More actions
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
This page contains known companion approval that can be gained or lost within Act Two. The approval is organized by event or character, grouped by subregions which in turn are grouped by regions.
Ruined Battlefield
Meeting Lassandra and the Harpers:
- "A nightmare in the dark." +? +?
- Bard "I find the best introductions are made while sitting around a fire, perhaps with drinks?" -? +? +?
- Oath of Vengeance +? +?
- Druid "Peace - I am a druid." -?
- When Yonas succumbs to the curse, choose to run away. +? -?
Meeting True Soul Guide Kansif's party:
- Convince the Hyena to run away. +1 +?
- Convince Gronag to fetch the bone he threw into the darkness. +1 +1
Gift Shadowheart the Night Orchid you find. +5
Choice | Astarion | Gale | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|
1. The Absolute protected me. | - | - | - | - | - | - | - |
1->1. DC 14 Deception check The Absolute guided me to you. She said I was to take yours. | +1 | +1 | +1 | - | - | +1 | - |
1->1->1. DC 14 Deception check The Absolute has blessed you. You will be safe. | +1 | - | +1 | - | - | +1 | - |
1->1->2. DC 14 Intimidation check The Absolute wants you to go. Now! | +1 | - | +1 | - | - | +1 | - |
2. Signal the Harpers to attack. | - | - | - | - | - | - | - |
3. Never mind that, there's a gang of Harpers ready to ambush you. | +1 | -1 | - | -1 | -1 | +1 | -1 |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach |
---|---|---|---|---|---|---|
1. Who are you? | - | - | - | - | - | - |
2. You're fuel for the lantern? How does that work? | - | - | - | - | - | - |
3. What's this mechanism at the base of the lantern? | - | - | - | - | - | - |
3->2. Turn the mechanism. | - | - | - | - | - | - |
3->2->4. Unfortunately for you, I need this lamp fully functioning. | - | - | - | - | - | - |
3->2->4->Any->2. Smash the lantern on the ground. | - | - | - | - | - | - |
3->2->4->Any->3. Ignore the pixie; keep the lantern. | +1 | -1 | +1 | +1 | -1 | -1 |
4. Release the pixie. | -1 | +1 | -1 | - | +1 | +1 |
5. Ignore the pixie. You'll be needing this lamp. | - | - | - | - | - |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. Should I have left you to die? | - | - | - | - | - | - | - | - |
2. You were trying to help your family - you're too hard on yourself. | -1 | +1 | -1 | +1 | +1 | +1 | -2 | +1 |
3. Shut up, and be grateful I saved your sorry tail. | +1 | +1 | +1 | +1 | -1 | +1 | +1 | -1 |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Halsin | Minthara |
---|---|---|---|---|---|---|---|---|
DC 14 Persuasion check Anything? Then hurt yourself as Ben and Marc did - stab yourself. | +1 | -1 | +1 | +1 | -1 | -1 | -1 | +1 |
*Start stabbing, and don't stop until I say so. | +2 | -1 | +1 | +1 | -1 | -1 | -1 | +1 |
*Prove you're sorry. Do it for Ben and Marc. | +2 | -1 | +1 | +1 | -1 | -1 | -1 | +1 |
*Stop. You were welling to hurt yourself - that is enough for me. | -2 | +1 | -1 | -1 | +1 | +1 | +1 | -1 |
** DC 16 Persuasion check Keep going. | +5 | -1 | +1 | +1 | -1 | -1 | -1 | +1 |
**Stop. You've done enough. | -2 | +1 | -1 | -1 | +1 | +1 | +1 | -1 |
DC 10 Persuasion check Pathetic - you murdered your friends. You're a coward. | -1 | +1 | -1 | -1 | +1 | +1 | +1 | -1 |
DC 10 Persuasion check There's nothing you need do. This wasn't your fault - I promise. | -1 | +1 | -1 | -1 | +1 | +1 | +1 | -1 |
*Available if Madeline is persuaded to hurt herself.
