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Hellfire Watcher
Hellfire Watcher | |||||||
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Stats | |||||||
Level 11 | |||||||
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Steel Watcher | ||||||
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Construct | ||||||
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206 | ||||||
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16 | ||||||
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Large | ||||||
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750kg / 1653lbs | ||||||
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+4 | ||||||
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6 | ||||||
Passive features | |||||||
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Resistances | |||||||
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Character information | |||||||
Location | Steel Watch Foundry | ||||||
Allies | Enver Gortash | ||||||
Experience on kill | 510 | ||||||
Model | |||||||
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Hellfire Watchers are a type of Steel Watcher in Steel Watch Foundry in Baldur's Gate. They are mostly similar to Steel Watchers.
Attacks and Abilities
Each Hellfire Watcher wields a Watcher Greatsword.
They are immune to and .
Strike with a colossal blade to knock the target Prone and Maim them.
Action
Attack roll
![D12 Physical.png](/w/images/thumb/b/b2/D12_Physical.png/29px-D12_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
Duration: 1 turn
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Duration: 2 turns
- Movement Speed reduced to 0, and has
Disadvantage on Dexterity Saving Throws.
- Removed by healing.
Fire a hefty ballista bolt that may Pin Down the target.
Action
Attack roll
Range: 18 m / 59 ft
![D10 Physical.png](/w/images/thumb/0/0d/D10_Physical.png/29px-D10_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
Pull a miscreant towards you for more thorough correction.
Action
Dexterity saving throw
Range: 14 m / 46 ft
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24Fire damage.
Action
Dexterity saving throw
AoE: 3 m / 9 ft (Radius)
![D8 Fire.png](/w/images/thumb/d/d8/D8_Fire.png/26px-D8_Fire.png)
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
Hellfire ignores resistance and
immunity to Fire damage.
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
Dexterity saving throw
Hellfire ignores resistance and
immunity to Fire damage.
Related Quests
Noteable Loot
Notes
- When a Hellfire Watcher is about to die it will self-destruct as a result of the passive feature Failsafe Protocol. The explosion will deal 4d12+26
Fire damage[Needs Verification] in an area around the Watcher. The fire damage will penetrate immunities and resistances. A
Dexterity saving throw can be made to receive half the damage dealt.
- During the quest Disable the Steel Watch, several Hellfire Watchers and a special Steel Watcher Titan can be found in Steel Watch Foundry.
- Karlach's heart is a prototype engine for the Steel Watchers.
See also
- Constructs
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Vulnerable to Lightning
- Immune to all Psychic
- Immune to all Poison
- Articles using deprecated templates
- Resistant to Non-Magical Fire
- Immune to all Fire
- Articles needing verification
- Steel Watchers
- Creatures