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Kobold Looter

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Kobold Looter is a generic Kobold enemy, a small reptilian humanoid that is physically weak yet crafty and cunning.

Involvement[edit | edit source]

Act One[edit | edit source]

Kobolds normally band together in large groups, using their varying skills and numbers to take down far tougher foes. Kobold looters are mainly found in the Rosymorn Monastery of Act One.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Generic Physical.webp
Throw Stone Throw Stone ()
Damage: 4~7

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Tactics[edit | edit source]

Kobold looters are hardly a threat alone, yet can be dangerous in large numbers. The passive Pack Tactics Pack Tactics allow even their low Attack Rolls to occasionally strike, which is especially dangerous when attacked by large kobold packs.

The Monastery room is filled with Firewine Barrels and the floors spilled with Alcohol Alcohol. Additionally, the kobolds all suffer from Firewine Belly Firewine Belly, meaning they are literal bombs about to go off. It is best to avoid using anything that deals Damage TypesFire damage to avoid setting the whole room ablaze.

The kobolds in the Monastery are completely drunk, with a number of them Sleeping Sleeping, including the Kobold Inventor Kobold Inventor. The best approach is to sneak in while few kobolds are awake and patrolling. Proper party positioning can lead to a swift battle, if the Kobold Inventor is killed first to avoid igniting a fire.

Loot[edit | edit source]

Gallery[edit | edit source]