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Game Over screens
Endings | Game Over screens | Epilogue |
Overview[edit | edit source]
Before reaching the narrative ending of Baldur's Gate 3, players may encounter a Game Over screen as the result of a certain (usually unwise) conversation options or failed conditions during combat encounters. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign. Instead, a screen appears prompting the player to reload from a prior save.
Narrative endings that fully conclude the story through the final quest, Confront the Elder Brain, can be found in Endings.
If Gale is recruited as a Companion or chosen as an Origin, a large number of unique triggers for Game Over screens become available due to the existence of his Netherese orb.
Some game-over triggers may not fire during co-op gameplay. Keep in mind this information is not always accessible for a single contributor to confirm.
General[edit | edit source]
- Triggered by the entire active Party members dying, in or out of combat.
- Triggered by the entire active Party members jumping or being pushed into a chasm.
- Triggered by the entire active Party members becoming (e.g. through fall damage, explosives, or other environmental hazards).
Prologue[edit | edit source]
- Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat).
- Triggered by a character attempting to leave the room where combat between Commander Zhalk and the Mind Flayer is underway. (Running back to the adjoining room's healing pod while the Prologue's final conflict continues is, apparently, not permitted).
Act One[edit | edit source]
- Wisdom saving throw against a dying Mind Flayer or selecting "Submit to the feeling - lean in, as for a kiss...". : Triggered by failing a
- Triggered by failing a dialogue check or selecting "Surrender to Lae-zel. You will not become an abomination" when Lae'zel holds a dagger to the player character's throat during a long rest cutscene. (Only if Lae'zel and the player character are the only members of the party).
- Triggered by allowing Astarion to completely suck the player character's blood during a long rest cutscene. (Only if Astarion and the player character are the only members of the party).
- The Blood of Lathander, or used to descend. (Only if all members of the party jump without at least one using one of the aforementioned solutions).[1] : Triggered via cutscene by jumping into the hole leading to the without having cast , equipped
- Gale within three long rests of its start. : Triggered by failing to complete this quest to revive
- Whispering Mask and failing a Wisdom saving throw to become a slave of Auntie Ethel. (Only if all members of the party equip the masks and fail the saving throw). : Triggered by equipping the
- Philomeen threatens to explode the Runepowder Barrel. (Only if all members of the party are in the room). : Triggered by failing a dialogue check or selecting "I don't care. Go on, blow us up" when
- Vlaakith, by selecting dialogue options that taunt her to "prove her godhood" to the party, or failing a check, if Shadowheart is present. : Triggered during conversation with
- The Blood of Lathander without using Dawnmaster's Crest to deactivate the trap and failing to escape or deactivate it within 4 rounds. (Only if all party members are in the Crèche). : Triggered by attempting to take
Act Two[edit | edit source]
- Act Two. The only times this ability does not result in an early game over are: : Triggered by activating anytime after it becomes available at the start of
- If it is triggered during the cutscene of the second combat encounter with Ketheric Thorm in the . The game ends at this very moment, allowing the party to kill Ketheric Thorm, Enver Gortash, Orin the Red and the Absolute in one fell swoop. Though this will not trigger the achivement for completing Honour Mode. Using the ability outside of the cutscene triggers a Game Over as usual.
- If it is triggered through the dialogue with Gale at the brain stem before the final battle of Act Three. Using the ability outside of the dialogue triggers a Game Over as usual.
- Act One after completing and (and ignored warnings not to). : Triggered by attempting to return to
- Mizora in the pod she's held in. (Only if Wyll Ravengard is chosen as an Origin). : Triggered in the Mind Flayer Colony by choosing to kill
Act Three[edit | edit source]
- The Emperor dies. : Triggered in combat, if
- Triggered during conversation with Haarlep, by selecting conversation options that result in the player character "giving up" both their body and their mind.
- Triggered if the player character signed a contract with Raphael but does not steal it back after alerting the denizens of the House of Hope and before attempting to return to the (See House of Hope for more details).
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- : Triggered if the party fails to escape the area before the turn counter expires.
- Orphic Hammer before causing the Emperor to abandon the party. Refusing Raphael's deal at this moment within the Astral Prism causes an instant Game Over. : Triggered in conversation if the party did not previously accept Raphael's deal or steal the
- The Netherbrain before the turn counter expires. : Triggered if failing to defeat
Epilogue[edit | edit source]
- Mind flayer player characters (either when interacting with their third companion or interacting with the same companion twice) have to pass a DC 15 Constitution check to avoid succumbing to their hunger and devouring a companion's brain. If failing the check, then Withers whisks the player character away, ending the Epilogue prematurely.