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Steal the Sacred Idol
Steal the Sacred Idol is a Quest in the Druid Grove in Act One of Baldur's Gate 3. It can be initiated by speaking with Mol after earning her trust by helping the various tiefling children in the Druid Grove.
Objectives
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough
In order to receive this quest, the party must be on good terms with the tiefling children in the Grove. A variety of quests influence how Mol sees them:
- - Not threatening the tiefling children
- Mirkon from the Harpies - Saving
- Meli keeping the locket - Resolving the conflict with
- Arabella from Teela - Saving
The most effective way to gain Mol's respect is to rescue Mirkon. He informs the party about the location of the tiefling hideout and the password needed to enter, allowing a simple path forward. Once inside, Mol greets the party and thanks them for all the good deeds they've done for the children. ChoosingThought you might need help with something causes Mol to request stealing the Idol of Silvanus as revenge for hurting Arabella and the other tiefling refugees. Agreeing to steal the idol starts the quest. If not choosing the dialogue option to help Mol the party will be locked out of the quest and its reward.
The Idol of Silvanus is in the center of the Sacred Pool X: 243 Y: 507 right in the middle of the Rite of Thorns ritual and surrounded by druids. Stealing the idol while the ritual is underway starts a cutscene where the signal is given and the druids commence a pre-arranged slaughter of every tiefling within the Grove. The druids also become hostile to the party. Since the fight happens in real time, leaving the tieflings to their fate or not moving quickly enough to defend as many of them as possible, causes them to be killed by the Emerald Grove druids. The final stand takes place in the makeshift prison where all the tiefling civilians are holed up. If enough of them are killed then fails. Zevlor is usually one of the first to fall since he faces Kagha in battle.
Ways to steal the Idol of Silvanus
If the party is caught, the druids can still be bypassed with a DC 15 Deception, or Intimidation check.
One
The Idol can be stolen without angering the druids, if
has been completed and the Rite stopped (but this quest has to be started before stopping the ritual or it will not be offered). After this, the party can use sneaking skills to stealthily steal the idol. Spells like , , and are also immensely helpful.Two
can also be used to throw the idol far enough away that the druids will not observe a party member picking it up.
Three
Another option to avoid getting caught is to hide, steal the idol, and fast travel before being talked to by a druid. If returning to the grove, the druids will no longer become hostile. Returning to Mol will still trigger normal quest dialog.
Four
This method can be done by any character, regardless of their , or skills. This method also relies on an in-game glitch where, when done correctly, it doesn’t register that the idol has been stolen. As of 2024-12-25, Patch 7, Hotfix #29, this method works.
Terminology/UI
- The “Camp and Resting Menu” button is the right most, round, fire icon on the toolbar UI.
- The “Go to Camp” button is the third button on the sub-menu that’s displayed when you click on the “Camp and Resting Menu” button, and is also the same fire icon.
Summary
You have a lone character (the others should be in camp) stand a distance from the statue when you click on it to initiate the theft. Then as they’re walking over you click and hold on the “Camp and Resting Menu” to bring up the sub-menu options, then mouse up to hover over the “Go to Camp” button while still holding down the mouse button. The moment you see the idol move you release the held-down mouse button to activate the “Go to Camp” button. The timing is split-second (you have less than one quarter of a second to release the button) so please read throughly, and understand the sequence of events completely, before proceeding, or you’ll risk a (possibly dire) confrontation with the Druids.
It is highly recommended that you practice this click, hold, hover, and release mechanic so its function is familiar to you before you attempt to steal the statue. You cannot look at this menu or its buttons during the steal animation.
Step-by-step
- Position the character on the steps to the lift/elevator, where Tuffet the bear is sleeping.
- Position the camera so the idol is in the middle of your screen.
- Click on the idol with the red hand cursor.
- Your character will start walking over to steal it.
- During this time press and hold on the “Camp and Resting Menu” button to display the sub-menu options.
- While still holding down the mouse button, move the cursor up so it’s hovering over the “Go to Camp” button.
- The character should just be approaching the steps up to the idol.
- Lock your gaze on the idol, ignoring every other UI element, including your character, but the idol.
- The split-second the steal/move animation begins, and the idol starts to arc over and into the character image, release the mouse button to go to camp.
If your timing was correct you’ll end up in camp with the idol. If it was too slow you’ll be confronted by a Druid. If you were successful you can immediately return to the Druid Grove and speak to Mol to get the Ring of Protection.
Quest Reward
Notes
- After completing the quest, the idol can be bought back (or pickpocketed) from Mol, the price depends on character's Charisma and standing with Mol allowing the bonuses to be kept.
- It's not possible to start this quest if you finish , or anything that decides the grove's fate prior to talking with Mol.