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Folk Hero
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"You’re the champion of the common people, challenging tyrants and monsters to protect the helpless. Saving innocents in imminent danger will make your legend grow."
Background Features
- Animal Handling: Gain Proficiency with Wisdom (Animal Handling) Ability Checks.
- Survival: Gain Proficiency with Wisdom (Survival) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- A Timely Rescue: Save Findal from the goblins who kidnapped him.
- Guardian of the Forgotten: Save the tieflings from the goblin assault.
- Defend the grove if Minthara's forces assault the grove
- Protector of the Small: Save Mirkon from the harpies.
- Snake Whisperer: Save Arabella from Kagha and her serpent.
- Must complete the quest by speaking to Arabella and her parents to get the Inspiration
- Soul Warden: Save Nadira from the bugbear assassin.Early Access Only
- The Most Unfortunate Gnome: Rescue the gnome from his fate at the windmill.
- Rescued from the Flames: Save whoever you can from Waukeen's Rest.
- Unmasking the Truth: Free one of the Hag's masked thralls.
- Fate Worse Than Death: Save Liam from his goblin torturers.
- Saved By A Thread: Save Smythin from his lethal fall.
- Very tight timing as he is pushed shortly after entering the area.
- The Bard With Nine Lives: Rescue Volo from the Goblin Camp.
- A Lethal Endeavor: Escort Baelen out of the field of bibberbangs.
- Breaker of Chains: Save the deep gnomes from Nere and the duergar.
Act Two
- Greatness Thrust Upon Them: Find, save & bring Arabella to your camp.
- Not Another Soul: Keep all Harpers alive during the ambush with the Shadows.
- A Smile Better Suits...: Offer a hopeful response to Alfira's inquiry.
- From One Hero To Another: Meet Jaheira and stay in her good books.
- Helping The Little Guy: Help Mol win the game of lanceboard.
- Meeting of Fates: Side with either Isobel or Marcus during the confrontation in Last Light.
- Power Corrupts: Defeat a major figure in the corrupted town.
- Saving the Prodigious: Save Rolan from the Shadow-Cursed Lands.
- Breakout!: Break out and save all of the Moonrise prisoners.
- No Strings to Hold Them Back: Release the gnolls from their enslavement.
- Uncommon Recognition: Relate your feats to the bugbear merchant.
Act Three
- Innocence Lost: Expose the toy-maker's mischief.
- Securing Hospitalities: Save the squatters from being kicked out.
- Trusting Your Instincts: Take up Valeria's shoddily concluded investigation.
- Diplomatic Rescue: Save Counsellor Florrick from Wyrm's Rock.
- Wyrmslayers: Challenge and defeat Ansur, the not-so-immortal sentinel of Wyrm's Crossing.
- A Bet Is a Bet: Meet with Lakrissa in Baldur's Gate.
- Chained, Unfortunate Souls: Rescue the vampire spawns from Cazador's lair.
- Empathy for the Fallen: Convince the coffin-maker to make an exception.
- In Need of a Hero: Successfully rescue all of the Gondians from the Steel Watch Foundry.
- Keeping Your Hands Clean: Refuse to cause collateral damage with Wulbren's plan.
- Never To Be Chained Again: Defeat Lorroakan and let Nightsong execute her vengeance.
- Painted Hero: Obtain your portrait from Oskar.
- Safeguarding the Songbird: Meet the unflappable Alfira in Baldur's Gate.
- Truth Shines Through: Find the true culprit behind the serial murders.
- Against All Odds: Rescue all thirteen captured Gondians' family members before the turn limit expires.
- Freeing the Preyed: Free Hope from captivity.
- End of the Tribunal: Save Valeria and end the Murder Tribunal.