae'zel can be killed and looted. She will have the same items as her starting equipment except for her underwear.
Starting equipment
Achievements
Gallery
Concept art with Karlach wearing a different starter armour (Unwanted Masterwork Scalemail).
Datamined Karlach restored by mods.
Datamined Karlach restored by mods.
Related literature
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Notes
- Can be spoken to with .
- Throughout development Karlach had multiple design changes.
- In Early Access she only had a placeholder model created with the same assets as a custom character. She had two horns and no scars and was a Fighter (with a datamined tag of a Paladin).
- Concept art shows different proposals for her face, initially planning to give her more scars and more aggressive features. She also had a few different starter armour designs with one repurposed to become Unwanted Masterwork Scalemail. Her other concept armour can be seen on her Magic the Gathering Card.
References
External links
Karlach on the Forgotten Realms Wiki