**Available if Madeline is persuaded to start stabbing herself.
Last Light Inn
Meeting Jaheira at the entrance:
Choice | Karlach |
---|---|
1. Lay a hand on her. | +5 |
2. Pull her into a hug. | +5 |
3. Stand stock still. | - |
Choice | Halsin |
---|---|
1. Persuasion check | - |
2. Perception check | - |
3. Nature check You're a rare breed. An authentic Red-Backed River Ox. I thought you'd be more discerning... | +1 |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. Is there any thing I can do to help? | - | - | - | - | - | - | - | - |
1->1. I'll find Danis and bring him back to you. | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
1->2. I'll do my best to find him, but I can't promise anything. | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
1->3. From what I've heard, they've probably killed and eaten him. In that order, if he's lucky. | +1 | -1 | +1 | +1 | -1 | -1 | +1 | -1 |
2. Danis could still be alive - don't give up on him yet. | - | - | - | - | - | - | - | - |
3. Sounds like your boy toy's goblin chow. | +1 | -1 | +1 | +1 | -1 | -1 | +1 | -1 |
Ground Floor
Choice | Karlach |
---|---|
1. 'Scamming with the greats'? What kind of advice is that? | -5 |
2. Kid really looks up to you. That's nice to see. | - |
3. You were too nice to that little runt. | -5 |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. No, but it spoils my trust. | - | - | - | - | - | - | - | - |
2. Drink the wine. | -1 | -1 | -1 | -1 | +1 | +1 | -1 | +1 |
3. Decline to drink. | +3 | +1 | +1 | +1 | - | - | +1 | - |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. Have hope. You survived - I'm sure the others did too. | - | +1 | +1 | +1 | - | +1 | +1 | - |
2. So you abandoned them. | +1 | -1 | +1 | +1 | -1 | -1 | +1 | -1 |
3. You did right. You do not want to be a prisoner of the Absolute. | -1 | +1 | -1 | +1 | +1 | +1 | -1 | +1 |
4. What are you doing out here to begin with? You were bound for Baldur's Gate. | - | - | - | - | - | - | - | - |
Choice | Astarion | Gale | Shadowheart | Wyll | Karlach | Minthara |
---|---|---|---|---|---|---|
(If Gale is in the party) Gale's right. Put pressure on him. Attack the pieces in front of his Cyric. | +1 | +1 | +1 | +1 | +1 | +1 |
1. Fall back. Protect your queen above everything else. | - | -1 | -1 | - | - | -1 |
2. You shouldn't be playing games with this man. He's the devil. | - | -1 | -1 | - | - | -1 |
3. Put pressure on him. Attack the pieces in front of his king. | +1 | +1 | +1 | +1 | +1 | +1 |
4. Sorry, kid. I've never played lanceboard. | - | -1 | -1 | - | - | -1 |
5. Sleight of Hand check 'Accidentally' jostle the board Mol's way. | +1 | +1 | +1 | +1 | +1 | +1 |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. Just take it one step at a time. | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
2. I'll let you know when I figure it out. | - | - | - | - | - | - | - | - |
3. Danger is my life - I wouldn't change it for the world. | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
4. I don't complain constantly. It's very annoying. | +1 | -1 | +1 | +1 | -1 | -1 | +1 | -1 |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. Do you know where they are? | - | - | - | - | - | - | - | - |
1->1. They're better off dead than in the cult's hands. | +1 | -1 | +1 | +1 | -1 | -1 | +1 | -1 |
1->2 If they're alive, I'll rescue them. | -1 | +1 | -1 | +1 | +1 | +1 | -1 | +1 |
1->3. I'm sorry. | - | - | - | - | - | - | - | - |
2. I'm sorry. | - | - | - | - | - | - | - | - |
3. Then it's my responsibility to bring them back. | -1 | +1 | -1 | +1 | +1 | +1 | -1 | +1 |
4. Stop whining and do something about it. | +1 | -1 | +1 | +1 | -1 | -1 | +1 | -1 |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. But he did save you - that's what matters. | - | - | - | - | - | - | - | - |
2. Ignore him - he's more immature than you are. | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
3. All this whining is making me wish he hadn't saved you. | - | - | - | - | - | - | - | - |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin | Jaheira |
---|---|---|---|---|---|---|---|---|---|
1. Deception check If you give it to me, I'll make sure he gets it. | +1 | +1 | - | +1 | -1 | -1 | +1 | -1 | - |
2. Intimidation check Give it to me, you brat. Now. | +1 | -1 | +1 | +1 | -1 | -1 | +1 | -1 | - |
3. Persuasion check Do you really want to give it to him after how he acted? | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
4. Never mind then. | - | - | - | - | - | - | - | - | - |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. Not yet. | - | - | - | - | - | - | - | - |
2. What's with the fellow in the cot? | - | - | - | - | - | - | - | - |
