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Poison Set

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The Poison set is a set of equipment that helps the user do Damage TypesPoison damage or inflict Poisoned Poisoned. It consists of the following pieces:

Name Slot Effect

Argument Solver

Main Hand Melee Main Hand Melee (Greatclub)
Poison Mist Poison Mist ()

On a hit, deal extra Damage TypesPoison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons Poisons those within it.


Armour of the Sporekeeper

Main Hand Melee Main Hand Melee (Light Armour)
Malefic Funghi
The wearer gains a +1 bonus to Spell Save DC and when dealing Damage TypesNecrotic damage, they deal an additional 1Damage TypesNecrotic Damage.
Spore Sacks
While imbued with Symbiotic Entity Symbiotic Entity, you can spread Bibberbang Spores Bibberbang Spores, Timmask Spores Timmask Spores, and Haste Spores Haste Spores.

Broodmother's Revenge

Amulet Amulet
Venomous Revenge
Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6Damage TypesPoison damage.

Cruel Sting

Main Hand Melee Main Hand Melee (Longsword)
Sting The Helpless
A drow elf wielding this weapon deals an additional 1d4Damage TypesPoison against restrained targets.
Ensnaring Strands Ensnaring Strands ()
Cast as a level 1 spell ( Recharge: Short rest.)

Derivation Cloak

Cloak Cloak
Deadly Derivation
When you Poison Poison a foe, heal yourself for 1d4hit points.

Djinni Scimitar

Main Hand Melee Main Hand Melee (Scimitar)
  • Deal an additional 2d10Damage TypesPoison damage.
  • Exploit only.

Handmaiden's Mace

Main Hand Melee Main Hand Melee (Mace)
  • Deal an additional 1d6Damage TypesPoison damage.
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.

Hellbeard Halberd

Main Hand Melee Main Hand Melee (Halberd)
  • Deal an additional 6Damage TypesPoison damage.

Infernal Mace

Main Hand Melee Main Hand Melee (Mace)
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage.

Infernal Spear

Main Hand Melee Main Hand Melee (Spear)
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage.

Poisoner's Gloves

Gloves Gloves (Non-Armour)
Envenom
Whenever you deal Damage TypesPoison damage, the target needs to succeed a Constitution saving throw or become Poisoned Poisoned.

Poisoner's Ring

Ring Ring
Virulent Venom Virulent Venom ()

Point your ringed finger at a target to make it vulnerable to Damage TypesPoison damage, unless it is immune to Damage TypesPoison damage.


Poisoner's Robe

Armour Armour (Clothing)
Poison Trails
When the wearer casts a spell that deals Damage TypesPoison damage, it deals an additional 1d4Damage TypesPoison damage.

Staff of Crones

Main Hand Melee Main Hand Melee (Quarterstaff)
Ray of Sickness Ray of Sickness ()
Cast as a level 1 spell ( Recharge: Short rest.)

Syringe (+1)

Main Hand Melee Main Hand Melee (Dagger)
  • Bugged; the weapon action does not appear for the player.
Inject Nostrum Inject Nostrum ()

Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them.


Thorn Blade

Main Hand Melee Main Hand Melee (Scimitar)
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4Damage TypesPoison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()
Cast as a level 1 spell ( Recharge: Long rest.)