The Poison set is a set of equipment that helps the user do
Poison damage or inflict
Poisoned. It consists of the following pieces:
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Argument Solver
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Main Hand Melee (Greatclub)
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Poison Mist ( )
On a hit, deal extra Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons those within it.
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Armour of the Sporekeeper
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Armour (Light Armour)
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- Malefic Funghi
- The wearer gains a +1 bonus to Spell Save DC and when dealing
Necrotic damage, they deal an additional 1 Necrotic Damage.
- Spore Sacks
- While imbued with
Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores.
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Broodmother's Revenge
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Amulet
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- Venomous Revenge
- Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6
Poison damage.
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Cruel Sting
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Main Hand Melee (Longsword)
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- Sting The Helpless
- A drow elf wielding this weapon deals an additional 1d4
Poison against restrained targets.
Ensnaring Strands ( )
- Cast as a level 1 spell (
Recharge: Short rest.)
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Derivation Cloak
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Cloak
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- Deadly Derivation
- When you
Poison a foe, heal yourself for 1d4 hit points.
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Djinni Scimitar
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Main Hand Melee (Scimitar)
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- Deal an additional 2d10
Poison damage.
- Exploit only.
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Handmaiden's Mace
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Main Hand Melee (Mace)
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- Deal an additional 1d6
Poison damage.
- Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
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Hellbeard Halberd
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Main Hand Melee (Halberd)
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- Deal an additional 6
Poison damage.
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Infernal Mace
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Main Hand Melee (Mace)
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- Infernal Weapon
- On a hit, this weapon deals an additional 3
Poison damage and can possibly Poison its target.
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Infernal Spear
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Main Hand Melee (Spear)
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- Infernal Weapon
- On a hit, this weapon deals an additional 3
Poison damage and can possibly Poison its target.
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Poisoner's Gloves
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Gloves (Non-Armour)
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- Envenom
- Whenever you deal
Poison damage, the target needs to succeed a Constitution saving throw or become Poisoned.
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Poisoner's Ring
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Ring
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Virulent Venom ( )
Point your ringed finger at a target to make it vulnerable to Poison damage, unless it is immune to Poison damage.
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Poisoner's Robe
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Armour (Clothing)
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- Poison Trails
- When the wearer casts a spell that deals
Poison damage, it deals an additional 1d4 Poison damage.
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Staff of Crones
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Main Hand Melee (Quarterstaff)
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Ray of Sickness ( + )
- Cast as a level 1 spell (
Recharge: Short rest.)
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Syringe (+1)
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Main Hand Melee (Dagger)
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- Bugged; the weapon action does not appear for the player.
Inject Nostrum ( )
Inject an enemy with the mysterious liquid in your syringe and possibly Poison them.
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Thorn Blade
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Main Hand Melee (Scimitar)
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- Poisonous Synergy
- While concentrating, your melee weapon attacks deal an additional 1d4
Poison.
Ensnaring Strike (Melee) ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
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