Manip Nestor
STR
DEX
CON
INT
WIS
CHA
21 (+5)
13 (+1)
19 (+4)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+5
+1
+4
0
+2
-1
Athletics
Acrobatics
Perception
5
1
2
Can see in the dark up to 12 m / 40 ft.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has Advantage on Attack Rolls if within 3 m / 10 ft of an ally that carries a shield and isn't Incapacitated.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional Superiority Die damage.
STR
DEX
CON
INT
WIS
CHA
21 (+5)
13 (+1)
19 (+4)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+5
+1
+4
0
+2
-1
Athletics
Acrobatics
Perception
5
1
2
Can see in the dark up to 12 m / 40 ft.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has Advantage on Attack Rolls if within 3 m / 10 ft of an ally that carries a shield and isn't Incapacitated.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional Superiority Die damage.
STR
DEX
CON
INT
WIS
CHA
21 (+5)
13 (+1)
19 (+4)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+5
+1
+4
0
+2
-1
Athletics
Acrobatics
Perception
5
1
2
Can see in the dark up to 12 m / 40 ft.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has Advantage on Attack Rolls if within 3 m / 10 ft of an ally that carries a shield and isn't Incapacitated.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional Superiority Die damage.
Manip Nestor is a
dwarven member of the
Flaming Fist . He guards the
Requisitioned Barn in
Rivington during
Act Three .
—
Nestor to the player when first approached.
Involvement
Act Three
Nestor is the chief guard of the Requisitioned Barn. He accepts donations of gold (500) or supplies (40) for refugees. Offering a donation earns the Food for the Soul for acolytes , Sharing the Spoils for soldiers , Gifts of the Wilds for outlanders , Spare What You Can for urchins , or Alms for the Unfortunate for nobles .
The party can negotiate with Nestor to gain passage into the barn, which would otherwise be considered trespassing . Party members can attempt a DC 10 Persuasion check to convince him that some donations may be dangerous. Fighter characters can attempt a DC 18 Deception check to convince him that they are a Flaming Fist reporting for duty.
Nestor has a dialogue option to engage in trade, despite not carrying any trader inventory .
According to the Sword Coast Courier's Address Book , Nestor was recently reassigned to Rivington, and was previously housed in the Basilisk Gate Barracks .
Combat
Attacks and abilities
Nestor has four superiority die to spend on abilities.
Notable loot
Related literature
Companion approval
I'll take a donation, please. +1 +1
Make a donation of gold. -1 -1 -1 +1 +1 +1 +1 +2
Related quests
Characters
Locations Quests