Name
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Type
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Effect
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![](/w/images/thumb/1/18/Syringe_Unfaded_Icon.png/50px-Syringe_Unfaded_Icon.png)
Syringe (+1)
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Weapon (Dagger)
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- Bugged; the weapon action does not appear for the player.
Inject Nostrum ( )
Inject an enemy with the mysterious liquid in your syringe and possibly Poison them.
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![](/w/images/thumb/5/5e/Greatclub_PlusOne_Unfaded_Icon.png/50px-Greatclub_PlusOne_Unfaded_Icon.png)
Argument Solver
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Weapon (Greatclub)
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Poison Mist ( )
On a hit, deal extra Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons those within it.
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![](/w/images/thumb/4/46/Merregon_Halberd_Unfaded_Icon.png/50px-Merregon_Halberd_Unfaded_Icon.png)
Hellbeard Halberd
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Weapon (Halberd)
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- Deal an additional 6
Poison damage.
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![](/w/images/thumb/6/6e/Longsword_%2B1_Unfaded_Icon.png/50px-Longsword_%2B1_Unfaded_Icon.png)
Cruel Sting
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Weapon (Longsword)
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- Sting The Helpless
- A drow elf wielding this weapon deals an additional 1d4
Poison against restrained targets.
Ensnaring Strands ( )
- Cast as a level 1 spell (
Recharge: Short rest.)
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![](/w/images/thumb/8/89/Mace_PlusTwo_Unfaded_Icon.png/50px-Mace_PlusTwo_Unfaded_Icon.png)
Handmaiden's Mace
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Weapon (Mace)
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- Deal an additional 1d6
Poison damage.
- Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
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![](/w/images/thumb/8/8f/Mace_PlusOne_Unfaded_Icon.png/50px-Mace_PlusOne_Unfaded_Icon.png)
Infernal Mace
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Weapon (Mace)
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- Infernal Weapon
- On a hit, this weapon deals an additional 3
Poison damage and can possibly Poison its target.
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![](/w/images/thumb/a/aa/Staff_of_Crones_Unfaded_Icon.png/50px-Staff_of_Crones_Unfaded_Icon.png)
Staff of Crones
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Weapon (Quarterstaff)
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Ray of Sickness ( + )
- Cast as a level 1 spell (
Recharge: Short rest.)
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![](/w/images/thumb/a/ad/Item_WPN_Djinni_Scimitar_A_Unfaded_Icon.png/50px-Item_WPN_Djinni_Scimitar_A_Unfaded_Icon.png)
Djinni Scimitar
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Weapon (Scimitar)
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- Deal an additional 2d10
Poison damage.
- Exploit only.
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![](/w/images/thumb/1/1f/Scimitar_PlusOne_Unfaded_Icon.png/50px-Scimitar_PlusOne_Unfaded_Icon.png)
Thorn Blade
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Weapon (Scimitar)
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- Poisonous Synergy
- While concentrating, your melee weapon attacks deal an additional 1d4
Poison.
Ensnaring Strike (Melee) ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
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![](/w/images/thumb/e/ea/Spear_PlusOne_Unfaded_Icon.png/50px-Spear_PlusOne_Unfaded_Icon.png)
Infernal Spear
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Weapon (Spear)
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- Infernal Weapon
- On a hit, this weapon deals an additional 3
Poison damage and can possibly Poison its target.
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![](/w/images/thumb/0/02/Derivation_Cloak_Unfaded_Icon.png/50px-Derivation_Cloak_Unfaded_Icon.png)
Derivation Cloak
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Cloak
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- Deadly Derivation
- When you
Poison a foe, heal yourself for 1d4 hit points.
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![](/w/images/thumb/4/46/Poisoners_Robe_Unfaded_Icon.png/50px-Poisoners_Robe_Unfaded_Icon.png)
Poisoner's Robe
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Clothing
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- Poison Trails
- When the wearer casts a spell that deals
Poison damage, it deals an additional 1d4 Poison damage.
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![](/w/images/thumb/b/b3/Armour_of_Landfall_Unfaded_Icon.png/50px-Armour_of_Landfall_Unfaded_Icon.png)
Armour of the Sporekeeper
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Armour ( Light armour)
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- Malefic Funghi
- The wearer gains a +1 bonus to Spell Save DC and when dealing
Necrotic damage, they deal an additional 1 Necrotic Damage.
- Spore Sacks
- While imbued with
Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores.
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![](/w/images/thumb/6/67/Gloves_Leather_E_Unfaded_Icon.png/50px-Gloves_Leather_E_Unfaded_Icon.png)
Poisoner's Gloves
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Handwear (Non-Armour)
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- Envenom
- Whenever you deal
Poison damage, the target needs to succeed a Constitution saving throw or become Poisoned.
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![](/w/images/thumb/6/66/Amulet_Necklace_F_Bronze_A_1_Unfaded_Icon.png/50px-Amulet_Necklace_F_Bronze_A_1_Unfaded_Icon.png)
Broodmother's Revenge
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Amulet
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- Venomous Revenge
- Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6
Poison damage.
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![](/w/images/thumb/9/96/Ring_G_Gold_A_1_Unfaded_Icon.png/50px-Ring_G_Gold_A_1_Unfaded_Icon.png)
Poisoner's Ring
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Ring
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Virulent Venom ( )
Point your ringed finger at a target to make it vulnerable to Poison damage, unless it is immune to Poison damage.
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