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Paladin

From bg3.wiki
Revision as of 09:35, 22 December 2023 by 172.56.168.187 (talk) (→‎Class Information: corrected amount of proficiencies to choose as paladin from 3 to 2)

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Paladin Class Icon.png
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.

Paladin is a character Class in Baldur's Gate 3. Paladins are masters of a variety of weapons and armour. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Important Ability Scores for Paladins include Strength (or Dexterity), Charisma, and Constitution.

The Paladin subclasses are: Oath of the Ancients Oath of the Ancients, Oath of Devotion Oath of Devotion, Oath of Vengeance Oath of Vengeance, Oathbreaker Oathbreaker

Class Information

Paladin's default armour
Hit points
At level 1: 10 + Constitution Constitution modifier
On level up: 6 + Constitution Constitution modifier
Key abilities
Strength Strength or Dexterity Dexterity for physical attacks
Charisma Charisma for Spells, Aura and Channel Oath Abilities
Constitution Constitution for Hit Points and Concentration Concentration Checks.
Saving throw proficiencies
Wisdom Wisdom, Charisma Charisma
Equipment proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour, Heavy armour
Shields
Skills with proficiency (Choose 2)
Athletics Athletics, Insight Insight, Intimidation Intimidation, Medicine Medicine, Persuasion Persuasion, Religion Religion

You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.

Spellcasting

Spellcasting Ability
Charisma Charisma

Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.

Prepared Spells Icon.webp Prepared Spells
You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Number of Prepared Spells = Paladin Level + Charisma Charisma Modifier (Minimum of 1 spell).

Oaths and Oathbreaking

Keeping Your Oath

Your choice of subclass during Character Creation determines the Oath you have taken. See Oath of the Ancients, Oath of Devotion or Oath of Vengeance for the full text of each Oath. The basic tenets can also be found embroidered on your starting Armour.

As a Paladin, you must constantly adhere to the tenets of your Oath or you will lose the power it grants you. Taking any action that breaks your Oath will summon the Oathbreaker Knight and temporarily prevent you from using your Channel Oath abilities.

Here are some examples of Oathbreaking actions. Note that the specific types of actions that break an Oath may change as Larian continues to develop the game.

  • Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or choosing an "Attack" dialogue option when more peaceful options are available.
  • Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway).
  • Oath of Vengeance: Convincing someone not to take their revenge on their transgressor, letting the guilty go without punishment, betraying those who were in need of vengeance and siding with their oppressor.

Warning: If you break your oath you MUST restore your oath before a class change!

Becoming an Oathbreaker

*A spasm grips your chest. Your strength falters. An emptiness grows within you, Paladin. Something has been lost.*

Unlike the other Paladin subclasses, the Oathbreaker subclass is not available during Character Creation. Once you have taken an action that breaks your Oath, the Oathbreaker Knight will appear before you and let you know he will be waiting in your Camp. Speak with him to learn about Oathbreaking and, if you so desire, unlock the Oathbreaker subclass. This replaces the Channel Oath abilities and Spells from your previous Oath with new abilities and Spells available only to Oathbreaker.

Restoring Your Oath

If you broke your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your Camp. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your Channel Oath abilities. However should you break your oath again, the cost to restore your oath will increase to 2000gp. If you break your oath a third time, the price will increase to 10000gp. There is no apparent limit to this increase.

Level Progression

Through experience, you acquire new power. You gain the following traits.

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Lay on Hands Charges: 3
Recharge: Long rest
Channel Oath Charges: 1
Recharge: Short rest
Divine Sense Divine Sense
Expend a Bonus action to gain Advantage Icon.png Advantage on Attack Rolls against celestials, fiends, and undead. ( Recharge: Short rest )
Lay on Hands Lay on Hands
Use your blessed touch to heal a creature (2 x level for one charge or 4 x level for two charges) or cure it of all diseases and poisons.

Select a Subclass

Channel Oath Abilities:

Channel Oath Abilities:

Channel Oath Abilities:

Channel Oath Abilities:

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Divine Smite Divine Smite
Your weapon emanates divine might as you strike. When you hit with a Melee Weapon Attack, you may choose to expend a Spell Slot to inflict additional Damage TypesRadiant damage. Divine Smite reaction settings can be configured in the Reactions menu (default hotkey: L).
Fighting Style
Choose 1 Fighting Style:
Defence Defence
You gain a +1 bonus to Armour Class while wearing armour.
Duelling Duelling
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection Protection
When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. (This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 2 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
New 1st Level Spells

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Divine Health Divine Health
The divine magic flowing within you prevents disease from affecting you.
3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 3 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

Subclass Features

40 40 40 40 40 40 40 40

Channel Oath Abilities:

Spells (Always Prepared):

Channel Oath Abilities:

Spells (Always Prepared):

Channel Oath Abilities:

Spells (Always Prepared):

Channel Oath Abilities:

Spells (Always Prepared):

*Denotes a spell not otherwise part of the Paladin spell list.

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Lay on Hands Charges: 4
You gain +1 Lay on Hands Charge.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 4 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

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Proficiency Bonus Proficiency Bonus: +3
You gain +1 to your Proficiency Bonus.
Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 5 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
New 2nd Level Spells

Subclass Features

40 40 40 40 40 40 40 40

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

*Denotes a spell not otherwise part of the Paladin spell list.

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Aura of Protection Aura of Protection
You and nearby allies gain a bonus to Saving Throws equal to your Charisma Charisma modifier.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 6 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

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3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 7 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

Subclass Features

40 40 40 40 40 40 40 40

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Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 8 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

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Proficiency Bonus Proficiency Bonus: +4
You gain +1 to your Proficiency Bonus.
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 9 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)
New 3rd Level Spells

Subclass Features

40 40 40 40 40 40 40 40

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

Spells (Always Prepared):

*Denotes a spell not otherwise part of the Paladin spell list.

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Lay on Hands Charges: 5
You gain +1 Lay on Hands Charge.
Aura of Courage Aura of Courage
You and any nearby allies can't be Frightened Frightened. The aura disappears if you fall Unconscious.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 10 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

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Improved Divine Smite Improved Divine Smite
Melee weapon attacks deal an additional 1d8Damage TypesRadiant damage.
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain one Level 3 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 11 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

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Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 12 (Paladin Level) + Charisma Charisma Modifier (Minimum of 1 spell.)

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