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Water Myrmidon

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Water Myrmidon
Stats
Level 11

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

INT

8
(-1)

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Elemental
Creature Type Icon.png  Type Elemental
HP Icon.png  HP 127
Creature AC Icon.png  AC 18
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 158kg / 350lbs
Proficiency Icon.png  Proficiency Bonus +4
Initiative Icon.png  Initiative +4
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all AcidImmune to all Poison


Water Myrmidons are a type of Elemental creature that can be found either via Combat Wild Shape Combat Wild Shape, or via the spell Conjure Elemental Conjure Elemental.

Attacks and Abilities

Trident of the Depths

  • Attacks deal 1d8 + 3 + Strength ModifierDamage TypesPiercing + 1d6Damage TypesCold damage.
  • Hiemal Strike Hiemal Strike
    • Pierce a creature with your frost-rimed trident dealing an additional 1d10Damage TypesCold damage, and Chill Chill it.

Explosive Icicle Explosive Icicle

  • Hurl three tridents forged of glistening ice that pie[r]ce targets and create ice surfaces on impact.

Healing Vapours Healing Vapours

  • Exude water vapour with your general elemental dampness, healing nearby creatures. If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 3d8Damage TypesPoison to nearby creatures.

Elemental Warp Elemental Warp

  • Surrounded by silver mist, you teleport to an unoccupied space you can see.

Fly Fly

  • Fly to a target position