Druid is a character Class in Baldur's Gate 3.
Overview
Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
Subclasses
The druid subclasses are:
Class Progression
Class information
Attributes
- Hit points
- At level 1: 8 + Constitution modifier
- On level up: 5 + Constitution modifier
- Key ability scores
- for spells
- for hit points and checks
- for Armour Class
- Spellcasting ability
- Prepared spells
For a list of spells available to druids, see: List of Druid spells.
- You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
- Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)
Starting Proficiencies
- Saving throw proficiencies
- ,
- Equipment proficiencies
- , , ,
- , , ,
- ,
- Skills with proficiency (choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Druid Quarterstaff, Druid Leather Armour, Grovetender Boots
Multiclass Proficiencies
- Equipment proficiencies
- ,
Level progression
Through experience, you acquire new powers. You gain the following traits:
Level 1
- Spellcasting
-
- Level 1 spell slots unlocked: 2
- You gain two Level 1 spell slots.
- Cantrips Known: 2
- Choose 2 cantrips from the druid spell list.
- Prepared spells
- Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New cantrips available
- New 1st level spells
Level 2
- Spellcasting
-
- Level 1 spell slots unlocked: 3
- You gain an additional level 1 spell slot.
- Prepared spells
- Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New Wild Shape forms:
- Take the shape of a giant Badger that can burrow into the ground.
- Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
- Take the shape of a giant Spider that can shoot webs to entangle enemies.
- Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape charges: 2
- The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.
Select a subclass
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Level 3
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- New 2nd Level Spells
Subclass features
Circle of the Land | Circle of the Moon | Circle of the Spores |
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(none) |
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*Denotes a spell not otherwise part of the Druid spell list.
Level 4
- Choose a Feat.
- New Wild Shape
-
- Take the shape of a Deep Rothé that can charge and impale enemies.
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known: 3
- Choose 1 additional Cantrip from the Druid Spell List.
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
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(none) |
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(none) |
Level 5
- You can make an additional attack after making an unarmed strike while in wildshape.
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 2
- You gain two Level 3 Spell Slots.
- New 3rd Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
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(none) |
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*Denotes a spell not otherwise part of the Druid spell list.
Level 6
- New Wild Shape forms
-
- Take the shape of a Panther that can prowl around invisibly.
- Take the shape of an Owlbear that can rupture the ground and become enraged.
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 3
- You gain an additional Level 3 Spell Slots.
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
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Level 7
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 1
- You gain one Level 4 Spell Slot.
- New 4th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
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(none) |
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*Denotes a spell not otherwise part of the Druid spell list.
Level 8
- Choose a Feat.
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 2
- You gain an additional Level 4 Spell Slot.
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
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(none) |
Level 9
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 3
- You gain an additional Level 4 Spell Slot.
- Level 5 Spell Slots Unlocked: 1
- You gain one Level 5 Spell Slot.
- New 5th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
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(none) |
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*Denotes a spell not otherwise part of the Druid spell list.
Level 10
- New Wild Shape
-
- Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
- You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Spellcasting
-
- Level 5 Spell Slots Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known: 4
- Choose 1 additional Cantrip from the Druid Spell List.
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
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Level 11
- Spellcasting
-
- Level 6 Spell Slots Unlocked: 1
- You gain one Level 6 Spell Slot.
- New 6th Level Spells available
Level 12
- Choose a Feat.
Notable druids
See also
External links
- Druid on the Forgotten Realms Wiki