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Game Over screens

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Overview

Before reaching the narrative ending of Baldur's Gate 3, players may encounter a Game Over screen as the result of a certain (usually unwise) conversation options or failed conditions during combat encounters. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign. Instead a screen appears prompting the player to reload from a prior save.

Narrative endings that fully conclude the story through the final quest, Confront the Elder Brain, can be found in Endings.

When Gale Gale is recruited as a Companion or chosen as an Origin, a large number of unique triggers for Game Over screens become available due to the existence of his Netherese orb.

Some game-over triggers may not fire during co-op gameplay. Keep in mind this information is not always accessible for a single contributor to confirm.

General

  • Triggered by the entire Party dying, in or out of combat.
    • Triggered by the entire Party jumping or being pushed into a chasm.
    • Triggered by the entire Party becoming downed downed (e.g. through fall damage, explosives, or other environmental hazards).

Prologue

  • Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat).
  • Triggered by the player character attempting to leave the room where combat between Commander Zhalk and the Mind Flayer is underway.

Act One

Act Two

  1. It is triggered during the second combet encounter with Ketheric Thorm Ketheric Thorm. The game can end at this very moment, allowing the party to kill Ketheric Thorm, Enver Gortash Enver Gortash, Orin Orin the Red and the Absolute in one fell swoop. This only works during the cutscene; using the ability outside of the cutscene will trigger a Game Over as usual, though this will not trigger the achivement for completing Honour Mode.
  2. It is triggered through dialogue at the brain stem before the final battle of Act Three.

Act Three

Epilogue

  • Mind flayer player characters (either when interacting with their third companion OR interacting with the same companion twice) will have to pass a DC 15 Constitution check to avoid succumbing to their hunger and devouring the companion’s brain. If the save is failed, then Withers whisks the player away, ending the Epilogue prematurely.

References