3. Are the Flaming Fist going to stand around here? | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
4. I have no intention of heading there. | +1 | -1 | - | -1 | -1 | -1 | -1 | -1 |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. You heard right. | - | - | - | - | - | - | - | - |
2. Doing your job, you mean. | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
3. Heard you're working on a way yourselves. | - | - | - | - | - | - | - | - |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. Good. I'd like it if we could have a civil discussion. | - | - | - | - | - | - | - | - |
2. What's your name? | - | - | - | - | - | - | - | - |
3. You're in my territory. Get out. | +1 | -1 | +2 | -2 | -1 | -1 | -1 | -1 |
First Floor
Choice | Astarion |
---|---|
1. What are you? | - |
2. Isobel, do you know this man? | - |
3. I say we follow the winged freak. | +1 |
Choice | Astarion | Gale | Lae'zel | Shadowheart | Wyll | Karlach | Minthara | Halsin |
---|---|---|---|---|---|---|---|---|
1. Marcus is trying to kidnap you, Isobel. We're going to need to fight our way out of this one. | -5 | +10 | +1 | +1 | +10 | +10 | +5 | +10 |
2. Say nothing. | - | - | - | - | - | - | - | - |
3. You're going to meet Ketheric - face-to-face. | - | -10 | -5 | - | -10 | -10 | -5 | -10 |
Sharran Sanctuary
Interacting with the Shar Altar:
Reithwin Town
Speaking with Arabella:
- Agree to help Arabella find her parents. +1 +1 +1
- Agree to take Arabella in at your camp. +1 +1 +1
- Avoid meeting Arabella in Act Two until you find her parents. Afterwards, tell her that they will never return. +1
Reithwin Tollhouse
Speaking with Gerringothe Thorm:
- Successfully convince her to end herself by any available option. +1 +1
- Give up all your gold to Gerringothe Thorm. -1 -1
House of Healing
Speaking with Malus Thorm:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1 +1 +1 +1 +1 +1 +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 +1 +2 +2 +1 +1 +1 (comes one point by another subsequently)
The Waning Moon
Speaking with Thisobald Thorm:
- Say "No. I will not drink." +1 +1
- Pass the first Constitution saving throw to drink or the first Sleight of Hand check to mime drinking. +1 +1 +1 +1 +1 +1 +1 +1
- Pass the first Performance check to tell a story. +1 +1 +1 +1 +1 +1 +1 +1
- Pass the second Constitution saving throw to drink. +1 +1 +1 +1 +1 +1 +1 +1
- Pass the second Performance check to tell a story. +1 +1 +1 +1 +1 +1 +1 +1
- Pass the third Constitution saving throw to drink or the third Sleight of Hand check to mime drinking. +1 +1 +1 +1 +1 +1 +1 +1
House in Deep Shadows
Speaking with Oliver:
- Ask Oliver whether he doesn't have anyone else to play with, and then about his parents' names are. Then, after a successful passive DC 14 Wisdom check, offer him to come to your camp and agree to play with him after he declines. Once Oliver explains the rules, tell him that you've changed your mind. +1 (immediately starts the fight with Oliver's 'family' )
Moonrise Towers
Entering the building:
- Tell the guards you infiltrated Last Light Inn. -?
Speaking with Lann Tarv:
- Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls inside them. -5
▶ Note: This line appears only if Karlach is in the party.
In the Throne Room:
- Kill the goblins without combat (through dialogue options). +1 -1
- Offer the goblins a fair fight. +1
- Order the guards to release the goblins. -1 -1 -1
In the Kitchen:
Speaking with Araj Oblodra:
- Say that Astarion is his own person. +5 +1
- Say that Astarion does what you tell him to. -3
- Convince or order Astarion to drink Araj Oblodra's blood. -3
Speaking with Disciple Z'rell:
- If you freed the goblins:
- Successfully distract her with "your lusts for Astarion" when she searches your mind for proof of your faith. +1 or
- Successfully distract her with "your yearning for Gale." +1
▶ Note: These options are available only if you're romancing the companion.
- Ask Disciple Z'rell to show the power the Absolute has given her. +1
In Moonrise Towers Prison:
- Tell Questioner Jasin "The only thing I'm going to break is you" when Minthara is being erased. +1
- Invite Minthara to your camp after saving her. +? +1 +1 +? +? +1 +?
Assaulting Moonrise Towers:
- Invite Jaheira to fight with you in front of Moonrise Towers. +5
- After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm.
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old. +1 +1
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly. +1 +1 +? +?
▶ Note: The Moonrise Towers Rooftop options require a DC 21 Intimidation check and any of subsequent DC 30 checks first OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric.
- If Ketheric Thorm has surrendered, tell Aylin to stand down. +? +? +? +?
