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Rogue

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Rogue is a character Class in Baldur's Gate 3.

Overview

Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.

Subclasses

The Rogue Subclasses are:

Class Progression

Rogue Class Progression
Level Proficiency Bonus Features Sneak Attack Damage
1st +2 Expertise Expertise, Sneak Attack (Melee) Sneak Attack (Melee), Sneak Attack (Ranged) Sneak Attack (Ranged) 1d6
2nd Cunning Action: Dash Cunning Action: Dash, Cunning Action: Disengage Cunning Action: Disengage, Cunning Action: Hide Cunning Action: Hide
3rd #Level 3 Choose a subclass 2d6
4th Feat Feat
5th +3 Uncanny Dodge Uncanny Dodge 3d6
6th Expertise Expertise
7th Evasion Evasion 4d6
8th Feat Feat
9th +4 #Level 9 Subclass feature 5d6
10th Feat Feat
11th Reliable Talent Reliable Talent 6d6
12th Feat Feat

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information

Attributes

Rogue's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Dexterity Dexterity for physical attacks and Armour Class
Constitution Constitution for Hit Points
Intelligence Intelligence for Spells (Arcane Trickster only)
Spellcasting Ability
Intelligence Intelligence for the effective use of items, scrolls, and equipment.

Starting Proficiencies

Saving throw proficiencies
Dexterity Dexterity, Intelligence Intelligence
Equipment proficiencies
Simple weapons, Hand Crossbows Hand Crossbows, Longswords Longswords, Rapiers Rapiers, Shortswords Shortswords
Light armour Light armour
Skills with proficiency (Choose 4)
Acrobatics Acrobatics, Athletics Athletics, Deception Deception, Insight Insight, Intimidation Intimidation, Investigation Investigation, Perception Perception, Performance Performance, Persuasion Persuasion, Sleight of Hand Sleight of Hand, Stealth Stealth
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Class Starting Equipment
Shortsword, Leather Armour (purple variant), Leather Boots, Thieves' Tools, Grease Bottle x2

Multiclass Proficiencies

Equipment proficiencies
Light armour Light armour
Skills with proficiency (Choose 1)
Same list as Starting Proficiencies

Level progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Expertise Expertise
Choose two Skills you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make that uses either Skill.
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Sneak Attack
Sneak Attack (Melee) Sneak Attack (Melee) ()
Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. ( Recharge: Per turn.)
Sneak Attack (Ranged) Sneak Attack (Ranged) ()
Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. ( Recharge: Per turn.)

Level 2

Cunning Action
Cunning Action: Dash Cunning Action: Dash ()
Cover more distance this turn: double your movement speed.
Cunning Action: Disengage Cunning Action: Disengage ()
Retreat safely. Moving won't provoke Opportunity Attacks.
Cunning Action: Hide Cunning Action: Hide ()
Hide from enemies by succeeding at Stealth Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.

Level 3

Sneak Attack damage
+2d6 (Your sneak attack gains an additional +1d6 damage.)
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Select a subclass

Gain a free cantrip:

Level 4

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Subclass features

Thief Arcane Trickster Assassin Swashbuckler
(none) (none)

Level 5

Sneak Attack damage
+3d6 (Your sneak attack gains an additional +1d6 damage.)
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Uncanny Dodge Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Level 6

Expertise Expertise
Choose two Skills you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make that uses either Skill.

Level 7

Sneak Attack damage
+4d6 (Your sneak attack gains an additional +1d6 damage.)
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Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.

Level 8

Level 9

Sneak Attack damage
+5d6 (Your sneak attack gains an additional +1d6 damage.)
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Subclass Features

Thief Arcane Trickster Assassin Swashbuckler

Supreme Sneak Supreme Sneak

Magical Ambush Magical Ambush

Infiltration Expertise Infiltration Expertise

Panache Panache

Level 10

Level 11

Sneak Attack damage
+6d6 (Your sneak attack gains an additional +1d6 damage.)
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Reliable Talent Reliable Talent
When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.

Level 12

Notable rogues

See also

External links

Rogue on the Forgotten Realms Wiki