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Kar'niss

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Kar'niss is a Drider in service of the Absolute, whom he serves after being cast out by Lolth, the Queen of Spiders. He's a key character involved in the questline Seek Protection from the Shadow Curse, since he carries a Moonlantern that traps the pixie Dolly Dolly Dolly. He believes that anyone who perishes to the Shadow Curse Shadow Curse makes it stronger.

Can be spoken to in death with the Speak with Dead Speak with Dead spell.

Encounters

Kar'niss may be first encountered in two different ways. While entering the Shadow-Cursed Lands from Rosymorn Monastery Trail, a group of Absolute followers will be waiting for Minthara to arrive and summon the guide. The player can use the Spider's Lyre to summon Kar'niss, then follow the convoy to Moonrise Towers.

Otherwise, if the party reaches Last Light Inn before meeting the convoy, they may travel with a group of harpers to an ambush site. Kar'niss and his caravan will pass by the site, and can be defeated or convinced to leave the lantern and travel in to the Shadow-Curse.


If Kar'niss and his caravan are convinced to leave without the Moonlantern during the ambush in Seek Protection from the Shadow Curse, they can later be encountered as Shadow-Cursed Undead Shadow-Cursed Undead in Reithwin Town, south of the statue of Ketheric Thorm outside the Sharran Sanctuary and north of the bridge to Moonrise Towers.

They are automatically hostile to the party in this form and cannot be interacted with other than by attacking, but Kar'niss will still appear as Temporarily Hostile Temporarily Hostile if attacked.

Attacks and abilities

Venom Claws
Lash out with venomous claws. Attack roll: +6
D6 Piercing.png 3d6 + 3 (6~21) Damage TypesPiercing
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Normal weapon damage + Normal weapon damage + Normal weapon damage Target must be below its maximum hit points.
 Melee: 1.5 m / 5  ft
Recharge: per turn

Spells Known

Unique traits

Spindleweb Fanaticism
Affected entity and its allies deal an additional
D6 Psychic.png 1d6 (1~6) Damage TypesPsychic
damage, as long as it isn't Incapacitated. The entity's Movement Speed is also increased by

 Range: 3 m / 10 ft.

Related quests

Notable loot

External links