After killing Ketheric Thorm:
- Speaking with Minthara:
- Say that it suits her. +1
- Tell her that together you make a good team. +1 +10
- Tell her you can hardly wait to reshape the world. +1 +5
- Propose to take Orin's place to lead the cult of Absolute. +5 +5 -1 -1
- Tell her "I'm with you" when she proposes claiming the Netherstones. +5 -1
- Reject Minthara's proposal to seize control of The Netherbrain. +1
- When Minthara asks about the one thing that needs explaining:
- After Minthara gets up from the throne:
- Ask whether she respected Ketheric. +1
- When discussing her joining the cult of the Absolute, tell her Ketheric gave you the welcome you felt you deserved. +1
- Promise she will have her revenge on Orin. +5
- Speaking with Jaheira:
Gauntlet of Shar
Interacting with the Pedestal of Reckoning:
- Agree to help Shadowheart with the trials. +1 +5 +1
- Tell Shadowheart you will support her becoming a Dark Justiciar. -?
- Tell Shadowheart that passing the trials is a distraction or that you're only here to uncover Ketheric's secrets. -5
- After installing an Umbral Gem into the Pedestal of Reckoning, tell Shadowheart that searching the Spear of Night is nonsense. -1
At the Altar to Shar:
- Pray (DC 14 Religion). +5
Speaking with the Reconstituted Duellist:
- Playing as a rogue, say that you do not blunder. +? +?
- Playing as Shadowheart, say you are a believer of Shar. +?
Speaking with Balthazar:
- Persuade Balthazar to give you the bell to summon Flesh. +1 +1 +1 +1 +1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 +1 +1 +1 -1
- Agree to help him. -?
At each trial:
- Let Shadowheart step up at the sacrificial bowl. +5 (each time) (Needs verification)
When dealing with Yurgir:
- Attack Yurgir straightaway. +5 +1 +1 +1 +1
- OR Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, his Displacer Beast Nessa, and finally himself. +5 +1 +1
▶ Note: The Insight check is not needed when playing as a Bard or a Warlock
- When Yurgir says that Raphael deceived and trapped him, continue talking to him instead of attacking. -1
- Playing as a ranger, say you're uniquely good at tracking things down. -? (Needs verification)
- Persuade Yurgir to let you help him find something to get him out of his contract. -3 -1 -1 -1
- Reassure Astarion that this is all part of the plan. +1
- Confront him about charming Displacer Beast Nessa and tell him it's wrong. +1
- Persuade Nessa that her 'love' for Yurgir is the result of being magically dosed. +?
Interacting with the broken effigy:
- Agree to peace with the rats in exchange for their treasure. +1 +5 -1 -1
- Tell Lyrthindor there's no need for more violence or apologize. +1 -?
- Tell Lyrthindor the world is better off without Shar worshippers. -1
Interacting with the dead spider:
Speaking with Hoarding Merregon:
At the Verge of the Shadows:
In the Nightsong's Prison:
- Encourage Shadowheart to kill the Nightsong. +?
- Choose to fight Shadowheart when confronting the Nightsong. +?
- Tell Shadowheart that she should spare the Nightsong because the aasimar may know something about her. +1
- Don't interfere. +10
Mind Flayer Colony
In the Tadpoling Centre:
- Use the Neural Apparatus to purge the pods. +1 +5 +1 -1 -5 -?
- Use the Neural Apparatus to release the inhabitants of the pods. +5 +? +5 +5 -1 -1 -?
- Choose to Annihilate Mizora (this will cause Wyll to die). -1
- Choose to Unleash Mizora. +10
- Persuade Mizora you deserve a reward. +3
In the Necrotic Laboratory:
- When talking to the Waking Mind via the Slack-Skinned Head, choose to consume the mind. +1 +1 -1 -1 -? -1 -? -1
- When talking to the Waking Mind via the Slack-Skinned Head, choose to purge the mind. +1 +1 +1 -1
▶ Note: These options are available only after successful DC 18 Insight check
- When talking to the Fresh Mind via the Slack-Skinned Head, wish them good night. +1 +1 +1 +1
- When talking to the Fresh Mind via the Slack-Skinned Head, tell it that they will never wake again. +1 -1 -1 -1 -1
In the Morgue:
- Ask Chop whether he wants you to kill him. +1
After the fight with Apostle of Myrkul:
- Recruit Jaheira to your party or invite her to your camp. +5 +1
Camp
Talking to Wyll
After Florrick confirms Duke Ravengard has been taken to Moonrise Towers:
Talking to Gale
After bringing Elminster to stabilize the orb: